This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works. It’s about the sweat, grease and genius behind the little things that make games special.
Here’s a question: How do you solve a problem like Geralt? There he is, stern and stalwart, everyone’s favourite low fantasy drifter. A man of rank bogs, blasted no man’s lands and rugged islands. A man who isn’t much of a laugh, or awfully fun to have a drink with.
But what if you want to extend his world, and expose him to new adventures? That’s what last October’s expansion to The Witcher 3 [official site], Hearts of Stone, aimed to achieve, but it had to get Geralt doing things he’d never normally do. So how did CD Projekt manage to get him drunk and dancing at a wedding, robbing a bank, and appraising fine art? Their solution was deft.
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