Posts Tagged ‘Celeste’

Mountain-climbing platformer Celeste coming in January

It’s Brendan hour at RPS. Everybody else has gone to bed and I’m left on sentry duty, which means I get to make posts which are seemingly about colourful-yet-hardcore mountain-climbing platformers called Celeste [official site] which Graham really likes but on closer inspection are actually a grave and terrible insight into my own fragile and harrowed psyche as it tumbles silently into a dark and fathomless realm of inner turmoil. Celeste is coming out in January, say the developers.
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Celeste is a hardcore platformer made with finesse

Celeste [official site] is simple enough. It’s a platformer about climbing a mountain in which you can jump, air-dash to clear larger gaps, wall jump, and hold down right-trigger on the controller to cling to vertical surfaces until your stamina runs out. You leap between platforms, you avoid the spikes, and it’s all very pleasant.

That’s how it begins, anyway. By the time I reached its third area, the last included in the preview build I’ve been playing, I’m fleeing from mirror-world clones of myself that mimic my movements and destroy me on touch and navigating the world via blocks full of colourful stars. With each twist introduced as I climb its mountain, Celeste climbs higher in my estimation.

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TowerFall Creator Announces Mountain ‘Em Up Celeste

TowerFall creator Matt Thorson has announced his next game, a mountain-climbing platformer named Celeste [official site]. Together with Noel Berry, he’s “re-imagining” the wee prototype they made last year in only four days – which you can still play online. Unlike the local multiplayer murder madness of TowerFall, Celeste looks like quite a chill – though certainly not easy – solo adventure.

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