Posts Tagged ‘Celeste’

Podcast: Should survival games die?

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No. Let’s not be ridiculous. But there are so many examples of bad survival games that it’s important to remember the good ones. So that’s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We’re breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but reluctantly sets Project Zomboid on fire to stay warm. Matt gets sea sickness from Subnautica but wants to swim again anyway. And Brendan freedives into Subnautica too, in an attempt to escape from all the mediocre survival games set on red planets. Read the rest of this entry »

Wot I Think: Celeste

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You’re climbing a mountain. It’s hard, especially when the wind is cutting through you like a knife and angry spikes are pulsing from the walls. Sometimes you’re not even sure if the mountain is actually a metaphor for every difficult thing you’ve ever done in your life. That’s how much trouble you’re having getting to the peak.

That is my brief summary of Celeste, a game that has flung me into the abyss hundreds of times, battered me into submission, and placed me in predicaments that are as unnerving as they are challenging. It’s a tricky platform game, with a beautifully melancholy story, and enough creativity on show to give me strength even when the going got so tough I almost lost hope.

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Watch 9 minutes of mountain-climbing in Celeste

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As someone who recently spent 10 days trekking through the French Alps while trying to figure out what to do with my life, I think I can empathise with Madeline. She’s the main character in Celeste, the upcoming platformer from the Towerfall devs which releases on January 26th. Madeline sets out to climb Celeste Mountain for reasons unknown – though I reckon it’s got something to do with ‘brooding’.

Whatever her reason, it’s a good excuse for some promising looking platforming that evokes a less frantic Super Meat Boy. After watching the 9 minutes of game footage below, I’ve got high hopes for it.

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Mountain-climbing platformer Celeste coming in January

It’s Brendan hour at RPS. Everybody else has gone to bed and I’m left on sentry duty, which means I get to make posts which are seemingly about colourful-yet-hardcore mountain-climbing platformers called Celeste [official site] which Graham really likes but on closer inspection are actually a grave and terrible insight into my own fragile and harrowed psyche as it tumbles silently into a dark and fathomless realm of inner turmoil. Celeste is coming out in January, say the developers.
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Celeste is a hardcore platformer made with finesse

Celeste [official site] is simple enough. It’s a platformer about climbing a mountain in which you can jump, air-dash to clear larger gaps, wall jump, and hold down right-trigger on the controller to cling to vertical surfaces until your stamina runs out. You leap between platforms, you avoid the spikes, and it’s all very pleasant.

That’s how it begins, anyway. By the time I reached its third area, the last included in the preview build I’ve been playing, I’m fleeing from mirror-world clones of myself that mimic my movements and destroy me on touch and navigating the world via blocks full of colourful stars. With each twist introduced as I climb its mountain, Celeste climbs higher in my estimation.

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TowerFall Creator Announces Mountain ‘Em Up Celeste

TowerFall creator Matt Thorson has announced his next game, a mountain-climbing platformer named Celeste [official site]. Together with Noel Berry, he’s “re-imagining” the wee prototype they made last year in only four days – which you can still play online. Unlike the local multiplayer murder madness of TowerFall, Celeste looks like quite a chill – though certainly not easy – solo adventure.

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