Posts Tagged ‘Cellar Door’

Persistence & Permadeath: progression in Spelunky, Into the Breach and roguelikes

permadeath1

Progression is so often an illusion. Many games use the idea of permanent progression as a way of tickling our lizard brains with a growing pile of loot or numbers which constantly tick up, so that we feel like we’re achieving something while we sit in front of a computer and repeat the same set of tasks over and over again.

The beauty of permadeath is that it does away with all this. Characters grow and collect things, but then they become permadead, and it’s time for a new explorer to begin their adventure. The only thing that progresses is you, the player, slowly learning a set of systems with each failure. At least, that’s the theory. We spoke to the designers of Spelunky, Into the Breach, Dead Cells and Rogue Legacy to learn more about persistence within a permadeath mould.

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Full Metal Furies out now from Rogue Legacy creators

The studio behind roguelikelike platformer Rogue Legacy today released their new game, the cooperative action-RPG beat ’em up Full Metal Furies. It’s so into cooperation–in other local or online form for up to four players–that even the singleplayer option will let Nigel Nae-Pals swap between characters mid-fight for monster combos. Rogue Legacy is a goodun so ooh let’s see about this. Read the rest of this entry »

Wot I Think: Rogue Legacy

My Rogue Legacy ends in defeat. I’m close to discovering all of the castle’s secrets and I’ve slain fearsome bosses, each taking me one step closer to victory, but my much-pruned family tree has been reduced to kindling. As I peeled my eyes from the window in which so many generations had perished, I vowed to remember my last and most valiant relation – a giant lich queen with a vampiric sword and a fear of chickens.

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Rogue Legacy Release Date Is… Next Week! Quick!

My goodness, I’ve had a good time playing Rogue Legacy. In one of the most enthusiastic previews I’ve written, I declared that were it not to be a hit there’d be no justice in the universe. I meant it. And now it has a release date so you can play too – and it’s next week. 27th June, on Steam. There’s a trailer to prove it.

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Hands On: Rogue Legacy

It’s foolish to try to predict a hit.

I cannot imagine a world in which Rogue Legacy is not a hit.

There’s no question that Rogue Legacy owes a massive amount to Spelunky. But crucially, it’s an evolution of the type of game, not a mimic, a festival of completely original ideas on top of a familiar roguelike platformer mechanic. In each new game a castle (and later tower, forest and dungeon) is procedurally generated in gorgeous 2D pixel art, into which your brave hero must venture, gathering gold, blueprints and bonus items, seeing how far he or she can reach before inevitable death. But rather than starting again from scratch, here every death is met with progress.

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I Need To Be Playing Rogue Legacy Right Now

GAMES!

My arrival to Rogue-likes was a late and timid one. I’m a wimp, and fear the ASCII. But games like Spelunky and Dungeons Of Dredmor are my happy place, so the sight of Rogue Legacy has me biting at the screen to get to play. A 2D procedurally generated platformer, packed with dangers of death, but this time should you die, you pass on your knowledge to your children. Children who are… unique.

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