Posts Tagged ‘Cello Fortress’

Music to my ears: live improvised soundtracks

Abzu

Game music that responds to your actions can be a magical thing. I’m talking about sneaking through enemy lines accompanied by an eerie string quartet, or cresting a hill while the scenery and music swell around you. Joost van Dongen, the man behind Proun and Cello Fortress, recently did an experiment with live soundtrack improvisation that makes for interesting reading.

Dongen and his fellow improviser Rene Derks set up shop at the Abunai convention in the Netherlands and invited people to come in and play any of 40 games. After turning in-game soundtracks off, Dongen with his cello and Derks on a djembe drum improvised their own music in response to whatever was happening on-screen.

Read the rest of this entry »

Bower Defence: It’s Cello Fortress

THIS!
The diagram above and the video below are both proof of Cello Fortress, a multiplayer game where four players use tanks to attempt to break into a fortress protected by a cellist, is thing that is real. But I’m calling foul. What’s more likely? That the maker of the pretty racing game Proun has managed to turn the music a cello creates into a gaming art show, or that John has created an elaborate series of blogs, websites, press releases, and even gone so far as to hire actors to video a concert to fake a game? And years from now, when everything is going well for me, he’ll text me telling me it was all a joke to make me look slightly silly and I’ll cry? He’s done it before, and he’ll do it again.
Read the rest of this entry »