Posts Tagged ‘champions’

Alas, Poor Yorick! I Knew Him, Ho-Riot-io

If you’re interested in the League of Legends [official site] champion roster like me, you’ll know that there are always a handful of heroes in need of sprucing up. Sometimes that’s just a mild tweak as part of the regular patch cycle. But for other champs a more serious rework is necessary to bring them back to relevance in the current game for whatever reason.

Yorick is one such hero. In fact, he’s sort of emblematic of that group of characters at this point so Riot made him the focus of one of their Ask Riot questions this week.

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League Of Legends: Illaoi, The Kraken Priestess

While searching RPS for something I found out that we never covered the addition of Illaoi, The Kraken Priestess to the League of Legends [official site] roster. I knew I shouldn’t have taken a holiday. Just think of the “sucker punch” remarks we all missed out on as a result. Disaster.

ANYWAY. I guess I COULD have left the news alone given it was weeks ago now, but it involves a beefy Kraken Priestess who goes around leaving aggressive spectral tentacles all over the place. Quite frankly it ticks all my boxes and I want to read about kraken priestesses for half an hour so let’s call this “news” and not look too hard at things like champion reveal dates.

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MMO Character Permanence: Respec or Retcon?

When talking about Champions, a friend linked me to a well constructed, if obviously fanboy-outrage slanted, piece about the current respec (or – for those who go outside, respecification) policy for Champions. It’s worth reading, if only because it feeds into quite a few trends about game design. In short, it argues the inability to redesign your character from scratch will kill Champions stone dead. Which got me thinking on the subject…
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Earth’s Write-iest Heroes: RPS Assemble!

Cryptic’s Champions had its fast start over the weekend. Being the biggest MMO launch for a while, we thought it’d be a good idea to form a casual guild, so RPS readers can get together and act like vigilantes, performing harsh street justice against the dregs of society. And in the game, etc, etc. Keep an eye open for ViolentTrevor, the.poisoned.sponge, stevetheblack or The_B in the in-game search and we’ll hook you up. And I’ll add more Guild Officers as I get permission to stick ‘em up here. While I’ll be writing some more Champions stuff soon enough, for more organisation and chat, I direct you at the RPS Forum Champions Thread.

The Swinging Level 60s: Champions!

If this was outside I'll be swinging about and not fighting you, robot thing.

I tried hard to get a quote from 90s-chick-flick-for-blokes Swingers, but failed. And then I considered a Thin-white-rope gag… OH THIS DOESN’T MATTER. What matters is that Champions have revealed one of its new travel powers. And it’s one which any City of Heroes veteran would crave. Yes, it’s doing the impractical Spider-man/Daredevil/Anna Mercury zipline around a city-scape one. Footage of this is beneath the cut, and you can still register for the Beta.
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They Are The Champions Online: George MacDonald

I thought I'd do some concept art time. This is a concept art city.
With twenty five years of history, there’s more to Champions than Cryptic’s forthcoming game. Present, and putting the game into its context, was original pen-and-paper designer George MacDonald. We grabbed an opportunity to chat to him about the history the Superhero role-playing game, the power of game mechanics to create emotions and how gargantuan Cryptic’s intellects are…
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They Are The Champions Online: Jack Emmert

The electricity power effects are really splendid, randomly.
If any single figure’s connected in the public mind with Cryptic games, it’s its oft-outspoken Chief Creative Officer, Jack Emmert. While he was particularly busy showing off his new child to anyone in the buliding, we managed to grab him to talk about the interface between online MMOs and Pen and Paper games, the biggest challenges of Champions and the sacred cow of MMO design that’s next for the slaughterhouse.
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