Posts Tagged ‘channel-4’

The Flare Path: Slightly Dead

The compiler of this column has always been, and will always be, an equal opportunities emplaner. Just because a flight game is Dimensionally Challenged – just because its spread of sky lacks a North and South, or an East and West – doesn’t mean I won’t clutch it to my kitten-clawed bosom or spit scalding Criti-Bile™ in its eye. Unhappily, 2D flight games with a modicum of respect for realism are rarer than rocking horseflies these days. Some might even go so far as saying the sub-genre is slightly dead. Read the rest of this entry »

Olympic Debt: International Racing Squirrels

Today I paid my bills, considered the pros and cons of renting a nicer apartment, opened a bank account that seemed vaguely exploitative, feared that I was in danger of spending beyond my means and made a squirrel wear hob-nailed boots so that it could kick its athletic opponents in the back of the knee. Then I wondered if squirrels have knees. I’ve actually done all of those things, except the bits about squirrels. UNTIL NOW. International Racing Squirrels, a free browser game developed by Playniac for Britain’s own Channel 4, aims to teach youngsters about financial responsibility and running small businesses. Does it work?

Read the rest of this entry »

The SuperMes: Arch Social Criticism?

I'm pretty sure this is the end of television.

I’m not sure whether Channel 4’s The SuperMes is an extremely extensive advert for The Sims 3, or an arch criticism of the nature of reality television. Either way, it’s a man commentating over edited footage of the game, in an attempt to create a Big Brother-style narrative. You can see the first episode, spotted by Gamasutra, below.

Read the rest of this entry »

A Nice Cup Of Tea: Fallen City Screenshots

The characters are all based on Jim's real facial expressions.

There’s some game called Fallen City. It looks SHIT/AMAZING. It’s by some idiot/genius called Jim Rossignol and so on and so on. Indeed, what is a Rock, Paper, Shotgun to do when one of its own accidentally plops out a game? Should we not cover it out of modesty and propriety? Should we aim to be “objective”, as if that’s a thing? Should we overly promote it at a cost to informing our readers about other games we haven’t made? Yes. We should do all three. But today instead I’m going to show off some of the screenshots from Big Robot’s lovely urban-renewal-em-up, a Channel 4 game that’s inspired by the Broken Windows theory.

Read the rest of this entry »

The End Has Begun: Impressions

This is what happens after you die: a videogame.

Preloaded’s latest game for Channel 4, The End, is out today. It’s a game about death, big questions, and in turn, life. It’s also a platform game. And a board game. That’s a strange combination. Does it work? Well, I’ve been having a play.

Read the rest of this entry »

Gaming Guilt: Sweatshop

Jim?

Ooh, this is clever. It’s the new free web game from Littleloud, they of The Curfew and Bow Street Runner. Like those, Sweatshop‘s noble aim is to expertly mate education and social conscience with smart and satisfying game mechanics. In this case, it’s a canny twist upon tower defence games that also highlights the abject horror and terrible exploitation of sweatshop factories – and the most dangerous enemy in the game is your own impulse to succeed.
Read the rest of this entry »

A Documentary About British Game Dev

I remember television! So quaint.
I’ve often idly remarked that it’d be lovely (by way of fascinating) if someone made a documentary, or a even documentary series, about some of the more unusual aspects of British game development. Headlight Pictures have gone and done precisely that. Crunchtime, a three-part series which which will first air on Sunday 27th, at 7:25am, on Channel 4, examines the Dare To Be Digital competition run by the University of Abertay, Dundee. It continues across two more weekends, detailing the various dramas which face the student teams in their quest to develop splendid videogames. It ends, of course, in actual crunchtime.

Obviously this’ll turn up in 4oD later on, too, but people tuning in will definitely help future game documentary exploits! Logo image thanks to Craig Hastings / Headlight Pictures.