Posts Tagged ‘Chaos Reborn’

Ooooh: X-COM Creator Julian Gollop Announces New ‘Turn-Based Tactical Combat Game’

Yer actual breaking news (by which I mean I currently have few details but wanted to inform you as soon as possible because I am very excited). Julian Gollop, legendary co-creator of the X-COM series, plus Laser Squad, Chaos and most recently Chaos Reborn, just revealed the next game from his Snapshot Studios. We only have a name, Phoenix Point, and the following description:

“Turn based tactical combat – world based strategy.”

Please tell me that means what I think it means. Is Mister X-COM doing a new, if unofficial, X-COM? Have approximately 37 Christmases all come at once?
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Multiplayer Misrule: Chaos Reborn Gets A Demo

Newborns are gross and… I had planned to start this post about Chaos Reborn [official site] now having a demo with some kind of gag about how reborns are surely even grosser, so it’s probably better to be visiting the game a month after launch. Then I remembered that reborn dolls are A Thing and just so uncanny and now I’m too distracted looking at those eerie little effigies while admiring the artistry and… I wish Pip were around this morning to talk me down out of this. Chaos Reborn has a demo now, okay, and a new update recently hit too.

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Julian “Mr X-COM” Gollop’s Chaos Reborn Is Out Now

Just a PSA, as we already mentioned this a few weeks before it happened: Chaos Reborn [official site], the successfully Kickstarted remake of/sequel to classic Spectrum wizard-bothering strategy/bluffing game Chaos, has left Early Access and gotten a full Steam release. Much as I can’t help but include “OMG made by the guy who invented X-COM” excitements in any coverage, I really should stress that Chaos Reborn is a clever and tense game of magical battles in its own right.

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X-COM Creator’s Chaos Reborn Is Born This Month

I’ve started to feel a degree of sadness when games leave early access and embrace a full release. It’s like watching your kids get older and go to college – there’s that point where, one day, their growing up is done. You know who they’re going to be. There’s pride, sure, but all the what-ifs are over and done with. Julian Gollop’s turn-based wizard-battler Chaos Reborn [official site] (currently on Steam Early Access), for instance, is no longer a great unknown – the X-COM co-creator’s latest (and first independent) game will be released on Steam at the end of the month. It’s not that its journey is over, but the guessing and hoping stage is. That great question which has floated around PC parts for years – what would it be like if Julian Gollop made a new game? – is answered.
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Chaos Reborn: Singleplayer Campaign Impressions

Slow and steady wins the race. No wild promises, but plenty of apparently practical plans for the future, has long been X-COM creator Julian Gollop’s approach with his Kickstarted comeback, Chaos Reborn [official site] (currently on Steam Early Access). While it sadly doesn’t seem to attract quite the same adulation/scrutiny as other returning 90s devs’ crowdfunded career reboots, what it has done is reliably get on with things, meeting its initial promises one-by-one. So here we are with the first components of its singleplayer mode – perhaps the strategic wizard-battler’s biggest break with its multiplayer-only, Spectrum ZX past. On the one hand, that’s probably what X-COM fans want more than anything (other than a true blue X-COM follow-up, of course). On the other hand, what is chess without a human opponent? All depends on structure – how can a series of disconnected, turn-based battles with random spells be made into a meaningful campaign?

Important note – I’ve chosen not to resummarise Chaos Reborn yet again, so please read this or this if you’re entirely unfamiliar with it.

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Chaos Reborn Adds Multiplayer Throwback Mode

Remember Chaos Reborn [official site]? That turn-based wizard-on-wizard combat game from X-Com co-creator Julian Gollop? Successfully Kickstarter-funded last year, it’s just now got itself a major hit of multiplayer in the form of a new “Classic Chaos” mode.

Which by any other name is essentially Chaos Reborn for fans of minimalism. Here’s how it works: Each player controls a wizard outfitted with a standard staff and gear, along with a random grab-bag of spells. In anticipation of the mode’s release, the team has introduced a separate league competition specific to Classic Chaos players.

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Staff Changes: Gollop’s Chaos Reborn Gets A Metagame

the pride of RPS

My word, check you out, Chaos Reborn [official site]. Don’t you get bigger and prettier every time I take a look at you? I quite like the stark, neon outlines it used to depict its assorted bestiary back in the old prototype, then I liked the later move to Fantasy-Tron-With-Figurines, and now I like the ornate, characterful land its latest Early Access update presents even more. X-COM co-creator Julian Gollop’s Chaos Reborn always felt like a boardgame in videogame’s clothing, but its tailor has done so fine a job this time that it’s increasingly hard to see the boardgame beneath it all. Also new as of this update is a whole lot more equipment stuff, so you can unlock customise your wizard as you play. In other words, the metagame has begun.
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