Posts Tagged ‘charlie cleveland’

Podcast: Should survival games die?

podcast-survival-games-1

No. Let’s not be ridiculous. But there are so many examples of bad survival games that it’s important to remember the good ones. So that’s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We’re breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but reluctantly sets Project Zomboid on fire to stay warm. Matt gets sea sickness from Subnautica but wants to swim again anyway. And Brendan freedives into Subnautica too, in an attempt to escape from all the mediocre survival games set on red planets. Read the rest of this entry »

Subnautica devs on terror and why there are no guns

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Darling it’s better, down where it’s wetter, take it from me” – a Subnautica player.

Underwater survival game Subnautica is finally out and we like it. So we spoke to director Charlie Cleveland about the terror of the deep and safety of the shallows. Earlier this week we heard that they intend to make a paid expansion and an Arctic biome (even if those plans are not finalised). But we talked about much more, so here’s a special podcast of the full interview and some of Cleveland’s thoughts scribbled out, old-school. For example, why does he thinks it’s a ‘terror’ game rather than a ‘horror’ one? And why are there no guns?

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Natural Selection 2: Unknown Worlds Explain All

an unknown man! on an unknown world!

Well, not all, but a healthy “some”. Mostly regarding that recent teaser trailer for the long delayed standalone sequel to the classic Half-Life mod, which delighted and confused in equal measure. I had a quick chat with Unknown World’s Game Director Charlie Cleveland about the most salient points raised by the trailer. Does the game really look that good? Is it really coming out this year? Which is best, daddy or chips?
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