Posts Tagged ‘Chris-Avellone’

The RPG Scrollbars: Chris Avellone Writes Everything

This week, Larian announced that Chris “Chris Avellone” Avellone would be joining the Divinity: Original Sin 2 writers to help craft what some are already calling “Words”. Commenting, Avellone demonstrated his willingness and capability of writing them by writing others, which read as follows: “This is the first time I think the community is responsible for bringing two developers together who might not have crossed paths… and especially for such a great project.” There was also a stickman involved.

But of course, this is only one of the many projects that Avellone has signed on for in the next year or so. What more of his magic awaits us in coming months?

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Chris Avellone Divinity: Original Sin 2 As Writer

Chris Avellone is going to be a writer on Divinity 2: Original Sin [official site]. His involvement was confirmed at the 11th hour of Larian Studio’s already successful Kickstarter project – though not as a stretch goal, for once.

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Go It Alone: Chris Avellone Has Left Obsidian

RPG maestro and human stretch goal Chris Avellone probably isn’t planning to go solo but earlier today he confirmed that he’ll be leaving Obsidian. The studio’s most recent title was the superb Pillars of Eternity, on which Avellone worked as a narrative designer, but both he and Obsidian, the company that he co-founded, have a proud back catalogue. Obsidian is still home to some of the finest minds in the RPG business, not least Eternity lead Josh Sawyer, so my main interest here is not what happens to the studio he’s leaving but what Avellone does next.

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Bye, Life: FTL Getting Free, Avellone-Penned Expansion

I’m beginning to think there’s some kind of conspiracy to have Torment/Project Eternity/Wasteland 2/Every Classic RPG You Can Think Of story megamind Chris Avellone write everything. It’s only a matter of time until we’re all glorified flesh puppets for his dialogue. I’m not even sure what I’m writing right now is my own. Avellone could already be pulling the strings, plucking away at my thoughts as though a master of mind-controlling bluegrass banjo. Nah, that’s crazy. Surely it’d be more eviden– BUY FTL BUY FTL BUY FTL IT’S GETTING AN EXPANSION WRITTEN BY CHRIS “SEX-LYMPICS CHAMPION” AVELLONE YEAH.

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Avellone, Vlambeer, Introversion On Kickstarter, Greenlight

The megachat continues! At the behest of many, I’m carving it into the Internet’s unforgetting crystalline walls – one hefty chunk at a time – because mere ears could not withstand its relentless auditory onslaught. Last time, I gathered Obsidian’s Chris Avellone, Dreamfall’s Ragnar Tornquist, Vlambeer’s Rami Ismail, Introversion’s Chris Delay, and Redshirt’s Mitu Khandaker to discuss what exactly makes each of them “indie” despite their exceedingly different backgrounds, so you should probably read that and stuff. Done? Then you may now proceed onward to a spirited debate about the increasing uselessness of the term “indie,” Steam Greenlight’s many shortcomings, and the role of Kickstarter for smaller devs vs juggernauts like Obsidian. It’s all after the break.

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Avellone, Vlambeer, Introversion Talk Meaning Of ‘Indie’

Let’s try this again. Earlier this week, I posted the audio from a spur-the-moment indie megachat I put together during Rezzed, but its audio quality ended up a casualty of the fact that everyone at Rezzed never stops screaming. Never. The agony of existence. It is terrifying.

So as a (probably much better) alternative, I’ll be posting a transcription over the next few days. If I did it all in one go, the page would strike the bottom of the Internet and rupture its core (and, you know, take a billion years to read), so here’s part one. In it, Obsidian‘s Chris Avellone, Dreamfall‘s Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker discuss the evolution of the “indie” scene in the gaming industry, the gulf between triple-A and smaller-scale development, and the way Kickstarter-empowered no-longer-triple-A developers like Obsidian and Red Thread are starting to bridge it.

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Avellone, Vlambeer, Tornquist, More In INDIE MEGACHAT

Update: embedding fixed, and download links provided!

Rezzed was a time of magic and wonder. Indie developers of all shapes and sizes mingled with fans and each other alike, and it was nearly enough to make us all forget that we were trapped in Birmingham. Honestly though, it was a pretty strange scene. I mean, on one hand, there were devs like Vlambeer and Introversion – outfits who’ve been relatively small since day one – but on the other, folks like Obsidian‘s Chris Avellone and Dreamfall/Secret World creator Ragnar Tornquist roamed the halls. And yet, all of them could technically be considered “indie” nowadays. So I decided to gather a formidable panel of developers for an impromptu discussion about what exactly “indie” means, indie as a reaction to triple-A, the difference between bigger “born-again” indies like Obsidian and tiny outfits like Vlambeer, publishers, creative constraints, the film industry’s approach to similar issues, diversity, and heaps more.

Head past the break to hear Chris Avellone, Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker chat about all of the things. All of the things.

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Rezzed: Chris Avellone On Project Eternity & Black Isle

Have a load of that

I’m most distressed that I didn’t get a chance to say hello to Chris ‘Planescape Torment’ Avellone during my limited time at Rezzed. Especially because the only other time I’ve met him when was when I was blind drunk on French wine and couldn’t manage anything more than a witless reference to talking skulls. Still, they do say you should never meet you heroes, so at least I haven’t had to risk discovering he has bad breath or doesn’t like eye contact or fiddles with his nipples during conversation. Instead, I can live vicariously and safely through this video of his hour-long natter about Obisidian’s strange history, his work at Black Isle and plans for the upcoming mega-Kickstartered Project Eternity.
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Rezzed: Chris Avellone & Ragnar Tørnquist In Session

As if there weren’t already enough reasons to visit this year’s Rezzed (in only a week’s time!), I’m really thrilled about two developer sessions I’ll be hosting. And even more thrilled about who will be on those panels. With game-creating gurus Chris Avellone and Ragnar Tørnquist appearing on both, you’d be a fruitcake not to come along.

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Obsidian’s Avellone On Torment, KOTOR 2, Alpha Protocol

Well, it’s official: Chris Avellone has joined the Torment: Tides of Numenera team. Kickstarter’s overwhelming monetary might has pushed another old band back together again, and now this one’s ready to give belabored brain birth to another tale for the ages. And dimensions. And whatever other creative gravy giblets they can fit into their twisted turducken of a setting. But Torment’s hardly the only thing on Avellone’s increasingly busy mind, as he’s also got both Project Eternity and Wasteland 2 to worry about. Oh, and let’s not forget that exceedingly tantalizing Star Wars pitch Obsidian CEO Feargus Urquhart was so thrilled to discuss. It’s tough, then, to imagine that Avellone has even a spare second these days, but he somehow managed to shove aside a few for a chat, so we used it as wisely as humanly possible. To discuss kindly stick figure knights and giggle at bad naming jokes, of course. Also, all of the above, Avellone’s role on Torment, and what an Alpha Protocol sequel would look like in a post-Walking-Dead world. 

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Man For Sale: Chris Avellone On Torment Kickstarter

Ooooooh pretty
Roll up roll up! We have one man for auction! Cofounder of Obsidian Entertainment, lead designer for a thing called Star Wars: Knights of the Old Republic 2, lead designer on a thing called Planescape TM: Torment. Anyone? Anyone for a designer man? You sir? You ma’am? You look a likely sort for a single player, story-driven, isometric role-playing game. Come on lady, do you like complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision? Sounds sexy doesn’t it sir. LOOK AT HIS CRANIUM. Looooooook at those sexy hands of design-orientated development skills! Well give us $3.5M and you can have him you cheeky buggers.
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‘Ave A Long Look At Obsidian’s Planescape Sequel Wishlist

What can change the nature of a denied sequel?

The most fevered highs of Kickstarter mania seem to have died down – unless you’re making an Android phone in a box, anyway – but there’s one game project that I’m quite sure could incite the same mania as Doublefine’s adventure and Wasteland 2 did. Chris Avellone, he of Black Obsidian, Black Isle and, of course, the lead brain behind Planescape: Torment, has been making noises for a little while know about his interest in a crowdsourced spiritual sequel. Proving rather adeptly that he is much smarter than I am, Kotaku’s Jason Schreier got in touch with Avellone to ask just what it is he’d do if given the chance. Avellone replied with a long, careful brain-think, chewing over how similar to PST it could/would be, what he’d change, what kind of setting, and how different the methodology of creating it would need to be from a traditionally-funded game.
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Avellone Tempted To Kickstart PlaneScape 2: DO IT!

MUST HAVE MORE.

Oh my goodness, this had better not be a tease. Chris Avellone has told GamesIndustry International that he’s “very tempted” to start a Kickstarter for a sequel to Planescape: Torment. Oh God, oh God, you have to do this, please, please, please. Cough, decorum. PlaneScape: Torment has of course been scientifically proven to be the best RPG of all time, with experts demonstrating that anyone who doesn’t like it is a giant idiot. The thought of more of this fantastic story, from the brain who wrote it, is like concentrated Christmas. Although… he adds, “I don’t know if I’d want to do it as a Planescape game.”

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Interview: Obsidian’s Chris Avellone on Wasteland 2


It’s happening. An astounding $2.1 million later, Obsidian Entertainment is getting the Black Isle band back together with Brian Fargo to make Wasteland 2. It’s like some kind of Cinderella fairytale comeback story, only everyone dies in a radioactive pain puddle at the end. Or the beginning, really. But anyway, happier things! Shortly before the big news broke, I had a chat with Obsidian chief creative officer Chris Avellone about what sort of hand he and his team of burly brained wordsmiths will have in the game. Also, Kickstarter, nostalgia, and bugs and glitches – because those are sort of a thing for the Fallout: New Vegas, Alpha Protocol, and Dungeon Siege III developer.

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Team up! Wasteland 2 Hits $2.1m, Obsidian On Board

I could really do with an actual screenshot of Wasteland 2, given how often I'm posting about the bloody thing

Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won’t have to use your face at all. You only have to press two buttons. Come on, let’s do it together. On three. One, two, three : And again. One, two, three )

There now, that wasn’t so hard, was it? The reason for this rejoicing is that Wasteland 2 just hit its latest crowdsourcing bonus target, $2.1 million – and as well as meaning it’s now accrued some 231% of its original target, it confirms that Obsidian’s Chris Avellone is coming onboard to co-develop Brian Fargo’s post-apocalyptic RPG.

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Back To Black Isle: Fargo On Obsidian Joining Wasteland 2

Last week’s wonderful shock news was that Brian Fargo and his team at inXile hope to recruit Chris Avellone and his team at Obsidian to work with them on the successfully startkicked sandbox RPG Wasteland 2. If funding for Wasteland 2 can reach $2.1 million (it’s currently at $1.8m, with 14 days left to go), it means a sort of dream team of ex-Black Isle staff would be working on a game that consciously harkens back to that golden age of cRPGs. I had a quick chat with Brian Fargo about what the potential partnership actually means, his thoughts on the wildly successful crowdsourcing of the game to date, whether the hiring of Planescape brain Avellone means a more fixed rather than freeform RPG, how his Kicking It Forwards crowdsourcing reinvestment initiative is going, and how he’d love to out-Kickstart Doublefine.
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!!! Obsidian Joining Wasteland 2 – On One Condition…

Here’s a big, bouncy ball of unexpected good news for you. Brian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obsidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.

Oh my word. The minds behind Wasteland, Fallout and Planescape, together (or more accurately together again, in many cases). A veritable RPG supergroup. This has to happen.
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Obsidian Want To Know What You Want Them To Make

Please make Nameless One Desktop Adventures

Looks like Obsidian headbrain Chris Avellone’s earlier talk about getting ‘Kickstarter fever’ based upon Double Fine’s happy day (they’ve now passed $1.3 million in funding by the way – which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn’t idle chatter. Obsidian have just posted a forum thread asking for community suggestions as to what they should make, were they to start a Kickstarter-funded game. Obviously this is purely theoretical right now and there are absolutely zero guarantees, but as they’re clearly feeling out the ground here, you should go and make sure that the ground they feel is green, pleasant and potentially profitable. And, ideally, old-school RPG-shaped.
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Planescape Dev Gets ‘Kickstarter Fever’

Planescape, yesterday.
Eek. We might be about to find out if Tim Schafer’s crowd-funding of a game is one-off lightning in a bottle, or a viable alternative for developers to work outside of publishers. Chris Avellone, the lead developer of isometric RPG classic Planescape Torment and current creative director of Obsidian Entertainment, responded to Michael Antonelli’s suggestion on Twitter that “I’d kickstart $500 for an old school isometric RPG. For Planescape 2? $1000” by stating:

Hmmmm. I admit, I’ve got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development.

I took his temperature, readers, and he was boiling hot.

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Chris Avellone On Fallout: New Vegas Comic

Hmm. It’s proving quite the day for PC Game/Sequential Art cross-over. Following on from the L4D2 comic I noticed an interview at Comic Book Resources with Obsidian’s Chris Avellone about writing the Fallout: New Vegas prequel comic that Dark Horse are publishing. There’s been an upsurge of gaming comics in the last few years, with the first issue of Wildstorm’s Gears of War comic being apparently the biggest selling of the year… but it’s still relatively rare that they’re actually written by the creative minds behind the games themselves. It’ll be out on in Hardback on October 19th – the same day as its US release – and has a rather lovely hyper-detailed Geoff Darrow cover. If you’ve got an Iphone or Ipad, you can view a full preview here. I haven’t so, will just have to twiddle my fingers. Of course, with an Eisner-nomination for his Clone Wars comic work, Chris is hardly a newcomer to the medium, so it will hopefully be acceptably nifty.