Posts Tagged ‘chris delay’

Chris Delay on the dotty world of Scanner Sombre

Scanner Sombre [official site] is Introversion’s curious LIDAR-inspired exploration game. It caught my eye last year at Rezzed because it had such an unusual art style – the only thing close to it is A Light In Chorus and that does very different things with the specks of colour which make up its environments. In Scanner Sombre you use a scanning gun to reveal the world around you and to navigate its secrets.

A spectrum of colour helps you parse the terrain with bluer areas being far away and reds indicating what’s nearest. Yellows and greens mark out the middle ground. It’s an atmospheric game although it cleaves to a narrative I wasn’t particularly interested in. That said, it managed to get under my skin to the point where I quit out forever about halfway through because I was TOO SCARED. But the art style is the thing which drew me in and which continues to absolutely fascinate me. Chris Delay, one of the studio’s directors, was on hand to talk more so we delved into particle systems, maps and the secret mouse button function: Read the rest of this entry »

Prison Architect’s Chris Delay On Introversion’s TWO New Prototypes

While at Rezzed the Prison Architect devs Introversion casually plonked not one but TWO new game prototypes onto the show floor – one a bomb defusal idea with echoes of the studio’s erstwhile project, Subversion, and the other an exploratory mood piece where scanning a pitch black cave system gradually picks out shapes with a speckled spectrum.

Scanner Sombre is the latter and the weird and wonderful aesthetic is what drew me into the room in the first place. Introversion’s lead designer, Chris Delay, was there, helping man the room and listening to reactions from the steady stream of players. We headed to one side to discuss the new projects and how they came into being – it turns out they were a kind of busman’s holiday…

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Introversion Unveil Prison Architect’s Alpha Launch


Prison Architect is coming along nicely, as I’ve reported previously. Now though, the Introversions – Chris Delay and Mark Morris – want players to help push the design process along, as well as some pre-order money to keep themselves in bread and water. With that in mind, there’s now a tiered pre-order option open, and you can get involved for a price. We talked to them about that at length, and you can read the interview – and watch the videos – below.
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Break Into Prison Architect Later This Year

Jings!
Introversion’s Prison Architect is the mysterious tumour that ate away at Subversion. Wait, that’s a horrible thing to say! Let me get my Men In Black Mind Eraser thing and we’ll pretend I never said – *flash* [Editor’s Note – at this point Craig accidentally flashed his own memories. He doesn’t know who he is, so we’ve told him he’s Oor Wullie]. Crivens! Thuy sais it’s oot fur a’body aroond September, if yer up for contributin’ tae tha alphu.
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Introversion Explain Subversion’s Fate


Earlier this week I had a chance to talk to Introversion lead programmer, Chris Delay. He explained a bit about what was going on with the British indie, talking about how the suspended Subversion project had changed their outlook, and how they’re returning to their original approach of being bedroom programmers.

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See Subversion At World Of Love


What a strange headline that is. What it means is this: Introversion’s forthcoming procedurally-generated espionage game, Subversion, was shown at London-based Indie convention World Of Love earlier this year. It was filmed, via the magic of wobblecam, and uploaded for the internet. That means you can watch Chris Delay play through one of the levels, and see polygonal Kieron Gillen and Eskil Steenberg rob a bank, using their charm and their tech. As in games, so in life…

Go, watch!
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Introversion: “To Our Credit, We Survived”

Homeless Darwinians have to set fire to trees to stay warm. Poor Darwinians.

I didn’t notice my Eurogamer interview with Chris Delay at Introversion had been published, until the weekend. It is, strictly speaking, 360-related, in talking about their open-development process with Darwinia+ for Live Arcade. They’re basically showing a load of internal documents and papers from interactions with Microsoft. To quote Chris: “They suggested a few guidelines and we went ahead and pretty quickly stepped way over them and started publishing confidential reports with classified ‘Do Not Publish Outside Microsoft’ written on them”. There’s a lot about Introversion more generally as a company too. The interview was done the day after Chris had posted the 2008 in hindsight piece noting how close Introversion had come to closing and we talk a lot about that and the possibility of a “zombie Introversion”. Which would be sad, in many ways. Go read.