I enjoy looking at things in Elite: Dangerous but, the occasional dogfight and docking sequence aside, I’ve not particularly enjoyed doing things. Space sure is spectacular at times but I don’t feel any particular attachment to my ship or the places in which I spend my time pew-pewing and pondering the meaning of life, the universe and everything. There’s an awful lot to see but none of it feels particularly lived in.
Enter Sol Trader, a top-down space game described as a fusion of “Elite, Asteroids & Dwarf Fortress”. Do you crave convincing characters in a world that has two centuries of procedurally generated history? I do. Time to start kicking.
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