Posts Tagged ‘chris roberts’

Star Citizen 101: What Is It And Why Is It Controversial?

Note: I’ve had quite a few people who either don’t follow games closely or only heard about Star Citizen [official site] relatively late in the day ask me to explain it to them. This piece is intended to break down a complicated situation for those people and others like them. If you already know the ins and outs of this most unprecedented tale of crowdfunding, spaceships and controversies, it will be of little use to you, though please do help to cast more light on the affair in comments below.

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Alpha Dog: Star Citizen Update Triples Its Playable Ships

The latter half of December belongs to Elite: Dangerous, but despite being perfectly gracious about that, Chris Roberts’ rival space game Star Citizen has made a play for a little pre-Christmas action. Its Arena Commander playable module has had a big, fat ‘1.0’ attached to it, and apparently triples how many ships you can burn money on fly. It’s billed as “the most significant update” yet to the playable aspect of Star Citizen.
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The (48) Million Dollar Game: Star Citizen

The amount of money Star Citizen has made is getting slightly embarrassing now. It’s more than various small nations’ GDP. You could buy about five and a half tanks with it, or most of an ICBM. It’s roughly 1000 times the average yearly wage of someone living in the UK. A big pile of cash, essentially, sourced from 500,000 folk at an average of just under $100 a pop. Now Chris Roberts has announced what the plan is for the 50 million mark – Alien Languages. I’ve delved into the labyrinthine mess that is Star Citizen’s website to dig out the current state of the project as best I can. Onwards, comrades, to glory.

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Alpha Dog-Fight: Star Citizen’s Second Reveal

I hadn’t watched the Star Citizen PAX East footage that Nathan posted last week until this morning. It reminds me of that one dream where I go on stage to deliver a profound speech, and only realise mid-way through that I’ve forgotten to wear any trousers and am on fire. In front of a whooping crowd of avid spacers, Star Citizen lurched from one technical problem to another until it was barely fit for service. This is why so many on-stage ‘reveals’ show pre-canned footage with over-enthusiastic hollering in place of server connectivity issues. Eager to make amends, RSI have stitched together some new footage showing the aspects that failed or were shunted off due to a lack of time. It’s all below.

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Good Cause, Old Games: Wing Commander II

Presenting the second in an occasional series of features in which RPS writers scour their local charity shops for weird and wonderful/terrible PC games they’ve never played, then attempt to play them. This time it’s Origin’s 1991 space combat simulation Wing Commander II: Vengeance of the Kilrathi, found for £1 in a Mind shop in Hove. Better still, it was in a twin-pack with Ultima Underworld: The Stygian Abyss (but I have played that one before).
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Chris Roberts Details Squadron 42, Takes On Doubters

Star Citizen this, Star Citizen that. It’s in the news significantly more often than any real space program, and it’s probably better funded at this point too. Personally, I still can’t help but question Chris Roberts’ and co’s ability to pull it off, but I’m now much less doubtful that their aspirations are sincere. I recently lobbed all the skepticism I could at each of Roberts’ claims, and he backed them up with dates, times, and plans to prove he’s not just blasting hot air into the empty blackness of our bank accounts. Look for that mammoth back-and-forth very soon. First, though, Squadron 42. The single-player story-based spin-off kind of disappeared after Star Citizen’s initial announcement, but apparently it’s benefiting from Roberts’ lightspeed jump into the Implausible Wealth Nebula just as much as its big brother. According to Roberts, it’s now just as big as anything he could’ve done working with EA to make a new Wing Commander.

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Chris Roberts On Life After Crowdfunding, Games Vs Film

Star Citizen has made $8 million thanks to the contributions of generously wistful wing commanders like you. That’s so much money that, if you broke it down into individual bills and wrapped it around the Earth, you’d have wrapped $8 million around the Earth. And while Chris Roberts obviously had high hopes for his galaxy-sized baby, even he wasn’t expecting to drum up this level of interest. But Star Citizen’s not like the majority of gaming’s freshly crowdfunded crop. Somewhere way up the chain, investors are pulling a decent number of the strings. Or are they? “We’re still doing investment,” Roberts explained to RPS, “but I’m going to be a bit more picky in choosing it, and I’m getting to dictate the terms better. I’m saying, ‘You guys have to realize about making the game as good as possible. No forcing us to go public or to sell out.'” You’ll find that and tons more about the sudden explosion of space games, the future health of PC gaming, the medium’s relative maturity, and crossovers between games and film after the break.

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