Posts Tagged ‘chris roberts’

Space Loot: Star Citizen Has All Of The Money

When the Doublefine Adventure Kickstarter was in full flow, Castle Shotgun was filled with bemused exclamations. “Where do people find these funds when men such as we can barely afford caviar sculptures?” Jim cried in obvious distress. “Tim Schafer is undoubtedly wearing a money-beard”, Alec grumbled, envious. “We shall never see the like of this again,” came John’s conclusive statement. Then he hiccuped but it sounded a bit like he was saying ‘never’ again quite dramatically. Shortly afterwards, we saw the likes of it again and now Star Citizen has raised more crowdfunded cash than any other game (almost $6 million) and it’s not quite over yet. To celebrate, here’s a nifty video showing what happens to concept art if it eats its greens.

Read the rest of this entry »

Star Citizen’s Fleet System Gets Video’d, Detail-ified

Fleet, remember that bringing down this ship is only our secondary objective. The primary goal is to look really, really cool in the process.

Did you know that you can command your own fleet in Star Citizen? I suppose that shouldn’t really surprise you, given that you can also do everything else ever in the history/future of space in Star Citizen. Unsurprisingly, Roberts is shooting for the stars with this aspect of the space sim to end all space sims (and/or trigger a flood of other space sims) as well, with phrases like “most sophisticated AI that I’ve attempted on any of my games” drawing widened eyeballs. As ever, though, footage of Roberts’ grand schemes in action makes a decently convincing case for cautious optimism. Do some kind of physics-defying space flip past the break to give it a watch.

Read the rest of this entry »

Chris Roberts On PC Gaming, Going To Space

Yesterday, we brought you Chris Roberts. Well, we didn’t bring him to you physically (sadly, he refused our requests for a kidnapping), but we presented his thoughts, brain-o-genically frozen and served on a mostly-clean sandwich tray. And now, it’s time for a second helping. This time around, Roberts and I discuss space Romans, control schemes, the potentially disingenuous aspects of crowdfunding, the future of PC gaming, and spaaaaaaaace. Going there, that is. You’ll find all that and more after the break.

Read the rest of this entry »

Roberts On Star Citizen, Becoming A Space Crime Lord

During GDC Online, I find Chris Roberts situated in a plain white room – with little adorning it other than a conference table and Roberts’ PC. Given the almost ridiculous grandiosity of his plans, the sparseness of the room makes for something of an odd contrast. But soon, all of that fades into the background. Roberts runs me through a surprisingly polished demo of Star Citizen in its current state, and it’s hard not to let my imagination get away from me. The foundation’s clearly in place, and the possibilities seem endless. But this is still a game. There have to be limits. Moreover, where’s the line between pie-in-the-stars ambition and reality? So naturally, I ask. I ask about EVERYTHING. In part one, we cover why the universe is broken up into instances, Squadron 42, why Roberts doesn’t think this will become some crazy political struggle ala EVE Online, and of course, Roberts’ aspirations to a life of space crime.

Read the rest of this entry »

And Beyond: Star Citizen Has Raised $2 Million

Chris Robert’s space game revival, the ambitious Star Citizen, has raised the $2 million that was needed before the development team could be convinced to turn on their computers and build a galaxy. Because of problems with their own money-gathering droids (they couldn’t gather it as fast as it was being thrown, as I understand it), the project moved to the magical land of Kickstarter as well. A quick bit of advanced mathematics confirms that the $586,615 raised through Kickstarter plus the $1,416,317 figure on the Roberts Space Industries site is more than $2 million. So it’s going to happen. Why should that excite your space-loins? Look here.

Read the rest of this entry »

Star Citizen Whomps Its Kickstarter Goal In Five Days

We have so much money. Not RPS – we’re ragged paupers – but gamers as a whole. Publishers think we’re all stealy-thieves, downloading cars and breaking into people’s homes to steal their DVDs, but look at us! Money pouring out of our upstairs windows. We’re forced to give it away, such that we don’t drown in the stuff. And so it is that the Kickstarter phenomenon demonstrates this once more, as Star Citizen achieves its half million funding only five days into its month-long campaign. On, and that’s on top of the $1.3m it’s already raised elsewhere.

Read the rest of this entry »

Star Citizen’s Big Influences: Demon’s Souls, Real Life

Look out the window, honey! It's an endless void of infinite darkness far beyond the reaches of human comprehension. And also some rocks!

Star Citizen – the newest and spacest thing from mighty commander of all wings, Chris Roberts – sounds impossibly good. And I do mean that, but with more emphasis on the “impossible” part than I’d like. No doubt, Roberts is completely brilliant, but he’s proposing a project of utterly mad ambition. Naturally, it’s made me a bit skeptical. That said, an hour-long chat during GDC Online (the full results of which you’ll see very soon) definitely put a few of my fears at ease. Roberts is dreaming bigger than just about any other designer out there, but his pie-in-the-stars ambitions are actually pretty well-grounded in reality. And also Demon’s Souls, surprisingly enough.

Read the rest of this entry »