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Posts tagged “Christophe-Carrier”

Feature: Block Party

Will We Ever Get To Play “One City Block”?

Following on from my article on the importance of keeping our eye on the future, I've started writing what will no doubt be an irregular column on the future of games. I wanted to start with looking at the future of some aspects of game design, and particularly – in the context of the previous column – looking at the kinds of things that have…

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Making of: Arx Fatalis

[An unusual one this. Normally I interview the Project Lead or Lead Designer or similar. In this case, I was actually interviewing Christophe Carrier, who was Sound lead at Arkane on this Ultima Underworld-inspired RPG (Christophe, when asked for inspirations, simply stated "We wanted to make Ultima Underworld 3"). This was done when I was visiting Arkane before Dark Messiah of Might And Magic hit.…

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