Posts Tagged ‘Chrono Trigger’

Confessions of a teenage asset ripper

asset-ripping-1

I never played Secret of Mana 2 on the Super Nintendo, but I could recognize its trees in a blink. I saw them in countless other games, their lush branches decorating the corners of fantasy worlds filled with magic, dragons, and bugs. Oh, so many bugs. I’ve never played the first Star Ocean, the Suikoden series, Terranigma, or Chrono Trigger. But I know them. They are games I’ve always appreciated in a disjointed state, their plants and furniture dissected and laid out on sprite sheets like tiny organs on an autopsy table.

I saw all this because, when I was a teenager, I illegally ripped art assets from commercial games. Read the rest of this entry »

Chrono Trigger’s PC port improves, one step at a time

Chrono Trigger

I don’t think it’s unfair to say that when Super Nintendo classic JRPG Chrono Trigger first hit PC back in February, the quality of the port could be summed up as ‘hot garbage’, with blurry sprites, a clumsy interface and even using Windows default system text in places. The iconic opening screen of the game – a clock pendulum swinging – was even undermined by being completely out of sync with the audio.

Fortunately, Square Enix have made genuine efforts to improve things, with the previous patch cleaning up the blurry, overly-filtered sprites and yesterday’s update making significant improvements to the combat UI, with more improvements due in June.

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Chrono Trigger’s first patch is a step in the right direction

Chrono Trigger, today

Even after peeling away the shell of nostalgia, Chrono Trigger is a truly classic JRPG, so it’s understandable that people were a bit miffed when the recent PC release of the game was a messy port of the Android edition of the game with no shortage of technical issues. Today, it received its first major patch, which goes a long way to getting the game back on track. Read the rest of this entry »

Square Enix promise fixes for Chrono Trigger on PC

Chrono Trigger, back in the good old days

Chunky pixels are on their way back home, according to Square-Enix, as the first of a wave of improvements coming to Chrono Trigger‘s wonky PC port. Promising several patches over the coming months, the publisher/developer are starting with addressing probably the most immediately obvious flaw with the genuine JRPG classic’s PC version: The graphics.

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Lost in time for decades, Chrono Trigger finally hits PC

Chrono Trigger

Twenty-three years, eh? Some of you reading this are probably younger than that. Well, you whippersnappers had better sit up and pay attention, because a genuine, no-qualifiers-necessary JRPG classic just popped up on Steam, over two decades past its original Super Nintendo debut.

While others such as Square’s own I Am Setsuna have attempted to recapture its spark, there really is nothing quite like the original time-travelling classic Chrono Trigger. For the first time, us PC folk can experience it without having to go emulate old consoles, though perhaps not without some issues.

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