Posts Tagged ‘Chucklefish Games’

Stardew Valley’s multiplayer might be the perfect hang out game

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When I first began playing Stardew Valley, it was predominantly a solitary affair. Not only because it was squarely a single player game, but because avoiding other people suited my playstyle just fine. I headed to Pelican Town to relax, farm, and mine, not to make friends. All I needed was the quiet of my crops growing and a good canine companion.

And yet, when Chucklefish announced that multiplayer would be coming, I immediately knew it was something I wanted. Still, I couldn’t have known exactly how good it would be until I played it in beta this weekend. Read the rest of this entry »

Pathway looks more than a bit like Indiana Jones: Tactics

Pathway

Oh dear. All it takes is a screenshot of a rag-tag band of roguish heroes fighting Nazis out in some 1930s archaeological dig and I’m humming the sodding theme tune again. Pathway is the followup to XCOM-lite tactics game Halfway. Marsh Davies rather liked it in spite of its flaws back in 2014, so here’s hoping that developers Robotality (now being published under Chucklefish’s rapidly expanding indie umbrella) have taken a few notes over the past four years.

Rather than continue building on Halfway’s sci-fi setting, Robotality are going back to a simpler time, when adventurers were rugged, maps doubled as travel montage scenes and Nazis were frequently shot, stabbed, clobbered and/or exploded even before they went and kicked over Poland.

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Has Starbound been improved by its updates?

starbound

Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

I’ve got a robot chicken in the shed that parps out batteries. Do you want to have a look? No, seriously, she’s next to the electrical sheep, and she’s a proper money maker. Every day I teleport down to my little farm, collect all the wheat and cotton and kiwi fruits that have grown overnight, and fill my pockets with double-As.

The penguins at the spaceport pay loads for batteries, you see. They love electrical wool, too, but it’s the metal chicken that’s allowed me to give my bipedal mech a better drill arm, as well as giving me the funds to buy a few bars of tungsten and add another wing to my starship. A wing that I’m planning to fill with chickens, of course. Read the rest of this entry »

Stardew Valley’s multiplayer beta expected for spring

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My farm in Stardew Valley is a place of solace. It’s a shrine to quiet contemplation, a valuable retreat from the demands of sociability, a hidey-hole built just for me and my thoughts. Why would I want to invite someone in and spoil all that?

Actually, none of that’s true. I’d love to romp around Stardew Valley with a friend in tow, and I’ll soon get the chance to: Stardew Valley’s 1.3 update has entered its QA phase. Update 1.3 will bring official support for online multiplayer, along with other (smaller) new features like the signs pictured above. In a shocking example of northern hemisphere bias, dev Eric Barone’s blogpost also mentions that he’s “still shooting for a spring release for the beta” – so any time from March through to June.

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Treasure Adventure World completes its long journey

Treasure Adventure World

It’s been seven years since Robit Games released the original freeware Treasure Adventure Game. The charming exploration-focused platformer won over a lot of hearts, and claimed itself a few awards in the process, and so its teensy-tiny two man development team (one programmer, one musician at the time) set their sights a little higher.

Despite recruiting a few new friends along the way, it must have felt like an eternity of struggle for the developers, but today their sequel/remake/followup Treasure Adventure World is available to buy under the banner of Starbound devs and Stardew Valley publisher Chucklefish Games. If the trailer within is to be believed, it looks to be everything the original was and then some.

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Treasure Adventure World sets sail on February 7th

Update: Because I’m braindead this first week, I mistakenly said it’s out February 8th. Nope, it’s the 7th.

A good five years after we first posted about it, Robit Games’ open-world puzzle-platformer Treasure Adventure World will sail out next month. Publishers Chucklefish Games, who also published Stardew Valley and Starbound, today announced that Treasure Adventure World will launch on February 7th. The important bit is: you get to sail around on a boat which can shrink down to fit in your pocket. Also it has exploring, fighting, puzzling, nightclubs, and other cute stuff in this trailer, but I’m mostly in it for the boat. Check out this new trailer: Read the rest of this entry »

Stardew Valley will let you change professions

Becca's farm

Ah, life on the farm. Working with your hands in the slurry, watching the pigs wallow in the antibiotics, drinking a shot of warm, unpasteurised milk straight from the teat. What simple pleasures farming sim Stardew Valley affords us. Perhaps a few more, says developer ConcernedApe aka Eric Barone. He recently tweeted some upcoming changes, including new town events and the ability to change professions later in the game. Read the rest of this entry »

Stardew Valley’s multiplayer is “coming along great”

While we wait for online cooperative multiplayer to officially arrive in Stardew Valley — early 2018, last we heard — creator Eric ‘ConcernedApe’ Barone has shared a little update. It’s “coming along great”, he says, and “already really fun”. I mean, sure he would say that, but it’s Stardew Valley in multiplayer so I’ll believe that. The wait continues but Barone does share a nice picture of a farm he worked on: Read the rest of this entry »

A strange Stardew Valley bug makes names magical

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An unusual bug has been discovered in feel-good farming game Stardew Valley, and developer Eric Barone has decided that he won’t be patching it out. The good news is that it’s actually helpful, and you’re almost certainly never going to come across it unless you seek it out.

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Stardew Valley dev’s mysterious next game is set on the same planet

The creator of Stardew Valley [official site] has opened up a little about plans for his next game, something mysterious that’s set on the same planet as Stardew but is not a sequel. Don’t expect to hear juicy details from Eric ‘ConcernedApe’ Barone any time soon because he’s avoiding building heaps of hype but he does say that, similar to Stardew Valley, it will likely pick up another game or genre with space to explore and take it in his own direction. Read the rest of this entry »

Spellbound’s witch school invokes teen awkwardness

Stardew Valley is a common point of comparison for the witch school daily life RPG that Chucklefish are making — and not just because Chucklefish also published Stardew — but its relationships will certainly be more challenging. Chucklefish still haven’t formally announced the game tentatively named Spellbound but they are gabbing about it again, this time about how NPCs will have a little more independence and relationships will face more wrinkles and setbacks. For that authentic teen awkwardness experience, you see. Read the rest of this entry »

Stardew Valley publishers tease slightly witchy project

Spellbound - maybe?

OH! Just before the weekend Chucklefish CEO, Finn Brice (Chucklefish being the publishers of Stardew Valley but ALSO devs of their own games including Starbound) popped up a teaser image for their magic school RPG/sim project. It’s been described by Brice in the past as “something like Stardew Valley meets Harry Potter” and this image is reminding me of any number of nice sims I used to play on Nintendo handheld consoles… Read the rest of this entry »

Stardew Valley multiplayer expected in early 2018

The first green sprouts of multiplayer should push up into cutesy farm life RPG Stardew Valley [official site] at the end of this year, publishers Chucklefish have announced. Chucklefish are chipping in with multiplayer and expect it’ll be ready to launch properly in “early 2018”. For now, they’ve explained a little more of how it will work. Read the rest of this entry »

Wargroove is a build-your-own-battlefield Advance Wars

It seems we missed Wargroove [official site] when it was announced a few months ago. It’s a pixelly strategy game that looks closely inspired by Nintendo’s Advance Wars. It’s set in a mythical medieval world with skeletons and lances0 though, as opposed to a fictional near-future one with artillery shells and spanners. It also has the added appeal of being able to design and share your own battlefield maps, as you can see in this small slice of the PC Gaming Show at E3.
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Starbound is adding player-built space stations

Crafty space sandbox Starbound [official site] will add the ability to build your own space station in its next update. Living on planets is for lahoo-oo-oo-serrrs so Starbounders and starcads will get to build their own space base out of snap-together modules, shaping and decorating stations as they please. Me, I’d want my station to be a space bar in a space garden but I am of course aware that a large number of space tadgers will be built. Read the rest of this entry »

A year in Stardew Valley: life, labour and love

Paul Dean spends a year in Stardew Valley [official site], ahead of the game’s one year anniversary later this month, and reflects on the work that goes into building a life, virtual or otherwise.

The farm I’ve inherited is a mess. It’s nothing more than a small house at one corner of an overgrown tract of land, set away from a tiny riverside village of complacent, mostly white people in large, embellished houses. It’s springtime and I’m a stranger. As a welcoming gift, a local passes a dog off to me that I think is a stray they have no desire to deal with. The farm comes with a big old television set, a handful of cheap tools and a stagnant pond.

I’ve abandoned a pointless desk job in some soulless town and now I have no income. I have no friends. I have decided that this is my life now. It’s how I’ll come of age.

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Starbound to go proper interplanetary in spacey update

I spend most of my weekend spacing out, so its appropriate that news should reach me that Starbound [official site], a game which has been out since 2013, is seeing quite a big update in the form of some new space-focused features. As well as bringing some new interstellar vehicles to the planet-hopping craft-em-up, the upcoming patch will also be reworking its system of interplanetary travel. To see how that might look in-game, check out the moving picture below. Read the rest of this entry »

Starbound adds terraforming and new dungeons

Sci-fi sandbox Starbound [official site] may have left early access and officially launched in July (it’s “sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore” is Wot Fraser Brown Thinks) but content updates keep on rolling. The latest has added ancient vaults full of nasty enemies and lost technology, terraforming so players can give planets makeovers, weapon upgrades to juice up old favourites, and, of course, Space Santa. Read the rest of this entry »

Have You Played… Risk of Rain?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Your first few wasted lives in Risk of Rain [official site] might give you the impression of a very limited action game. A tiny sprite armed with a handful of basic abilities (shoot, roll, shoot harder), you have to take on waves of bad things, from flying jellyfish to giant lava snakes, as you seek out teleporters and travel from level to level. What’s worse, you move everywhere at a slow pace, you can’t jump very high and you can only fire on a single plane in two directions. Oh, and the difficulty is increasing all the time. My first hour was spent shaking my head and getting annoyed, death after death. Then I learned to repair robots. Read the rest of this entry »

Best Starbound Mods

Venturing onto an unexplored foreign planet is a bit like emigrating, but instead of immediately setting up a bank account, renting a flat, and/or hiring a car your primary is concern is, well, staying alive. In interstellar sandbox adventure Starbound [official site] there are plenty of moon-bound monsters out to get you from the off – be that of the biome, procedurally-generated or unique variety – so it’s absolutely essential your house/ship/pithy gathering of dirt and mud is in order quick snap.

Luckily, Starbound packs quite the selection of mods to help that along. The following should give you an extra leg-up before the extra-terrestrials get you.

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