Posts Tagged ‘Chucklefish Games’

Stardew Valley Sprouts Up On Mac And Linux Next Week

Stardew Valley [official site] is pure relaxation. Sure, building a farm from rocks and rubble is tough work, but there is nothing more soothing than the day to day routine; tending to crops, caring for your animals, trying to seduce your neighbors, and combing the mines for treasure. Now, Stardew Valley is bringing its therapeutic charms to Mac and Linux on July 29th, according to creator ConcernedApe.

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Stardew Valley Mods Add New Areas

Stardew Valley [official site] – the runaway success Harvest Moon-a-like sandbox RPG from lone developer Eric Barone – is officially expanding by way of a long-promised co-op multiplayer mode. Unofficially, fervent modders are keen to grow its bounds even sooner by way of modded farm expansions. Enter Tego’s Stardew Expansion and Yama’s Desert Expansion.

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Stardew Valley Recruits Help For Co-op

The promised co-op multiplayer may be coming to Stardew Valley [official site] sooner than you’d expected. The farming/adventuring/country-living sandbox RPG is mostly the work of one chap but adding co-op is not a small amount of work so huzzah, he’s called in help! Stardew publishers Chucklefish, who also make Starbound, are pitching in to help with Stardew Valley’s co-op and Mac and Linux versions while creator ConcernedApe works on new content. Which is great, because we really dig the game.

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Stardew Valley Patch Improves Your Marriage

Death is not the end, croaked Bob Dylan on 1988’s Down in the Groove. I’m not even sure that death is a possibility on the bright, friendly farms of Stardew Valley [official site] but there was an end-point of sorts. Marriage, rather than being the beginning of something wonderful, marked the end of independence, the full stop at the close of your spouse’s individuality.

No longer! A patch earlier this week improves the behaviour of spouses, allowing them to leave the house independently to go for a walk or visit town, and providing each with a set of unique dialogue. There are other tweaks as well, including a fix to “the farm rampage”. Boo! I don’t know what that is but it did really need to be fixed?

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Wot I Think: Stardew Valley

After my second nearly sleepless night, I think it’s safe to say that I’m hooked. Only this isn’t the “just one more turn” of Sid Meier’s Civilization, it’s the “just one more day” of Stardew Valley [official site], a honkey-tonk love letter to the Harvest Moon series. But Stardew Valley isn’t trapped by its obvious affections for Harvest Moon. It uses them as a foundation to expand from, to create something that is as rewarding as stepping foot outside your door to see a crop of bulbous melons ready to harvest. Here’s wot I think:

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Stardew Valley: Harvest Moon-y Country Living Now Out

If you’ve wanted a game like Harvest Moon or Animal Crossing on PC, hey, Stardew Valley [official site] came out on Friday evening and is very much that sort of game. That’s you sorted, off you go.

If those names mean little to you… Stardew Valley’s a country life sim/RPG/thing about a simpler life of growing crops, raising animals, fishing, going on adventures to duff up monsters, befriending townfolk, finding love, crafting, collecting, building and all that. It’s proving quite popular.

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Lots Of Rural Charm: Stardew Valley Out In February

I don’t know when the best time to release a game about spending a lot of time toiling in fields is. In winter, many will find the idea of even a virtual outdoors loathsome. But then there are those of us who’ll be basking in front of lightboxes, longing to roam further afield. Who wants to spend summer indoors at a computer? Maybe early autumn, when people are mourning flora? Farming/country life RPG Stardew Valley [official site] is thinking February. February 26th, to be precise. Observe:

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