Posts Tagged ‘Chucklefish Games’

Stardew Valley dev’s mysterious next game is set on the same planet

The creator of Stardew Valley [official site] has opened up a little about plans for his next game, something mysterious that’s set on the same planet as Stardew but is not a sequel. Don’t expect to hear juicy details from Eric ‘ConcernedApe’ Barone any time soon because he’s avoiding building heaps of hype but he does say that, similar to Stardew Valley, it will likely pick up another game or genre with space to explore and take it in his own direction. Read the rest of this entry »

Spellbound’s witch school invokes teen awkwardness

Stardew Valley is a common point of comparison for the witch school daily life RPG that Chucklefish are making — and not just because Chucklefish also published Stardew — but its relationships will certainly be more challenging. Chucklefish still haven’t formally announced the game tentatively named Spellbound but they are gabbing about it again, this time about how NPCs will have a little more independence and relationships will face more wrinkles and setbacks. For that authentic teen awkwardness experience, you see. Read the rest of this entry »

Stardew Valley publishers tease slightly witchy project

Spellbound - maybe?

OH! Just before the weekend Chucklefish CEO, Finn Brice (Chucklefish being the publishers of Stardew Valley but ALSO devs of their own games including Starbound) popped up a teaser image for their magic school RPG/sim project. It’s been described by Brice in the past as “something like Stardew Valley meets Harry Potter” and this image is reminding me of any number of nice sims I used to play on Nintendo handheld consoles… Read the rest of this entry »

Stardew Valley multiplayer expected in early 2018

The first green sprouts of multiplayer should push up into cutesy farm life RPG Stardew Valley [official site] at the end of this year, publishers Chucklefish have announced. Chucklefish are chipping in with multiplayer and expect it’ll be ready to launch properly in “early 2018”. For now, they’ve explained a little more of how it will work. Read the rest of this entry »

Wargroove is a build-your-own-battlefield Advance Wars

It seems we missed Wargroove [official site] when it was announced a few months ago. It’s a pixelly strategy game that looks closely inspired by Nintendo’s Advance Wars. It’s set in a mythical medieval world with skeletons and lances0 though, as opposed to a fictional near-future one with artillery shells and spanners. It also has the added appeal of being able to design and share your own battlefield maps, as you can see in this small slice of the PC Gaming Show at E3.
Read the rest of this entry »

Starbound is adding player-built space stations

Crafty space sandbox Starbound [official site] will add the ability to build your own space station in its next update. Living on planets is for lahoo-oo-oo-serrrs so Starbounders and starcads will get to build their own space base out of snap-together modules, shaping and decorating stations as they please. Me, I’d want my station to be a space bar in a space garden but I am of course aware that a large number of space tadgers will be built. Read the rest of this entry »

A year in Stardew Valley: life, labour and love

Paul Dean spends a year in Stardew Valley [official site], ahead of the game’s one year anniversary later this month, and reflects on the work that goes into building a life, virtual or otherwise.

The farm I’ve inherited is a mess. It’s nothing more than a small house at one corner of an overgrown tract of land, set away from a tiny riverside village of complacent, mostly white people in large, embellished houses. It’s springtime and I’m a stranger. As a welcoming gift, a local passes a dog off to me that I think is a stray they have no desire to deal with. The farm comes with a big old television set, a handful of cheap tools and a stagnant pond.

I’ve abandoned a pointless desk job in some soulless town and now I have no income. I have no friends. I have decided that this is my life now. It’s how I’ll come of age.

Read the rest of this entry »

Starbound to go proper interplanetary in spacey update

I spend most of my weekend spacing out, so its appropriate that news should reach me that Starbound [official site], a game which has been out since 2013, is seeing quite a big update in the form of some new space-focused features. As well as bringing some new interstellar vehicles to the planet-hopping craft-em-up, the upcoming patch will also be reworking its system of interplanetary travel. To see how that might look in-game, check out the moving picture below. Read the rest of this entry »

Starbound adds terraforming and new dungeons

Sci-fi sandbox Starbound [official site] may have left early access and officially launched in July (it’s “sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore” is Wot Fraser Brown Thinks) but content updates keep on rolling. The latest has added ancient vaults full of nasty enemies and lost technology, terraforming so players can give planets makeovers, weapon upgrades to juice up old favourites, and, of course, Space Santa. Read the rest of this entry »

Have You Played… Risk of Rain?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Your first few wasted lives in Risk of Rain [official site] might give you the impression of a very limited action game. A tiny sprite armed with a handful of basic abilities (shoot, roll, shoot harder), you have to take on waves of bad things, from flying jellyfish to giant lava snakes, as you seek out teleporters and travel from level to level. What’s worse, you move everywhere at a slow pace, you can’t jump very high and you can only fire on a single plane in two directions. Oh, and the difficulty is increasing all the time. My first hour was spent shaking my head and getting annoyed, death after death. Then I learned to repair robots. Read the rest of this entry »

Best Starbound Mods

Venturing onto an unexplored foreign planet is a bit like emigrating, but instead of immediately setting up a bank account, renting a flat, and/or hiring a car your primary is concern is, well, staying alive. In interstellar sandbox adventure Starbound [official site] there are plenty of moon-bound monsters out to get you from the off – be that of the biome, procedurally-generated or unique variety – so it’s absolutely essential your house/ship/pithy gathering of dirt and mud is in order quick snap.

Luckily, Starbound packs quite the selection of mods to help that along. The following should give you an extra leg-up before the extra-terrestrials get you.

Read the rest of this entry »

Cast Your Lines For Starbound’s First Content Update

Starbound’s [official site] been out for almost two months now, so surely you’ve had your fair share of space exploration, house-remodeling, colony-building, and base-invading. Don’t think you can rest easy just yet. Chucklefish is out to stir things up for you intrepid explorers with Starbound’s first content update.

The patch is adding a bunch of new features like fishing and Novakid villages, along with your run-of-the-mill bug fixes.

Read the rest of this entry »

Wot I Think: Starbound

I’m a space cowboy made of stellar gas and I’ve spent the day farming. Starbound [official site] is a gargantuan galactic playground jam-packed with gunfights, planet-hopping adventures and tomb raiding, but I’ve probably spent just as much tending to my crops, decorating and going on shopping sprees. I’m utterly content.

Read the rest of this entry »

Stardew Valley Sprouts Up On Mac And Linux Next Week

Stardew Valley [official site] is pure relaxation. Sure, building a farm from rocks and rubble is tough work, but there is nothing more soothing than the day to day routine; tending to crops, caring for your animals, trying to seduce your neighbors, and combing the mines for treasure. Now, Stardew Valley is bringing its therapeutic charms to Mac and Linux on July 29th, according to creator ConcernedApe.

Read the rest of this entry »

Stardew Valley Mods Add New Areas

Stardew Valley [official site] – the runaway success Harvest Moon-a-like sandbox RPG from lone developer Eric Barone – is officially expanding by way of a long-promised co-op multiplayer mode. Unofficially, fervent modders are keen to grow its bounds even sooner by way of modded farm expansions. Enter Tego’s Stardew Expansion and Yama’s Desert Expansion.

Read the rest of this entry »

Stardew Valley Recruits Help For Co-op

The promised co-op multiplayer may be coming to Stardew Valley [official site] sooner than you’d expected. The farming/adventuring/country-living sandbox RPG is mostly the work of one chap but adding co-op is not a small amount of work so huzzah, he’s called in help! Stardew publishers Chucklefish, who also make Starbound, are pitching in to help with Stardew Valley’s co-op and Mac and Linux versions while creator ConcernedApe works on new content. Which is great, because we really dig the game.

Read the rest of this entry »

Stardew Valley Patch Improves Your Marriage

Death is not the end, croaked Bob Dylan on 1988’s Down in the Groove. I’m not even sure that death is a possibility on the bright, friendly farms of Stardew Valley [official site] but there was an end-point of sorts. Marriage, rather than being the beginning of something wonderful, marked the end of independence, the full stop at the close of your spouse’s individuality.

No longer! A patch earlier this week improves the behaviour of spouses, allowing them to leave the house independently to go for a walk or visit town, and providing each with a set of unique dialogue. There are other tweaks as well, including a fix to “the farm rampage”. Boo! I don’t know what that is but it did really need to be fixed?

Read the rest of this entry »

Wot I Think: Stardew Valley

After my second nearly sleepless night, I think it’s safe to say that I’m hooked. Only this isn’t the “just one more turn” of Sid Meier’s Civilization, it’s the “just one more day” of Stardew Valley [official site], a honkey-tonk love letter to the Harvest Moon series. But Stardew Valley isn’t trapped by its obvious affections for Harvest Moon. It uses them as a foundation to expand from, to create something that is as rewarding as stepping foot outside your door to see a crop of bulbous melons ready to harvest. Here’s wot I think:

Read the rest of this entry »

Stardew Valley: Harvest Moon-y Country Living Now Out

If you’ve wanted a game like Harvest Moon or Animal Crossing on PC, hey, Stardew Valley [official site] came out on Friday evening and is very much that sort of game. That’s you sorted, off you go.

If those names mean little to you… Stardew Valley’s a country life sim/RPG/thing about a simpler life of growing crops, raising animals, fishing, going on adventures to duff up monsters, befriending townfolk, finding love, crafting, collecting, building and all that. It’s proving quite popular.

Read the rest of this entry »