Posts Tagged ‘chucklefish’

Starbound Gets Most Important Update: Spaceship Pets

The Gera School of Game Development has one simple tenet: When in doubt, just add dogs. Our alumni is extensive, and includes but is not limited to a game with an Alsatian in it and Fable 2. Now being added to this list is the glorious two-dimensional Terraform-em-up Starbound [official site] which lets users have pets on board their personal space ships as of this week’s patch.

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Bowling, Basketball And Bugs: Starbound’s Winter Update

What do you add to the game that has everything? Starbound’s procedural approach to space makes every planet a unique snowflake in an infinite sea of stars. Evidently, developers Chucklefish don’t think that’s enough and the next hefty update contains all manner of new content. There’s bowling, basketball bug catching, a new playable race, personal ship AI that can take on the appearance of a doltish golden horse, ship upgrades, a new tech system and loads of other bits and pieces. The video below shows all manner of new stuff and has managed to convince me that reinstalling when this goes live would be a fine idea.

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Wayward Tide, A Pirate Game By Starbound’s Chucklefish

Yarr! And so on.

Proving once again that it’s somehow possible for indie studios to work on two games at once (!), Starbound developers Chucklefish have announced Wayward Tide. The top-down piratical action-adventure is being put together by a separate new four-person team. They’re still in the very early stages of development, but the grand vision is a 2-4 player competitive-coop booty-hunter full of treachery.

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Rebirth Reborn: Wanderlust Adventures

If you have ever played and enjoyed Secret Of Mana, you may already be aware of Wanderlust: Rebirth, a top-down action RPG with combat and graphics reminiscent of Square’s real-time battler. Wanderlust Adventures is a sequel/spin-off to Rebirth, expanding into a free-roaming open world, as the ‘Wanderlust’ of the title always suggested. The freedom of exploration aside, the big draw for Adventures is stronger online implementation. The game can be played with three chums cooperatively, or with up to eight players in competitive modes. Connections will be handled through Steam’s network API rather than, allowing for ‘seamless’ shenanigans.

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Here Is How Witchmarsh Is Like Baldur’s Gate, Wizardry

Witchmarsh looks like a hoot, and I do not use that word lightly as I am not an owl. The jazz-infused occult 1920s RPG is currently on Kickstarter, and it looks totally gorgeous. On top of that, it cites two role-playing legends, Baldur’s Gate and Wizardry, as its primary influences. However, I keep seeing the same question pop up in regards to said influences: “…How?” Witchmarsh is, after all, a side-scrolling co-op (if you want) action-RPG. Baldur’s Gate and Wizardry were… not that. I got in touch with Witchmarsh’s creators to find out what exactly it has in common with those two games, and here’s what they told me.

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The Future of Starbound: Mods, Directors And PvP

Everything is amazing.

Starbound is absurdly popular, which leaves people dying to know where the space exploration/crafting/fighting game, currently in alpha, is going to go next. Rather than drip that information out over a period of months with incrementally more revealing trailers, developers Chucklefish have just done big ol’ blog post full of information. Future features include: sweeping changes to the progression system; a PvP endgame set in ‘Sector X'; Director Mode, which lets you act as a kind of dungeon master; support for sharing user-made missions; and mods.

Oh, also Chucklefish themselves are opening an office, making a new game, and publishing a bunch of other people’s games. Geez.
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Starbound Wipes Out Character Wipes With Huge Update

Hurrah! We're not all likely to just suddenly stop existing at any given moment due to forces beyond our control. Wait.

I had a Starbound character once. His name was Sir Face (named after the Microsoft Surface I was playing on at the time; it’s a long story), and he was a mohawk-sporting robot who punched bird people, stole their super cool altar beds, and did not give one single, solitary fuck. But he’s gone now. Forever. Beta tests are harsh, uncaring things, and I knew that Sir Face and I wouldn’t be able to dance among the stars (and also mine them hollow) forever. I still miss him, though – at least insofar as one can miss a walking trophy case for their videogame accomplishments. Fortunately, as of now I’ll never have to grieve for another Starbound character again, and neither will you. The game’s latest update should be the last one heralded by a character, ship, and planet wipe. Also, it adds crazy new enemy attacks, a permadeath option, new items, new biomes, and tons more. But oh man, characters don’t eat bandages anymore! I liked eating bandages.

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