Posts Tagged ‘Cities In Motion’

Simulated City: Cities In Motion 2 In Motion, Too

No official screenies = YouTube capture = everyone feels a bit let down

The law of YouTube game trailer comments: amidst all the poison, the inexplicable arguments about race and the depressing evidence that learning the three simple rules of apostrophe usage really is beyond most of the English-speaking world, there will be one person claiming that witnessing footage of this videogame caused him to ejaculate there and then. Step forward excited Cities In Motion 2 fan Drag0nfoxx, whose reaction to a sixty-second video of an urban-planning videogame was for his penis to fill with blood and his brain to send a signal to his testicles ordering that it was time to express semen and thus bring about reproduction. Biology is a beautiful thing. “I think I just came in my pants”, quoth he, this rare poet of our electronic times.

I think I just watched some footage of Cities In Motion 2, and then thought it looked both very pretty and slightly stark. But maybe I just have a low sex drive.
Read the rest of this entry »

Gearing Up: Cities In Motion 2 Alpha Signup

It seems like only last week that London’s motion and commotion became a DLC package for the original Cities in Motion, and that’s because it was. I’ve never played the original but I have had a sneaky peek at the follow up, for which Paradox have just begun an alpha sign up process. The actual alpha should start on December 10th and from what I’ve seen of the game, it’s a far more intriguing proposition. As in Transport Tycoon of old, cities will grow dynamically and transport links will be an important part of how and where growth occurs. As with most Paradox pre-release applications, this looks to be a proper bugs and warts test rather than simply an early chance for some jollity. Here’s the link.

Congestion Charge: Cities In Motion: London


Surprisingly popular transport management game Cities In Motion has been regularly updated with DLC, and its latest lump of transport extras contains the ingredients necessary to keep London’s commuters in motion, with bright red buses, the Gherkin, the Eye, and Buckingham Palace, as well as new scenarios and so forth to suit London’s vehicular travel context.

The trailer (below) fails to show us London’s bowels being moved by the Underground, but it’s there, apparently. Also: trams. Not sure that’s entirely accurate, but perhaps that’s the point. The new DLC arrives on November 20th. I’ve also posted a documentary about Britain below for those of you interested in our tiny corner of the world.
Read the rest of this entry »

On The Buses: Cities In Motion 2

KEEP THEM STILL!

Cities In Motion makes me feel queasy. Not the game itself, the title. Can you imagine how awful that would be? Buildings bobbing up and down, roads undulating as you tried to drive on them, children’s playgrounds drifting toward dangerous back alleys. And on a larger scale, York might crash into Harrogate, and there’d be carnage. Cities should stay perfectly still, thank you. But my cries are not heard by Paradox, who’ve just announced Cities In Motion 2.

Read the rest of this entry »

Paradox Will Trade Cities In Motion For Your Thoughts

All these pixels and more for free!
If the barter system existed across the board for games this wouldn’t be worth mentioning, but until the day we’re released from the bonds of the current economic system, in about two weeks, it’s still an unusual move: Paradox Interactive is giving away a copy of the really rather decent Cities in Motion on Gamer’s Gate to the people who take the 20 or so minutes it takes to answer this survey.
Read the rest of this entry »

Cities In Motion Moves To New York!


And also to San Francisco! The urban transport management game is getting a US-focused expansion on the 17th of January, and transport within New York and ‘Frisco are the subjects of its desires. Needless to say there will be American landmarks and buildings in there, as context for your hot commuter-related management action. Quintin remained fairly unmoved by the game back when it was about to be released, but perhaps men of other, more transport-oriented talents will make more of it, and this new expansion. Previously the game was expanded with German cities.

There’s a video of the expansion in action, if you want to see some public transportation in a videogame, below.
Read the rest of this entry »

Cities In Motion Is Out, Detailed Trailer


Forget dragons and cyborgs! Cities In Motion has detailed transport infrastructure! Also, it’s out, and there’s a release trailer posted below to prove it. Furthermore… well, that makes me realise that we haven’t properly critically evaluated it as yet. It’s certainly due a going over. Perhaps one of the Jim-clones can be woken from their cryogenic stasis to do it while I go off to GDC. Then again, they never did come out of the cloning process quite right…
Read the rest of this entry »