Posts Tagged ‘Cities XL’

Huge Tracts Of Land: Cities XXL

Build a build.

As an admirer of cities, I enjoy wandering around a city looking for its history in little tells, in the curve of streets, in clashes of architecture, in demographics, transportation, building sites and boarded-up shops, guessing at its planning and improvisations. I like building my own cities in games too, thinking I’m so clever and know everything, then after a few hours I take a step back and realise “oh god it’s all just a huge horrible mess built by an idiot.” Still, I suspect the prettiness of the newly-announced Cities XXL might have me whipping out my t-square to try again.

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Cities XL Loses MMO Thing, No Subs

Monte Cristo games have just issued a statement saying that the MMO element of Cities XL is going to be shut down:

“Three months after the launch we have to admit that the subscription rate is lower than what we expected and therefore the Planet Offer is not sustainable. Not enough players decided to subscribe. Therefore, it is with deep regret that we decided to put an end to the Planet Offer as of March 8th 2010. It will no longer be possible to subscribe to the game starting Monday February 1st 2010.”

The single-player game will continue to be supported with add-ons and patches be given a sequel, Cities XL 2011. There’s a detailed FAQ on the situation here.
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EurogamerVille: Cities XL Review

Last month I spent some time in Cities XL with another RPS ally as we tried to figure out the MMO side of the game. We both ended up feeling a little frustrated by the way it wasn’t really possible for us to construct complimentary cities. “You be tank city, I’ll be DPS city” was the joke that came to mind, but there was a serious side to it: the metagame of economic interaction needs to be improved if Cities XL is going to fulfill its lofty ambitions as a series of online worlds with a player-driven economy. You can read my thoughts on that and the single-player city-builder aspects over on my Eurogamer review.

Cities XL Demo Goes Countries XL

Remember how angry you were last week when we told you there was a Cities XL demo out, but it turned out an American chap like you couldn’t play it, or found it agonisingly laggy because it was European only? Ooh, you were mad. Remember how you did terrible things to a passing hobo in the name of misplaced vengeance? He may never recover, but your high spirits will because – rejoice! – the US demo is now live too. It’s exactly the same content as the Euro one, but with different servers. 1Gb of quasi-MMO, 3 of the 25 cities available, and playable until the end of September, and available here.

The Talk Of The Town: Jerome Gastaldi Interview

A while back, I got together with Jerome Gastaldi – Monte Cristo CEO and lead on Cities XL – to talk about Cities XL. By “a while back” I mean, January. RPS has been busy with not doing anything. Since the demo has just been released, I thought it time to go back to the recording of Mr Gastaldi’s splendid Gallic accent and forthrightness – I’ve avoided about half the swearing – to talk about Cities XL, the construction genre, and the future of the PC. It’s worth noting that the interview is six months old – I’ve concentrated on discussion of concepts to avoid any details being out of date. And here we go!
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Cities XL: The Urban Demo

Huzzah! The Cities XL demo is here, 1gb in breadth, for you to download, play, and then weigh on the platinum scales of consumer judgment. The new city-builder with an online dimension seems like it’s been in beta for about 47 years, but it’s actually only a few weeks. Nevertheless there’s been a marked improvement since the early wobbles, and this limited demo gives you a taste of that improved game with a city restricted to 22,000 inhabitants, built in a choice of three of the twenty five landscapes across the three teeming planets of the game.

I do believe we have a Cities XL interview in the pipeline, so keep an eye out for that, should you be buildingly inclined. Full demo info here.