Posts Tagged ‘City Interactive’

Slowly, quietly: Sniper Ghost Warrior 3 delayed again

Patience is key when sniping so if you aren’t prepared for Sniper: Ghost Warrior 3 [official site] to be delayed time after time then it’s probably not a game for you anyway. CI Games today announced they’re bumping the stealthy first-person shooter back from April 4th to April 25th. Why the delay? Because they want to make the game better, obvs. Following feedback from their beta test, they’ve decided three weeks of tweaking would do it good. In the meantime, hey, Sniper Elite 4 is quite fun and only came out a few weeks back. Read the rest of this entry »

Boo! Lords of the Fallen Coming On Halloween

What appears to be a chap in a rather unpleasant spider Halloween costume.

I like Halloween. I like the spooky music, the spooky movies, the spooky costumes, the spooky canapés, the spooky cocktails, the spooky video games–all the spooky things. Not to mention the cheap fake blood. The first video game to draw a circle around October 31 with a red pen this year (or is it blood? is it your blood?) is Lords of the Fallen, declaring that’s when it’ll launch.

In the way that we lazy types will summarise games to clue readers in and show off our ‘wit,’ I’ll say it looks like a nice third-person action game that’s come as Dark Souls for Halloween.

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Wot I Think: Enemy Front

During the 11 hours I’ve spent with this CryEngined WW2 shooter so far, I’ve had 4671 separate thoughts. Here are 50 of the most telling.

#2038. I’ve just hacked a man to death with his own entrenching tool. I’m not sure I should be feeling quite this gleeful.

#2099. Player-protagonist Robert Hawkins has the personality of a sandbag, but better a bland hero than an irritating one.

#1775. Look Mum, I’m in The Heroes of Telemark!

#1690. Look Dad, I’m in Where Eagles Dare! Read the rest of this entry »

Correspondents Winner: World War 2 Is Back In Enemy Front

I remember when this here were all World War 2 games, as far as the eye can see. Before we had yer modern warfares and yer advanced warfares and yer fancy space games fer use in intros about commonplace genres, it was all about Nazis, hedges in France and Steven Spielberg movies.

With Wolfenstein out and City Interactive’s Enemy Front just around the corner, let’s pretend it is that way again. This latest manshoot is about an American war correspondent playing witness (and gun-pal) to the Warsaw resistance, and this new story trailer wants to convince you of its serious intent.

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Totally Not Dark Souls: Lords Of The Fallen Touts Difficulty

First I will destroy this entire floor, and then - eventually - I will get around to harming YOUUUUUUUU.

I can’t imagine it’s easy being a videogame door. One day your kind is totally invincible – your unassuming lacquered flesh the only thing capable of withstanding a fully buffed out hero’s galaxy lance machine punch gun – and the next the merest of kicks explodes you into splinters. That’s why I really feel for the door in the trailer for former Witcher 2 man Tomasz Gop’s Lords of the Fallen, which gets kicked, split, splattered, bashed, mashed, boiled, and stuck in a stew over and over and over forever. The very overtly Dark-Souls-influenced dungeon crawl is Hard apparently, so you’ll be busting into its boss rooms repeatedly in your quest to bonk the hulking monstro-jerks until they fall down just right. Watch below.

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World War II Never Changes: Enemy Front

Younger readers may not be aware that World War II games were once like zombie games are today. Everywhere you looked, Allied soldiers were planting satchel charges and running through the bombed-out ruins of once-picturesque French villages. Over 85% of games released between 1999 and 2004 featured an Omaha Beach level. Enemy Front looks like it may take us back to that time. The opening of the trailer caused a smile to flicker across my face, which is a wholly inappropriate reaction when faced with depictions of horrific warfare. But it looked like a return to the original Call of Duty games. Soon, the explosion count rises until almost every bullet seems to hit a self-destruct button.

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