Posts Tagged ‘City Interactive’

Slowly, quietly: Sniper Ghost Warrior 3 delayed again

Patience is key when sniping so if you aren’t prepared for Sniper: Ghost Warrior 3 [official site] to be delayed time after time then it’s probably not a game for you anyway. CI Games today announced they’re bumping the stealthy first-person shooter back from April 4th to April 25th. Why the delay? Because they want to make the game better, obvs. Following feedback from their beta test, they’ve decided three weeks of tweaking would do it good. In the meantime, hey, Sniper Elite 4 is quite fun and only came out a few weeks back. Read the rest of this entry »

Boo! Lords of the Fallen Coming On Halloween

What appears to be a chap in a rather unpleasant spider Halloween costume.

I like Halloween. I like the spooky music, the spooky movies, the spooky costumes, the spooky canapés, the spooky cocktails, the spooky video games–all the spooky things. Not to mention the cheap fake blood. The first video game to draw a circle around October 31 with a red pen this year (or is it blood? is it your blood?) is Lords of the Fallen, declaring that’s when it’ll launch.

In the way that we lazy types will summarise games to clue readers in and show off our ‘wit,’ I’ll say it looks like a nice third-person action game that’s come as Dark Souls for Halloween.

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Wot I Think: Enemy Front

During the 11 hours I’ve spent with this CryEngined WW2 shooter so far, I’ve had 4671 separate thoughts. Here are 50 of the most telling.

#2038. I’ve just hacked a man to death with his own entrenching tool. I’m not sure I should be feeling quite this gleeful.

#2099. Player-protagonist Robert Hawkins has the personality of a sandbag, but better a bland hero than an irritating one.

#1775. Look Mum, I’m in The Heroes of Telemark!

#1690. Look Dad, I’m in Where Eagles Dare! Read the rest of this entry »

Correspondents Winner: World War 2 Is Back In Enemy Front

I remember when this here were all World War 2 games, as far as the eye can see. Before we had yer modern warfares and yer advanced warfares and yer fancy space games fer use in intros about commonplace genres, it was all about Nazis, hedges in France and Steven Spielberg movies.

With Wolfenstein out and City Interactive’s Enemy Front just around the corner, let’s pretend it is that way again. This latest manshoot is about an American war correspondent playing witness (and gun-pal) to the Warsaw resistance, and this new story trailer wants to convince you of its serious intent.

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Totally Not Dark Souls: Lords Of The Fallen Touts Difficulty

First I will destroy this entire floor, and then - eventually - I will get around to harming YOUUUUUUUU.

I can’t imagine it’s easy being a videogame door. One day your kind is totally invincible – your unassuming lacquered flesh the only thing capable of withstanding a fully buffed out hero’s galaxy lance machine punch gun – and the next the merest of kicks explodes you into splinters. That’s why I really feel for the door in the trailer for former Witcher 2 man Tomasz Gop’s Lords of the Fallen, which gets kicked, split, splattered, bashed, mashed, boiled, and stuck in a stew over and over and over forever. The very overtly Dark-Souls-influenced dungeon crawl is Hard apparently, so you’ll be busting into its boss rooms repeatedly in your quest to bonk the hulking monstro-jerks until they fall down just right. Watch below.

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World War II Never Changes: Enemy Front

Younger readers may not be aware that World War II games were once like zombie games are today. Everywhere you looked, Allied soldiers were planting satchel charges and running through the bombed-out ruins of once-picturesque French villages. Over 85% of games released between 1999 and 2004 featured an Omaha Beach level. Enemy Front looks like it may take us back to that time. The opening of the trailer caused a smile to flicker across my face, which is a wholly inappropriate reaction when faced with depictions of horrific warfare. But it looked like a return to the original Call of Duty games. Soon, the explosion count rises until almost every bullet seems to hit a self-destruct button.

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Behold: Alien Rage Is The Name


Alien Rage is apparently the new name for Alien Fear, although neither game had materialised on my Release Schedule Bioscanner before today. Anyway, it has a trailer which shoes some aliens and some rage. Good thing they dropped that fear malarky, that would have made no sense at all. Anyway, the teaser trailer below makes it look like a game somewhere in the middle of the hilarious/awesome spectrum, so hopefully City will be able to pull off the “arcade FPS” that they are touting.

Go look at it!
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Sniper Ghost Warrior 2 Can See Far Away In The Leaves


Sniping. It’s not really fair, is it? I mean, maybe there are a lot more dudes with AKs than there are men wearing some jungle, but jungleman doesn’t have to make things so one-sided, does he? That Sniper Ghost Warrior, Too – who isn’t actually a ghost, it turns out – couldn’t perhaps give them a head start, or let them wear really thick helmets or something, makes me sad. I don’t know. I’m just saying it’s not the same as wading into the enemy base with a whirling chaingun, is it?

If you want to see what I am talking about then have a look at the trailer below, where multi-coloured men are poked in the head very hard by metal fingers. Ow!
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Scoping Mechanisms: Sniper – Ghost Warrior 2

Games about snipers tend to involve a lot of things that aren’t sniping and in the case of Ghostlier Warrior, stabbing men in the armpit will be a significant feature if this footage is to be believed. Men are shot from afar, it’s true, but the majority of a sniper’s working day is not spent squeezing the trigger after an intake of breath so sharp it could cause a lung to collapse. In order to entertain the masses, armpit-stabbing replaces hours of lying prone in the dark, weeing in the accumulated mulch and foliage, suppressing memories of home, silently awaiting the day’s first human contact which ends in a moment of detached violence. That would be a horror game and this is a game about war.

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Sniper Ghost Warrior 2 Is Maybe Too Pretty

Hopefully that's the most horrible thing you see today.

Join us in debate. The trailer for Sniper Ghost Warrior 2 begins by saying it is all created with the game’s engine. But having missed that message, one of our number dismissed the trailer as CGI. But where is reality? If the game really looks as good as this trailer shows, it’ll be the best looking game we’ve ever seen. But being created using CryEngine, and being in-game footage, are two very different things. If a game could use focus the way this trailer does, could track slo-mo bullets, and be so meticulously directed, then it would be in a different league. That seems unlikely. Well, you watch.

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Witcher Too: Former CDP Lead’s New RPG At Deck 13


When I awoke this morning, I could feel a certain electricity in the air. The animals near my home tensed and mewed restlessly, and my left shoulder blade pulsated with a dull ache. I knew these signs. This day, I realized, would be very, very Witchy. Predictably, CD Projekt trotted out Geralt in all his finest freebies, and I figured – short of, perhaps, a minor fluctuation in Wichita, Kansas – that was it for the day. Then I came across this Digital Spy bit detailing a new project from former CD Projekt senior producer Tomasz Gop called “Project RPG.” Today, it turned out, would also be very Project-y. What’s it about? Check out this:

“The world is set 1,000 years after the death of a God, whose corpse is a mountain that splits the world into two sides, each with their own philosophy.”

Ooh! More below.
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De-Mercing: World Of Mercenaries Announced

Men With Guns! Men With Guns! Men With Guns! Men With Guns! Men With Guns! Men With Guns! Men With Guns! Men With Guns!
City Interactive have announced that they will be publishing a free-to-play shooter called World Of Mercenaries. Which immediately begs the question: if it is a world entirely made of mercenaries, who hires them? Do they hire each other? And why? Tricky stuff for any dev studio to handle, I’m sure. It seems like such questions haven’t hindered development, however, because it’s just one week to the beta registration, something about which Executive Producer Bogdan Oprescu has this to say: “Our closed beta program will be an integral part of the development process for World of Mercenaries, as it is our goal to deliver a game made by, for and with FPS fans. We are shaping the future of competitive FPS, and are fully confident it will be achieved with the enthusiasm and help of our beta testers.” Fine words there from Bogdan.

No release date yet, but we do know that the game is being developed in Unreal with an aim of making the kind of high-end FPS that would make your graphics card proud.

Scoping Out Sniper: Ghost Warrior 2 And Sniper Elite V2

The most skilled sniper can take out targets directly behind their heads
Morning sniper fans. Remember when there were no sniper related games around? The army’s stealthiest strategist has never commanded an audience, preferring camo and a nice bush to kicking down doors and shouting bad things about your various female relatives. But soon there will be two sniper game vying for your beady eyes. I’ve already spoken a bit about Sniper Elite V2, so the newest kill-cam from that will be relegated to second place. Sniper: Ghost Warrior 2, however, has managed to elude my scopes thusfar. What I need is a short, explanatory video, I’d say about a minute or so in length that shows off the sort of distances bullets will be traveling, and maybe the locations as well. If that could somehow happen, maybe dropping in below, then I’d be the happiest sniper.
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Friendly Rear: Enemy Front


City Interactive have sent word of a new “gritty” FPS called Enemy Front. They explain: “Enemy Front is the realistic tale of a hardened soldier dropped behind Nazi lines to engage in dynamic, diversified missions ranging from quick skirmishes, espionage assignments, and sabotage activities.” The game is being developed jointly by studios in UK and Poland, and is designed by Stuart Black, who worked on the popular console manshooter, Black. It’s using CryEngine 3, which apparently allows “fully destructible maps that reflect the damage from every bullet fired and every grenade tossed”. So that sounds handsome. I’ve posted three more screenshots of angry or dying soldiers below.

Enemy Front will shoot Nazimen in 2012.
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There’s Also Sniper: Ghost Warrior 2

Sniper? Or armed vagrant guy?
A profound lack of sleep has left me with a unique super-power: to be impressed and moved by anything at all. I was welling up just watching these five minutes of Sniper: Ghost Warrior 2 footage. Those poor bullets! Fired off into people’s icky headbits without a second thought. Separated from their cartridge buddies forever. Awful.

This footage is actually a bit old, being from GamesCom, but I missed it last week, to the annoyance of readers who sent it in. Sorry, Annoyed Men! Love you! The CryEngine-powered manshooter is out in Q1 of next year, which seems to be a true of a lot of games currently in development.
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Sniper’s CryEngine Sequel Sighted


City Interactive announced last month that they are now working on four FPS games, and that CryEngine 3 had been licensed for (at least some of) them. One of those has now been confirmed as the sequel to Sniper: Ghost Warrior (which everyone told me to avoid, but I guess must have sold okay to be getting a sequel), as confirmed by this news story on Eurogamer.se, which is teasing a full interview with City Interactive’s chief producer Michal Sroczynski. No other details yet, but I suspect it’s going to involve shooting people in the head. Any other predictions, crosshair fans?

Sniper, Sniper, Er, Trailering Bright… Sorry.


Blue spotted that there’s a new trailer out for City Interactive’s long-distance-death themed shooter (with occasional knives) Sniper: Ghost Warrior, and it’s really pretty neat. (And really below the click). The trailer shows that the different difficulty settings will mean, how sniper finds his way around the level, hapless soldiermen under crosshairs, and how the stealth mode works. I’m not expecting this one to be a classic, but it might just be an okayic.
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Sniper: Ghost Warrior Features Jungle


The tropical environment, not the music. The music, in fact, is that BA-DA-DA BA-DA-DA orchestral stuff that means ACTION is about to occur. The Sniper: Ghost Warrior trailer claims that the footage is created using the game engine, but the trailer is nevertheless FMV, presumably showing how the game is meant to be understood. You’re a sniper, you shoot people from far away. There’s a chance it will be awemazing, I suppose, depending on the craft of the long-distance shooty, but it’s being developed by City Interactive, who don’t have the very best track record with such things. Anyway, it’s looking superficially fancy, so go take a peek.
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