Posts Tagged ‘City of Heroes’

The RPG Scrollbars: In search of urban fantasy

There’s a real urban fantasy gap in the gaming industry, and it’s never made much sense. We see a thousand Tolkienesque fantasy games a minute (rough napkin calculation) and the future’s typically so bright, even the lens flares need shades. Yet when it comes to that line where the mundane meets the magical, mostly what we’ve had for the last few years is false hope. Hope that World of Darkness would bring the complexity of Eve to the mean streets of Chicago or wherever. Hope that the right person with a big chequebook would get hooked on something like The Dresden Files or Hellblazer. Hope that games like The Secret World would lead the way.

So much wasted opportunity, just sitting there and waiting to be seized.

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NCsoft’s MOBA Master X Master adds City of Heroes star

Four years after NCsoft shut down City of Heroes, fans are still announcing new unofficial takes on its superhero MMORPG antics. NCsoft seem to have no plans for a new game of their own but they haven’t entirely forgotten it, as they’ve announced that iconic hero Statesman is coming to their crossover MOBA Master X Master [official site]. It’s not quite the CoH news one might hope for but hey, perhaps a nod is better than oblivion. If you rock yourself to sleep hugging your Statesman body pillow and dreaming of his Fist of Justice, hold on, he’s coming. Read the rest of this entry »

Ship Of Heroes: latest attempt to avenge City of Heroes

It is an entirely true and 110% accurate fact that everyone who ever played now-dead superheroic MMO City of Heroes is now developing three spiritual sequels of their own. Ship Of Heroes is the latest attempt to resurrect the much-loved NCSoft title, character creator and all, with the twist that it’s all set on a giant spaceship.
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The RPG Scrollbars: Size Matters

Even by Blizzard’s standards, The Mean Streets of Gadgetzan is taking the piss. In case you missed it, which I know you didn’t, but work with me here, it’s the newest Hearthstone expansion. The trailer is wonderful. The setting is a corrupt crime-town full of gangsters, hoodlums and mugs, all fighting for cash and control in a tongue-in-cheek mix of Lord of the Rings and Bugsy Malone. I’d love to play a full adventure/RPG/heck even shooter set in that world, not just play with a new set of cards using it as a theme. In just a minute of charismatic art and a fun song, Blizzard fleshed out Gadgetzan with more love and more detail than some games manage in their entire runs.

But, uh, here’s the thing. This is what Gadgetzan actually looks like.

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Some Little Things I’ve Loved In RPGs, Vol 1

One of the main reasons I got into RPGs back in the day was that if you bought one, you were getting a lot of game for your money. That was important when there was only one birthday and one Christmas a year, and not much chance that some relative might pop their clogs in sync with Ultima VI coming out. Years later I no longer need the Grim Reaper’s help to fill my collection, and other genres have done their best to replace scouring maps for objectives with, y’know, game, but there’s still few that can match it in terms of raw Stuff. It takes a lot of content to fill an RPG.

This week then, I’m turning the spotlight on a few small bits and pieces from various games that I think back on fondly. Not entire games. Just a few ideas and moments from them that stuck with me, whether I liked the actual game they were in at all. Add yours in the comments, yadda yadda, you know the drill. Also, I thought I’d try and pick a few things that aren’t brought up that often, hence the lack of, say, Heather Poe from Vampire: Bloodlines or any of The Witcher III’s awesome stuff. Got that? Cool.

Note: you can browse through the list using the arrows alongside the image at the top of the page, or using the left and right arrows on your very own keyboard.

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The RPG Scrollbars: Invasion – Azeroth (And Others)

As many hours as I’ve spent playing them over the years, MMORPGs always fill me with a touch of sadness for what they could have been. I’m thinking of the original optimistic dreams of people like Richard Garriott, talking of his world where players accidentally killing too many sheep would draw the wrath of a nearby, now hungry dragon, back in that innocent time before it was accepted that players would not only kill the sheep, but the dragon, and any other living creature within murder range. There’s many reasons why the modern theme park style ended up being dominant, but as stories from games like Eve regularly demonstrate, we definitely lost a lot in that philosophical and pragmatic shift towards PvE content and fixed interactions.

At least we’ve still got world events. I love world events.

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The RPG Scrollbars: Breaking The Superhero Curse

In this era of a hundred comic book movies a year plus spin-off shows, it’s getting harder and harder to remember that not so long ago trying to take a superhero off the printed page and onto some kind of screen was basically a recipe for failure, mockery, and a way of flying a promising creative career into a great big rock. Hell, even now most superheroes without the word ‘Bat’ in their name are still waiting for someone to even attempt a game, never mind make a good one. For every Batman on NES or Arkham Asylum, there’s an Aquaman or Superman on Nintendo 64.

On PC, it’s always been particularly weird. Especially when you look at which companies have tried and failed over the years to bring us the ultimate superhero RPG. Is there anything out there that comes close? Ignoring Freedom Force, since that’s not an RPG? Well, some! Enough not to have to hold out for a hero, at least.

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