Posts Tagged ‘Civilization’

Premature Evaluation: Oriental Empires

Every Monday we haul Brendan to the court of the biggest dynasty in the land and demand that he explains an early access game. This week, he stutters about Oriental Empires [official site].

As the kingdom of Zhou burned to ashes around me on the map, I took a moment to reflect on what had been a bad year. A peasants revolt, a devastating war, cities lost to disease and fire, and an incurable case of bandits. Oriental Empires seems to have everything I want in a game – disaster, bad decisions and angry serfs. So why did I only get as far as the second X in this 4X strategy before I turned away, frustrated and fed up? Perhaps it’s because – as terrible as my year has been – I’ve lived it all before.

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Civilization VI Releases October: Here’s Every Detail

As if 2016 didn’t already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.

The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map.

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Civilizationcraft Gets Spiritual “Gods and Kings” Update


No matter how many variants of “cool human does awesome thing in Minecraft” [official site] stories I hear about, I’m always blown away by the ingenuity some people have. This time, a team of modders have managed to bring much of Civilization [official site] into Mojang’s burgeoning sandbox. The mod is called Civilizationcraft [official site], and a new update has just added religion to the game.

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Civilization: Beyond Earth – Rising Tide Trailer Intros New Powers

Here’s the latest Civilization: Beyond Earth – Rising Tide [official site ] trailer talking about hybrid affinities, overthrowing dictatorships, and combining harmony and purity in a part faux-propaganda, part technical rundown of what the upcoming expansion has to offer.

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Beyond Civilization: Discovering Firaxis

While visiting Firaxis to play Civilization: Beyond Earth, I spent a couple of hours talking to members of the team and learning how the company works. As the current creators and curators of two of my favourite series of games, Firaxis rank among the most interesting studios in existence, and their history is also a large part of the history of PC strategy gaming. With one eye on the future and the other on the past, here are extended thougts on the utilitarian nature of Civilization, the role of Sid Meier and much much more.

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Hands-On: Civilization – Beyond Earth

Last week, I visited Firaxis to talk about the studio’s history and the ongoing evolution of Civilization. We mainly focused on the series of games rather than humanity’s works as a whole, so as to stay on topic, and I spent part of the day playing Beyond Earth. Is it a sci-fi spin-off or a fully fledged sequel? How precisely is it related to the series and to the much-loved Alpha Centauri? Later this week, I’ll share conversations with the development team and more thoughts on the history of the series, but first of all, here are some impressions of the game itself.

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Remembering The Realms: Civ V Faerun Mod

I spent a lot of time playing Civ IV mods, particularly the splendid Fall From Heaven, but I’ve only tried a couple of alterations to Firaxis’ most recent entry in the series, and don’t think I’ve downloaded a single one since installing the two excellent expansions to the base game. That all changed this weekend, when a post on PC Gamer drew my attention to the work of modder framedarchitecture, who has created several historical scenarios and a huge Forgotten Realms total conversion. The Faerun mod requires the Gods and Kings DLC and will disable Brave New World when used, and it adds just about everything you could want from a Dungeons and Dragons themed Civ game.

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