Posts Tagged ‘Civilization’

Civilizationcraft Gets Spiritual “Gods and Kings” Update

civcraft

No matter how many variants of “cool human does awesome thing in Minecraft” [official site] stories I hear about, I’m always blown away by the ingenuity some people have. This time, a team of modders have managed to bring much of Civilization [official site] into Mojang’s burgeoning sandbox. The mod is called Civilizationcraft [official site], and a new update has just added religion to the game.

Read the rest of this entry »

Civilization: Beyond Earth – Rising Tide Trailer Intros New Powers

Here’s the latest Civilization: Beyond Earth – Rising Tide [official site ] trailer talking about hybrid affinities, overthrowing dictatorships, and combining harmony and purity in a part faux-propaganda, part technical rundown of what the upcoming expansion has to offer.

Read the rest of this entry »

Beyond Civilization: Discovering Firaxis

While visiting Firaxis to play Civilization: Beyond Earth, I spent a couple of hours talking to members of the team and learning how the company works. As the current creators and curators of two of my favourite series of games, Firaxis rank among the most interesting studios in existence, and their history is also a large part of the history of PC strategy gaming. With one eye on the future and the other on the past, here are extended thougts on the utilitarian nature of Civilization, the role of Sid Meier and much much more.

Read the rest of this entry »

Hands-On: Civilization – Beyond Earth

Last week, I visited Firaxis to talk about the studio’s history and the ongoing evolution of Civilization. We mainly focused on the series of games rather than humanity’s works as a whole, so as to stay on topic, and I spent part of the day playing Beyond Earth. Is it a sci-fi spin-off or a fully fledged sequel? How precisely is it related to the series and to the much-loved Alpha Centauri? Later this week, I’ll share conversations with the development team and more thoughts on the history of the series, but first of all, here are some impressions of the game itself.

Read the rest of this entry »

Remembering The Realms: Civ V Faerun Mod

I spent a lot of time playing Civ IV mods, particularly the splendid Fall From Heaven, but I’ve only tried a couple of alterations to Firaxis’ most recent entry in the series, and don’t think I’ve downloaded a single one since installing the two excellent expansions to the base game. That all changed this weekend, when a post on PC Gamer drew my attention to the work of modder framedarchitecture, who has created several historical scenarios and a huge Forgotten Realms total conversion. The Faerun mod requires the Gods and Kings DLC and will disable Brave New World when used, and it adds just about everything you could want from a Dungeons and Dragons themed Civ game.

Read the rest of this entry »

Civ World Closed Alpha Starts Jan 12th

I wanted 'Social Wetwork' for the above strap but dammit the game isn't right.

Yes, the free-to-play Facebook Connect version of Sid Meier’s Civilization, Civ World, (which was mentioned in this interview) will enter a closed Alpha next week. No details on the game just yet, but interested parties can apply for a slot in the Alpha here. If memory serves the lot of you love Facebook games, you just can’t get enough of them, so I am sure that this will be good news and won’t at all result in grumbling. Right?

I deleted myself from Facebook, you know. Already my social life is in tatters. Some people say it’s because I keep trying to have sex with their cats, but I definitely blame Facebook.