Posts Tagged ‘Civilization’

Civilization III, IV and CivCity: Rome now on GOG

Three of the best entries in Sid Meier’s classic Civilization series are available now on GOG. Right now you can get Civilization III: Complete, Civilization IV: The Complete Edition, and CivCity: Rome DRM-free from the GOG website or GOG Galaxy client. And with the weekend upon us, what’s better than curling up with games that grip you tightly and just won’t let you go?

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Premature Evaluation: Oriental Empires

Every Monday we haul Brendan to the court of the biggest dynasty in the land and demand that he explains an early access game. This week, he stutters about Oriental Empires [official site].

As the kingdom of Zhou burned to ashes around me on the map, I took a moment to reflect on what had been a bad year. A peasants revolt, a devastating war, cities lost to disease and fire, and an incurable case of bandits. Oriental Empires seems to have everything I want in a game – disaster, bad decisions and angry serfs. So why did I only get as far as the second X in this 4X strategy before I turned away, frustrated and fed up? Perhaps it’s because – as terrible as my year has been – I’ve lived it all before.

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Civilization VI Releases October: Here’s Every Detail

As if 2016 didn’t already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.

The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map.

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Civilizationcraft Gets Spiritual “Gods and Kings” Update

civcraft

No matter how many variants of “cool human does awesome thing in Minecraft” [official site] stories I hear about, I’m always blown away by the ingenuity some people have. This time, a team of modders have managed to bring much of Civilization [official site] into Mojang’s burgeoning sandbox. The mod is called Civilizationcraft [official site], and a new update has just added religion to the game.

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Civilization: Beyond Earth – Rising Tide Trailer Intros New Powers

Here’s the latest Civilization: Beyond Earth – Rising Tide [official site ] trailer talking about hybrid affinities, overthrowing dictatorships, and combining harmony and purity in a part faux-propaganda, part technical rundown of what the upcoming expansion has to offer.

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Beyond Civilization: Discovering Firaxis

While visiting Firaxis to play Civilization: Beyond Earth, I spent a couple of hours talking to members of the team and learning how the company works. As the current creators and curators of two of my favourite series of games, Firaxis rank among the most interesting studios in existence, and their history is also a large part of the history of PC strategy gaming. With one eye on the future and the other on the past, here are extended thougts on the utilitarian nature of Civilization, the role of Sid Meier and much much more.

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Hands-On: Civilization – Beyond Earth

Last week, I visited Firaxis to talk about the studio’s history and the ongoing evolution of Civilization. We mainly focused on the series of games rather than humanity’s works as a whole, so as to stay on topic, and I spent part of the day playing Beyond Earth. Is it a sci-fi spin-off or a fully fledged sequel? How precisely is it related to the series and to the much-loved Alpha Centauri? Later this week, I’ll share conversations with the development team and more thoughts on the history of the series, but first of all, here are some impressions of the game itself.

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Remembering The Realms: Civ V Faerun Mod

I spent a lot of time playing Civ IV mods, particularly the splendid Fall From Heaven, but I’ve only tried a couple of alterations to Firaxis’ most recent entry in the series, and don’t think I’ve downloaded a single one since installing the two excellent expansions to the base game. That all changed this weekend, when a post on PC Gamer drew my attention to the work of modder framedarchitecture, who has created several historical scenarios and a huge Forgotten Realms total conversion. The Faerun mod requires the Gods and Kings DLC and will disable Brave New World when used, and it adds just about everything you could want from a Dungeons and Dragons themed Civ game.

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Civ World Closed Alpha Starts Jan 12th

I wanted 'Social Wetwork' for the above strap but dammit the game isn't right.

Yes, the free-to-play Facebook Connect version of Sid Meier’s Civilization, Civ World, (which was mentioned in this interview) will enter a closed Alpha next week. No details on the game just yet, but interested parties can apply for a slot in the Alpha here. If memory serves the lot of you love Facebook games, you just can’t get enough of them, so I am sure that this will be good news and won’t at all result in grumbling. Right?

I deleted myself from Facebook, you know. Already my social life is in tatters. Some people say it’s because I keep trying to have sex with their cats, but I definitely blame Facebook.

Hex Sells: Civilization V

[Boom]. RPS inbox explodes. And so it should – Civ news is always enormous news. Hooray, hooray! Despite much wailing and gnashing of teeth by Civ fans in concern that last year’s super-streamlined Civilization Revolution on console meant the end of Civ tradition, the freshly-revealed Civilization V (CiV?) looks about as PC as PC gets. By which I mean, “hexes.”
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Internet Explorers: Browser Civ

A rifle amongst the oily rags, Toblerone wrappers and bat skulls that litter the floor of the RPS engine room reveals we’ve never posted about open source Civilization clone FreeCiv before. By turn, that means we’ve never written about its newish browser-based offshot FreeCiv.net either. This is exactly the kind of site that should be telling you it’s possible to play one of the most important names in PC gaming history in your browser, for free. Unfortunately, we’ve been washing our hair since December 13th, so we didn’t. Now we all look like Jennifer Aniston circa 1995 (Jim looks especially glamorous), we have time to tell you.
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The Revolution Will Not Be Civilized

OMG were r teh grafs

I had a play with an early version of Civilization Revolution on Xbox 360 the other day, my optimistic thoughts on which can be found here. (Don’t worry, this post is PC-relevant). Inevitably, a few readers quickly expressed dismay that the tech tree had lost several branches, some micromanagement (e.g. city health) had evaporated, and all-told it has a greater sense of rapidity and accessibility than the PC Civ games. I’m sure some of our readers feel the same way. A shame, as the game’s bold intention is to non-patronisingly bring the core 4X values – the values that made us love it in the first place – of Civ to an audience that otherwise would run screaming. So, dismissing what CivRev is trying to achieve outright because you’re saddened it only has one type of religion seems a little short-sighted. This is a companion piece to the PC Civs and not the death of them, but presumably that’s scant consolation if your desire is simply for Civ 4 on a gamepad and HDTV.

Anyway, MTV Multiplayer‘s Patrick Klepek thought to ask the question I didn’t – partly because of my 6am-train-dulled wits, but mostly because the answer was abundantly obvious within seconds of playing the game. Will this cartoony, minimal-buttony new take on Sid Meier’s most-milked cashcow come to PC?
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Civilization: The MMO?

Civilization, for kids. Or something.

From our ‘Putting Words In Sid Meier’s Mouth’ desk.

Newish community-written site Gamersglobal chucked up an exclusive interview with cuddly ol’ Sid Meier over the weekend. He was there primarily to talk about Civilization Revolution, the upcoming console reimagining of the strategy daddy, but dropped in this intruiging bombshell:

“I certainly would like to play around with a MMO concept in the future… I enjoy the idea of doing something I haven’t done before, so a MMO would fit perfectly, but I really can’t say if that would be the next game we do or if it’s still a couple of games down the road before we come to that. Because I have new single player games I want to do, as well.”

Start your speculat-o-engines now. A confirmation it isn’t, but it’s a generous amount of fuel to the gossip fire. Sid’s major franchises, Civ and Pirates, both seem brimming with potential for a massively multi rebirth (though Pirates of the Burning Sea has already had an unofficial crack at the latter). Of course, we’d all love to see Alpha Centauri revisited too. So which will it be? Or will it, in a shocking break with Firaxis tradition, be a new IP entirely?

Officially Unofficial Patch

While Meer’s been battering his way through it, I haven’t had a chance to actually play the new Beyond the Sword pack yet (Though the hype around it has caused me to have a vanilla-Civ4 relapse). However, it looks like I’m never actually going to get a chance to play it as the developers intended, as – by all accounts – I should immediately patch it with the latest Unofficial patch from Solver over at Apolyton.

Where this becomes officially unofficial is that the patch includes a load of fixes that Blake – responsible for the improved AI in Beyond the Sword, among other things – has developed. There’s a long list of general improvements, but let’s go for some of the Blake specific ones.

* Fixed AI airstrike bug
* AI now only capitulates to the team which has done them a majority of the damage.
* On non-aggressive AI, the AI’s are more aggressive early in the game.
* AI trains more units early in the game.
* AI SHOULD do a better job of bribing other AI’s (this may or may not work)
* The cost to Bribe AI’s into war now uses a new algorithm, it better reflects the impact of the bribe (ie a large AI charges a lot more to be ordered around). Generally bribing will be more expensive, especially cases where it used to be excessively cheap.
* AI’s tell you to sod off if you try to bribe them onto a victim with an intact nuclear arsenal.
* AI brags about it’s nukes more.

That Blake has managed to make the game act like I do when I play Defcon is proof that the Turin test is about to be completed. Our robot overlords live among us.

As a quick aside, I find this sort of blurring the lines of the official/unofficial releases for games fascinating. See also the guy who made the improved Shaders for STALKER which just made the game much better… which was then worked into the next patch.