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Posts tagged “Clickuorice Allsorts”

Clickuorice Allsorts: Getting mugged in For Honor

UBISOFT: Soldiers! For Honor is not a game. It is a quest for medieval prowess. You will spend hours honing your swordsmanship, weeks sharpening your wits. Only the most ferocious survive in this ahistorical spike pit of combat, a land torn asunder, soaked in flame and dread and ash. You will train for months, tempering yourself in this sharp-edged gauntlet. You will dodge, limp, parry…

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Clickuorice Allsorts: Mike Cook’s thoughts on OpenAI’s Dota bots

Yesterday, I told you about AI researcher Mike Cook and Angelina, his fancy AI that designs video games. Today, I'd like to tell you about Mike's commentary on someone else's work. OpenAI made headlines with their Dota 2 bots last week, which they're pitting against a pro team at the International. Mike's blog post serves as an excellent sanity check, highlighting what OpenAI have and…

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Clickuorice Allsorts: burnout in the Overwatch League

As Blizzard's Overwatch League nears the end of its first season, Nicole Carpenter on Dot Esports takes a look at the "blurred line between work and play" and the stresses and strains it has placed upon players. With at least one team working 70-odd hour weeks, some players are experiencing mental and physical exhaustion, burning out before even the first season's done. Blizzard are experimenting…

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Watch this Slay The Spire infinite combo deck winning on the first turn

As you might have noticed, we're playing a lot of Slay The Spire round these parts. With a few wins under my belt, I've learned about the power of building lean decks in the roguelikelike dungeon-crawling card game, but I'm still blown away watching a video of an infinite combo winning battles on the very first turn - with only two cards in the entire…

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Clickuorice Allsort: Writing systems in videogames

This is three weeks old, but time is a construct. Philip Boyes is an expert on writing systems and cryptic alphabets, and he has looked at games that use fictional script over on Eurogamer. Zelda's ancient Hylian is mentioned, and the rune-like alphabet of the Elder Scrolls gets a shout-out too. But also discussed is Sethian, a game about deciphering a dead alien language based…

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Celebrate Mass Effect turning 10 with some animation facts

To celebrate Mass Effect’s 10th anniversary (crikey!), animator Jonathan Cooper, currently at Naughty Dog, has shared 10 animation-related facts about the game on Twitter. There are a lot of interesting titbits, like the mo-cap being filmed on the same sound stage as Gone With The Wind, or Cooper being inspired by Ricky Gervais’ Extras when it came to picking the close-up camera style for conversations,…

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Clickuorice Allsorts: the strange instruments of Wolfenstein II’s score

What created some of the stranger sounds in the Wolfenstein II: The New Colossus soundtrack? Big sonic sculptures of glass and sheet metal, composer Martin Stig Andersen explains over on Gamasutra. He got to play with the creations of French brothers François and Bernard Baschet, delightfully odd beasts largely played by rubbing crystal rods with wetted hands and amplified through big metal horns, and explains…

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Clickuorice Allsorts: behind the scenery of Silent Hill 2

In just under sixteen minutes, this video shows you more of Silent Hill 2 than you've probably ever seen before. I know the game back-to-front and still saw new things. In fact, this is very much aimed at people who know every detail of the game and if you don't, it's going to spoil everything. Shesez's Boundary Break series uses camera hacks and other tricks…

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Clickuorice Allsorts: the bugged humanoid animals of Assassin’s Creed Origins

Several Ancient Egyptian gods had the heads of animals but a bug in Assassin's Creed Origins turns beasts humanoid in a wonderful and terrifying other way. While we've already reported players bumping into bugs and crashes in Origins, none were nearly as exciting as the creatures photographed and tweeted by Tom Phillips of our corporate sibling Eurogamer. A bug can make animals appear standing on…

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Clickuorice Allsorts: The frying pan of Playerunknown’s Battlegrounds wasn’t supposed to be bulletproof

Clickuorice Allsorts are our short, snappy posts about cool games ‘n’ stuff Gather round, plunkbatters and PUBGilists. Put aside your differences in nomenclature for a moment and enjoy some trivia courtesy of Chris Bratt from Eurogamer. His Here’s a Thing series of videos are short forays into the nooks and crannies of the game industry and this one is about the frying pan of Playerunknown’s Battlegrounds…

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Clickuorice Allsorts: Playerunknown’s Battlegrounds personae

Over on Waypoint, merritt k has a great look at players creating personae and histories for their avatars in Playerunknown's Battlegrounds [official site]. I relate strongly to this. My Plunksona is my ladsona, my boisterous characteristics amplified as I imagine I'm on a stag & hen weekend bender gone awry with the lads. Yes, I have forced my Plunkpals to join in. We greet each…

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Clickuorice Allsorts: The Mountain King meets Line Rider

Clickuorice Allsorts are our short, snappy posts about cool games ‘n’ stuff The Hall of the Mountain King is an excellent piece of classical music. And Line Rider is an excellent videogame. Oho, what's this? What. Is. This. Someone has put these two excellents together and created something double-excellent, as Classic FM have pointed out. “It took me over a month of my free time to…

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Clickuorice Allsorts: The Norwood Suite’s soundtrack

After taking us to a strange train station in the wonderful Off-Peak, Cosmo D will invite us to visit a surreal hotel next week in The Norwood Suite [official site]. He has again composed the soundtrack himself, and again it sounds grand. Here's the main theme: Lovely stuff. Cosmo has the full soundtrack on Bandcamp, where you can stream free or buy it for $5.…

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Clickuorice Allsorts: Cute Subnautica Lego pitches

A reader sent me some links to really well-done Subnautica Lego pitches on the Lego Ideas forum so I wanted to share them! Here's Survivors of the Degasi and Exploring the Safe Shallows. The Lego Ideas forum lets people pitch ideas for sets that they want Lego to convert into real products. You need 10,000 supporters for a set to qualify for review and these…

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Clickuorice Allsorts: Making good detective games

Detective games are a strange genre because it's so rare they manage to conjure up the feeling of you being a great detective. They fail for a range of reasons but my solution to the genre's struggle has tended to be that you should play as Watson not Sherlock or Hastings not Poirot - there's a reason the books are often from the perspective of…

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Clickuorice Allsorts: Shenzhen Solitaire on MS-DOS

When I saw that Shenzhen Solitaire - the solitaire minigame spun off from Shenzhen I/O - was out for MS-DOS on floppy disks I'll admit I nearly consigned it to the novelty promo pile along with emails about cassette mix tapes or my friend whose response to new music is always "Yes, but can I listen to it on my Discman?". HOWEVER! It gets more…

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Clickuorice Allsorts: How Headlander’s look works

You want to click on a thing that's interesting to read RIGHT NOW? This Clickuorice Allsort is a beautiful-looking confection in the form of the art direction document for Double Fine's head-swappy Metroidvania, Headlander! Writer and director, Lee Petty, lays out things like the game's influences, and why particular stylistic choices were made - the use of the colour spectrum to accompany progress through levels,…

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Clickuorice Allsorts: Why Steve Gaynor makes games

The most recent two episodes of the Designer Notes podcast is well worth listening to if you're interested in game development. In it, podcast creator (and Civilization IV designer) Soren Johnson interviews Steve Gaynor, co-founder of Fullbright Company and designer of Tacoma. Designer Notes is a podcast about "why we make games," and typically charts a designer's career, from the first game they played, to…

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