Posts Tagged ‘Cliff Bleszinski’

Do some crimes in LawBreakers’ open beta today

From today, everyone gets to be a LawBreaker! That doesn’t mean you should break into my flat and steal my telly, but it does mean that, until 9AM PDT on July 5, you can play Boss Key Productions’ gravity defying multiplayer shooter, LawBreakers [official site]. The open beta has already kicked off, so consider fighting future criminals and cops this weekend.

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Giveaway: 10,000 LawBreakers Alpha Keys

LawBreakers is a multiplayer first-person shooter by Boss Key, the post-Epic studio founded by Cliff Bleszinski. It puts you on one side of a zero-gravity grapple-and-gunfight and Rob was surprised by it when he played it earlier this year. We’re giving away 10,000 keys for this weekend’s alpha test of the game.

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Jump Around: LawBreakers Verticality Vids

I’ve been holidaying far from computers for a good while now, and LawBreakers [official site] is the perfect entry point back into the world of PC games. Two recent videos highlight the verticality of the arenas in which teams will battle in this first-person competitive battler. My interest levels have been high since our first hands-on preview, which managed to transform my thoughts about the game from “why would I play this?” to “when can I play this?”. The answer, I suspect, is in a couple of weeks time at E3.

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No Bullshit: The Culture & Creativity Of Cliff Bleszinski’s Boss Key Productions

When we received an invite to visit the studios of Boss Key Productions, Cliff Bleszinski’s new studio, we asked Rob Zacny to represent us. He was there to play Lawbreakers [official site], a game that he approached with some trepidation but the tense multiplayer action won him over. Given that Boss Key is an entire new creative venture for Bleszinski and his team, we wanted to know more. How does the studio work? What is it like to work with the man behind Gears of War, Unreal and Jazz Jackrabbit? And how do you make a salmon with legs?

Right at the front of the Boss Key Production employee handbook is the instruction: no bullshit.

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Hands On: Lawbreakers

Earlier this month, we sent Rob Zacny to the offices of Boss Key Productions in North Carolina. The studio are working on their first game, Lawbreakers, a multiplayer action game from a team led by Unreal’s Cliff Bleszinski. Approaching with a healthy dose of skepticism, Rob spent some time playing the game and learning its secrets to see if it could win him over, and to find the answer to his initial question.

Who, I wondered, is going to give a damn about Lawbreakers?

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CliffyB’s LawBreakers To “Dial Up The Maturity”

No Nexus platform, fewer microtransactions, and fewer colours: these were the main points of the GDC panel held by Cliff Bleszinski and his Boss Key Productions about their multiplayer shooter LawBreakers [official site].

The game will be released exclusively on Steam, with an upfront purchase and their latest screenshots showcase a change in visual direction away from the colourful and cartoony look of some of its competitors. But boy, do we need some new marketing lingo in gaming. Come raise your eyebrows with me.

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LawBreakers, Cliff Bleszinski’s New FPS Revealed

LawBreakers [official site], the new shooter from Cliff Bleszinski and his new studio Boss Key, was shown for the first time earlier today in a livestream. That livestream is finished now, but below you’ll find the game’s first proper trailer. It’s a competitive, 5 vs. 5 sci-fi first-person shooter about manipulating gravity, with two factions based around law enforcement and criminal gangs.

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Cliff Bleszinski New Game Being Revealed This Week

Cliff Bleszinski has been teasing Project Bluestreak since the middle of 2014, but now it looks like concrete details are on their way. Bleszinski’s Boss Key and publisher Nexon have launched a teaser site called The Shattering with a countdown, which currently has two days, six hours, 37 minutes and 33 seconds left to go.

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Da Ba Dee: BlueStreak Is Cliff Bleszinski’s F2P Arena Shooter

Cliff Bleszinski is a man who used to be called CliffyB, co-created Unreal and also invented the chainsaw gun, because videogames. Then he retired, but now he is unretired and returning to his roots. Except for the CliffyB part, at least so far as we know.

His new game, codenamed BlueStreak, will be an arena shooter with a modern (and F2P) twist. Nexon is publishing, and Bleszinski just fielded a bunch of questions about the game. Read the rest of this entry »

DevLog Watch: XenoRaptor, Citybound, Dwarf Fortress

How colourful videogames are. Even ASCII.

It’s Monday and, if you have the same system shocked headache as I do, you might find it comforting to peruse a selection of in-development games. There are videos, there are GIFs (but only one!), there are fine anecdotes. There are promises of a brighter future somewhere on the horizon. It’s videogaming ibuprofen.

Cyberdragons! Colour blindness! Dwarven rumours!

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Back To Reality: Cliff Bleszinski Leaves Epic

I was going to start with “Well, this came out of nowhere,” but given that this year has also seen the doctors depart BioWare and Peter Molyneux pack his bags for the green pastures of indie-dom, it clearly didn’t. Cliff “Biff Cliszenski” Bleszinski has been the face of (and a major portion of the brains behind) Epic, Unreal, Gears of War, and – most famously – Jazz Jackrabbit for 20 years, but now he’s calling it quits. Meanwhile, Epic’s finally making a renewed PC push with Fortnite, so clearly, CLIFFY HAS ABANDONED US. As for what’s next, he’s not quite sure at the moment.

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Epic’s Cliff Bleszinski Says New Devs Should Make For PC

Epic’s Cliffy “Cliffy B” Bleszinski B just told a huge crowd of developers at 2012’s GDC that when starting up a developer, forget Xbox Live, PSN, iOS, Android and Windows phones, and instead make games for PC. Condemning the way Microsoft and Sony treat indies, and dismissing mobile gaming, the Unreal developer said that the PC was the only place to start.

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Scavengers Assemble: Fortnite

A Primark store prepares for the January sales

Fortnite’s reveal trailer suggested that the game could be borrowing ideas from Minecraft, Fort Zombie and Team Fortress 2, along with many other things. Now that details are beginning to emerge, Epic have admitted that Mojang’s block ’em up was indeed an inspiration. Lead designer Lee ‘Unscratch’ Perry took time to broadcast the following messages through his personal Tweet-o-Tron: “Minecraft lets you build ANYTHING, we are focusing on constructing ‘buildings’ specifically”. A later tweet contained this: “Minecraft was an inspiration for sure”. With that out in the open, the obvious thing to do was to ensure Notch backed our demand that the game come to PC. A few more details about the game await below.

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Mr B(ulletstorm): “We’re Big On Vistas…”


Me and Quintin met Cliff Bleszinski a few years ago. He was the only man in the room wearing leather trousers. This means something, I’m just not sure what. In other news: GT have grabbed a walkthrough of Bulletstorm with Mr B talking People Can Fly’s absurdo-shooter through (below). It contains a bunch more footage, with a rechargeable cyberbuddy, and some really lovely vistas. So that’s nice.

I was also amused to see this Bulletstorm news story over on VG247. That’s thinking outside the box, graphics fans. Clever stuff.
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