Posts Tagged ‘Cliffski’

Production Line Is Democracy Dev’s New Car Factory Sim

You can have any genre, says Positech, as long as it’s management. Production Line [official site] will be the studio’s new game of building cars on a long assembly line with the penny-pinching efficiency of Henry Ford. “I never used to care about cars,” said Cliffski, the creator of Democracy and Gratuitous Space Battles, in his announcement. “Then I bought a nice hybrid one (Lexus) then I bought a stupidly flash electric one (Tesla). I started to realize cars had become interesting to geeks, not just petrol-heads.” Right so. Here’s what we know so far.

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Development Shell: Gratuitous Tank Battles

Grats!
If there’s one thing better than tanks fighting it out, it’s tanks fighting it out for no reason other than because they are tanks. Let Tanks Be Tanks should be the subtitle of Cliffski‘s RTS, Gratuitous Tank Battles. Followed by three exclamation, because nothing says gratuitous than ‘!!!’. Even the sound in this video is gratuitous: Cliffski has recorded 7 minutes of the game playing, showing off his development tools that he’s choreographing the tank violence with. Unfortunately, the tanks are so loud that he had to set his mic up to compensate. This set off a tit-for-tat response with the game that ended up with his mic being declared a war crime. It’s loud, people.
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Treadnaughts: Gratuitous Tank Battles

It wasn't over by Christmas!

Hello 2012! The observant among you may have noticed that I appeared to write something yesterday but I actually wrote that in 2011. Yesterday, I was still in a burrow eating the last needles of the Christmas tree in preparation for emergence. The first thing I saw as my eyes adjusted to the light was a developer diary for Gratuitous Tank Battles, so I brought that with me. Within, Cliff puts forward two game design proposals. One, “a sort of Upper Class World War I English General Simulator”, the other a game taking place during a war that has spanned centuries, leading to battlefields strewn with laser-spewing Tiger tanks, tiny infantrymen and robots alike. He’s making the latter. We must demand the former as well.

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Entrenched: Gratuitous Tank Battles Diary

What, go over that lovely green tuft of grass in this giant tank? Not a chance, it'd ruin the azaleas

The lovely Cliffski has put up a new developer diary detailing the forthcoming Gratuitous Tank Battles, this time talking about what exactly Gratuitous Tank Battles is. Which appears to be a blend of the sensibilities of previous fleet commander sim Gratuitous Space Battles with the pathfinding of a tower defence game. No, quiet in the back there, settle down. It isn’t your typical tower defence game, see. Let Uncle Cliffski explain.

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Gratuitous Space Battles: Galactic Conquest

Hurrah! Cliffski‘s announced that the Galactic Conquest expansion for Gratuitous Space Battles is now available for purchase, although the expansion isn’t actually out yet and technically the £5 you’re dropping is a pre-order that gets you access to the beta, which may have a bug or three.

Galactic Conquest is a big ol’ update, adding a brand new campaign mode where you battle for planets and gradually build up fleets using captured shipyards and academies. As Jim pointed out, a campaign mode surely makes all those space battles much less gratuitous. Less Gratuitous: Space Battles, that’s what Cliffski should have called it. Full, lengthy features list and video after the jump.
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Cliffski Asks: Why Don’t You Buy My Games?

Too many lasers?

Cliff “Cliffski” Harris, creator of Kudos, Democracy and Gratuitous Space Battles, is launching another survey of his Positech customers to learn about their purchasing habits. Or more specifically, their lack of purchasing habits. He’s asking people, “Why didn’t you buy Gratuitous Space Battles?”

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Interview: Cliffski Talks Gratuitous Space Battles


Earlier today we talked to Positech’s Cliff “Cliffski” Harris about his new game, Gratuitous Space Battles. There was also some discussion of a Saddam Hussein sim, the pitfalls of outsourced indie art, and the problems of small-playerbase multiplayer.
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