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Posts tagged “Clint-Hocking”

Far Cry 2’s Clint Hocking Rejoins Ubisoft

Cursed for some unknown slight, Far Cry 2 and Splinter Cell: Chaos Theory designer Clint Hocking has been doomed to wander the game Earth until the second coming of Ouya. Since leaving Ubisoft Montreal after FC2, he's joined then left LucasArts, Valve, and Amazon Game Studios. As curses often compel people to, he's come full circle. Hocking today announced that he has joined Ubisoft, this…

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Clint Hocking Has Left Amazon Game Studios

Clint Hocking has been cursed by a witch and is now doomed to travel the games industry, joining new developers and then leaving before releasing a single game. In the last five years, the Far Cry 2 designer has joined and left LucasArts, joined and left Valve, and as of yesterday, joined and left Amazon Games Studios.

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Feature: From The Archive

Dark Futures: Clint Hocking

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, we re-visit Kieron's Dark Futures series, which spoke to the leaders of the immersive sim. This is part five, an essay written by Clint Hocking. Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's…

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Clint Hocking Leaves Valve, Newell Discusses Sequels

Clint Hocking, he of Splinter Cell: Chaos Theory and Far Cry 2, has departed from Valve after eighteen months working as a something or other designer and level designer. Meanwhile, Gabe Newell has been talking to noted videogame blog The Washington Post about the company's structure and strategy. Observant readers will notice that this post contains two pieces of Valve news but not a shred…

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Clint Hocking Is Now At Valve And Has Taken A Photo

The internet has decided that a picture on Clint Hocking's twitter feed of his son at Valve's industrial heart is confirmation that the Far Cry 2 designer is now absolutely definitely working for the Half Life honchos and most probably turning Episode Three into a work of divisive genius that throws out the baby and the bathwater, and then replaces them with something far more…

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A Galaxy Far Cry Away: Hocking Exits Lucasarts

While he's most known for the rightfully divisive Far Cry 2 (me, I'm glad it exists but never, ever want to play it again), Clint Hocking is a fascinating games-brain whose trajectory is well worth following. Not purely because he played a big role in the first three Splinter Cells, but also because interviews and talks suggest a restless, ambitious mind that seems taken up…

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“The New Immersion Paradigm”

"Cliff Blezinski, bless his heart, has no idea what it means to run across a battlefield underneath machinegun fire." This is very true. Ubisoft's Clint Hocking once again demonstrates the pulsating mega-brain that will hopefully soon result in a game that isn't a weird Far Cry sequel, in this rather special Singapore-MIT GAMBIT Game Lab talk. It's from last October, but seems no less relevant…

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Feature:

Dark Futures Part 5: Clint Hocking

Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's later, he's working on the original Splinter Cell, ending up as a designer/scriptwriter. After its enormous success, he rose to the position of Creative Director on Splinter Cell: Chaos Theory and Far Cry 2 before leaving this year to chase new horizons. Away from his game design, he's a…

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Ramble On Rambling: Exploration Games

Certain game experiences seem to suggest other, older games, and leave me longing for them. Age Of Conan, which I've been playing a great deal for the PC Gamer review, somehow left me longing for Oblivion. There was something about the way that Age Of Conan tantalises you with elements of single player gaming that left me quite hungry for a proper RPG romp, and…

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Qbert vs Ebert

I've been resisting posting about Roger Ebert ever since he's become as silly as those Epic-Verse aficionados Aristotle dissects in Poetics, but following his latest reiteration of his thoughts on games in his review of the Hitman movie, I decided it was inevitable I'd have a crack. Except I now realise I don't have to. Following the thread on Rllmuk - where I steal Dapple's…

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