Posts Tagged ‘ClockStone’

Bridge Constructor Portal isn’t a rollercoaster of laughs, but it’s still good

Weeeee

It’s not the Portal follow-up we were expecting, but it’s the one we got. Bridge Constructor Portal is a crossover between Valve’s comedy science puzzler and the strut-straddling engineering of the Bridge Constructor series. You’re still making bridges that wobble from A to B, and sending small vehicles across your creations. However, you also have the distraction of portals, turrets, proulsion gel and catapults, as well as a passive aggressive computer that passes judgement on your techniques. It feels fruitless to review such a straightforward cocktail – it’s two flavours you may already know so let’s just see how they blend together. And the opening chapters are reassuring. This is a decent wee nugget of a puzzler. Read the rest of this entry »

Now you’re engineering with portals: Bridge Constructor Portal released

bridge-constructor-portal

Two fiendish physics puzzlers come together today in Bridge Constructor Portal, challenging players to build bridges that shuttle vehicles through deadly labs with the help of Portal‘s teleportation portals and gels. And, of course, Ellen McLain returns to voice the dastardly AI GLaDOS and taunt us. I have enjoyed the recent resurgence of bridge-construction games, carefully balancing beams and lacing cables then watching it all go wrong, and I’m feeling about ready for one a little different. Observe: Read the rest of this entry »

Portal returns! … as a Bridge Constructor spin-off!?

Life's a bridge

Here’s an odd fusion. Portal is being mixed with the Bridge Constructor series to create a spin-off game about making fragile bridges that transport forklifts from one side of the Aperture Science facility to the other. In Bridge Constructor Portal we’ll see GLaDOS, the robot marm of the passive aggressive puzzler, return to torment the player with what I presume will be a characteristically snide voiceover, provided by Ellen McLain. Here’s a brief teaser. Read the rest of this entry »