Posts Tagged ‘Clockwork Empires’

Clockwork Empires Leaving Early Access This Month

Dungeons of Dredmor devs Gaslamp Games are almost ready to launch their next game, Clockwork Empires [official site]. I see you turn to your pal and tap your temple in a crude “the old dear’s off her nut” gesture, because you remember it came out years ago, but nah that’s all been ‘earliest access‘ then early access. Come October 26th, it’ll be properly out, ready for all to start building a steampunk colony on a frontier teeming with Lovecraftian nfluences. Enjoy watching your little townsfolk fend off fishmen, form cults, lose their minds, and maybe turn to cannibalism. Still, survival’s survival?

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Clockwork Empires Enters Beta, Nearing Proper Release

After two years in early access, Lovecraftian colonybuilding/survival sim Clockwork Empires [official site] has released its first beta version. Changes like “New Event Arc system to chain interesting events together to produce Interesting Times” sound quite delightful until you realise this is a nice way to say “Now there’s an arc to how frontier struggles murder your colonies and eldritch horrors megamurder them!” Beta status means Clockwork Empires is still not done but a finished version is a whole lot closer – think months, say developers Gaslamp Games, not years.

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Clockwork Empires Fixes Corpses, Hunger, Fishpeople

It’s a good day for lovers of silly patch notes. First, Dwarf Fortress – ever the best source for strange bugs and changes – tweeted to say that you no longer needed to soap your eyes. Then an update for Clockwork Empires – a Lovecraftian town management sim with more than a little Dwarf Fortress in its DNA – came with tales of angry fishpeople.

Also some other, genuinely useful new features for the game’s Early Access build.

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Impressions: Lovecraftian Citybuilder Clockwork Empires

Clockwork Empires is a citybuilding/Lovecraftian survival sim from Gaslamp Games, they of the splendid Dungeons of Dredmor, in which you manage and protect Imperial colonists attempting to build a life on a new frontier. A new frontier which just so happens to contain Other Creatures. While it might be a dramatic departure from the successful roguelike that went before it, it does retain the horror-comedy tone. It arrives on Steam Early Access tomorrow, but I’ve been playing it for the last few days.
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Grinding Gears: Clockwork Empires Doing ‘Earliest Access’

Just what every growing colony needs: shrines to dark gods.

The whole idea of Steam Early Access is that games on it aren’t finished, but people rightly expect certain (and sometimes unreasonable) levels of completeness, workingness, and polish. If a game is a bit too wonky when it hits Early Access, it may struggle massively to overcome spreading word that it’s a garbage scam. Needing time and more testers to give Clockwork Empires a going-over before it’s ready enough for Early Access, the gang at Dungeons of Dredmor creators Gaslamp Games are today launching it into what they cheekily call Earliest Access.

If you absolutely positively cannot wait to have a crack at the colonial city-building/Lovecraftian nightmare fun that made our John fizz and foam so much, Earliest Access will open tonight.

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Just Like: Clockwork Empires Coming To Early Access


John got to play Clockwork Empires during GDC, and he became instantly and irrevocably reviled by the rest of the RPS Hivemind. We might have evolved beyond such base pursuits as love, non-telepathic word-o-mancy, and ever doing anything other than playing games and furiously scribbling about them long ago, but boy do we do jealousy well. I daresay we do jealousy at a 14 millionth grade level. So John will continue to wilt under the minimal pressure of our passive-aggressive ire, because goodness gracious does Clockwork Empires’ fusion of simulation, oddball steampunk antics, and peerless AI sound magnificent. Good-ish news, though: John Q Public Nathan Q Me will be able to play it this summer. It’s so close, yet so far away.

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