Posts Tagged ‘Close Combat: The Bloody First’

The Flare Path: Things to Come (Part 1)

Until my ongoing Nostalgium 76 experiments bear fruit, Time will continue to march on in seven-league boots hobnailed with uncertainties; the Future will continue to yawn like a bored crocodile while we stumble towards it like distracted ducklings. On the bright side… [checks notes] soothsayers will remain in employment, caterpillars and acorns will have something to look forward to, and work-in-progress wargames such as the ten word-sketched in this week’s column will get a chance to turn promise into pleasure. Read the rest of this entry »

The Flare Path: Slitherincoming

On May 14th this year, Castello di Pavone, one of Northern Italy’s swankiest strongholds, was invaded by an army of conflict-obsessed game developers. Were the devs in question…

a) Laser-scanning the fortress for a level in the soon-to-be-announced Hidden & Dangerous 3?
b) Laser-scanning the fortress for a level in the soon-to-be-announced Commandos 5?
c) Laser-scanning the fortress for a level in the soon-to-be-announced Bella Cantarella*?
d) Attending Home of Wargamers 2014, a Slitherine Group press conference?

*Flare Path Soft’s debut project – a poison-sprinkled serving-wench sim set during the War of the Holy League.

If you crossed your fingers and answered a, b, or c, this week’s column may prove disappointing. Read the rest of this entry »

The Flare Path: Close Combats Mundanity

It’s been another horribly humdrum week here in Simulatia. Since we last shared a screen, early access IL-2 Sturmovik: Battle of Stalingrad owners have acquired a handsome new cloud cleaver, a blistering Top Gear track legend has been added to Cornetto Hoarser, yet another ursine sim pitch has shambled onto Kickstarter, and the FBI has inspected an FSX install in the hope of finding clues to the disappearance of 239 people. What’s a man supposed to write about in drab times like these? Read the rest of this entry »