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Posts tagged “cloud gaming”

Google will reveal Stadia’s price and games line-up this Thursday

Eager to get ahead of the E3 news rush, Google announced last night that they'll be unveiling the price and games line-up for their upcoming Stadia cloud gaming service this Thursday on June 6 in a Nintendo Direct-like broadcast. Dubbed Stadia Connect, the livestream is due to take place at 9am PDT (that's 5pm in the UK), and promises to finally give us some details…

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Google Stadia promises instant cloud gaming from your Chrome browser

Google have finally lifted the lid on their cloud gaming platform, Google Stadia. Promising instant access to massive games including Assassin's Creed Odyssey and Doom Eternal simply by clicking a link in your Chrome browser, Google Stadia aims to make download times and hardware upgrades (and apparently my job) a thing of the past when it launches later this year. Here's everything we know so…

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Feature: Ain't afraid of no ghosts

Shadow Ghost review: A GTX 1080-powered cloud PC

It's been a while since I last looked at Blade's Shadow cloud PC service. Over a year, in fact. Since then, Blade have grown quite a bit, expanding their remit to the US and five other European countries after initially starting out in France, and today marks the release of their brand-new cloud box for sticking under your TV or monitor, the Shadow Ghost (which…

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Unity say Improbable games don’t need to shut down after all, as Epic offer devs cash to go Unreal

Games built in Unity using Improbable's SpatialOS cloud server platform will not need to shut down, Unity's makers have stated. Improbable claimed yesterday that a recent change in the popular game creation software's rules would bar developers from using their cloud multiplayer services. This caused a big panic yesterday for developers who yesterday suddenly thought they might need to kill their games. Unity say it's…

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Feature: Stepping out of the shadows

Blade’s tiny Shadow box could be your next gaming PC

Earlier this week, Nvidia's GeForce Now PC beta left me pleasantly surprised. This was cloud gaming done right, I thought. I can play my own games on my own ancient hardware at the highest possible graphics settings and give a cheeky middle finger to all those soaring GPU prices in one fell swoop. It's almost like the PC-equivalent of the Nintendo Switch, as I can…

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Feature: The GeForce is strong in this one

Nvidia’s GeForce Now PC beta is much better at cloud gaming than you think

Cloud gaming has become a bit of a dirty word these days. There have been plenty of people who have tried their hand at it over the years, promising high-end, lag-free gaming without the need for all that bulky, costly hardware, but most (*cough*Gaikai*cough*OnLive*cough*) have ended up on that age-old trash heap of crushed dreams and broken promises, their meagre uptake prompting them to disappear…

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Cloud Cover Clearing: OnLive Shutting Down

I was surprised to hear that OnLive is shutting shut down, mostly because I'd forgotten it was still running. The cloud gaming service launched in June 2010 to a chorus of people asking "Wait, so I'd pay to have PC games look and control worse than they would on my PC?" It was a solution looking for a problem, and decided its problem was that…

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Future Imperfect: Valve Still Not Sold On Cloud Gaming

One day, children will gaze up at the sky and fully believe its cottony bounties were named after hyper-sophisticated streaming data networks. I plan on being dead by then, so that's good. But, at least in the short term, Gabe Newell's not so sure. Yes, there are some fairly functional examples already up and running, but Newell believes they're far from optimal. Here's the real…

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Flailing OnLive Sold For Only $4.8m

Oh crikey. You may remember in August that online game streaming service, OnLive, was in a spot of bother. Stories of impending bankruptcy came on the heels of a company that had previously been valued at an extraordinary $1.8bn. The next day news came that despite lay-offs, a buyer had been found, and "substantial investment" was being put into the company to keep it going.…

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Twist! – OnLive Bought, Gets ‘Substantial Funding’

Things were looking pretty grim for OnLive earlier, but now they're just looking... confusing. The service found itself looking at a seriously stormy forecast (with a strong chance of bankruptcy - something not generally followed by a rainbow - figurative or otherwise), with reports of lay-offs flying out of the woodwork at an alarming rate. OnLive, meanwhile, coped by adamantly refusing to comment - only…

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Feature: Whither, weather?

Nvidia On Cloud As The Future Of PC Gaming

Clouds are fluffy. They can take the shape of just about anything, too: bunnies, cars, lion kings - you name it. Oh, and they block the sun, which has been known to beam horrific, disfiguring burns down from the sky. Yet, in spite of those rather admirable qualities, we hardly ever notice them unless they're about to open fire (read: water) on our outdoor fun…

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Feature: Cloud gaming devilry

OnLive Is Okay

Last week, cloud gaming service OnLive launched in the UK. Americans have had it for a while now, and doubtless thus look down on us as some kind of addled-brained backwater cavemen who've only just discovered fire, but for this small and governmentally-besieged isle having local services for this ambitious technology could be a game-changer. Or maybe not. Everyone who's used it has something to…

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Feature: The future is sort of here. Soonish. Maybe.

RPS Asks: Cloud Gaming = PC Gaming?

Pay attention, students - here's your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They're on the rise, and approaching the point where they're not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all -…

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OnLive Drops Subs Model

Cloud gaming service OnLive has been, well, live for a while now. Yesterday it was announced that once the first free year is up, it will remain free, with no introduction of a subscription on top of the cost of the games, as I believe a number of you predicted when this was originally announced.We’re excited because this opens the door for the OnLive Game…

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