Posts Tagged ‘Cloud Imperium Games’

Star Citizen opens up with weekly production schedules

Star Citizen [official site] developers Cloud Imperium Games have always spokenly about their big dreams for the space sandbo but been a bit hazier on the specifics of what’s coming when. That’s changing. Four years after Star Citizen’s initial crowdfunding campaign ended, CIG have started issuing huge weekly updates on development, not just with target release dates but the whole internal schedule too. If you’ve backed it and are wondering what they’re up to, well gosh oh golly you can now see in so very much detail. We may still need to wait for huge tell-alls for off-message commentary but gosh-o this is remarkable insight for such a big game. Read the rest of this entry »

Star Citizen Summons Sandworm, Squadron 42 Delay

Los Angeles was all Star Citizen [official site] a-go-go last weekend, hosting the spaceship game’s annual CitizenCon celebration. Cloud Imperium Games took to the stage to update fans on what they’ve been up to, and show off future work-in-progress versions. Bad news: this does include a delay for the singleplayer companion game Squadron 42, now pushed out of 2016 into… who knows? On the flipside, Cloud Imperium did show some pretty planets and a honking great sandworm rising to snap at hoverbikes and aircraft so, y’know, that’s certainly a bonus. Read the rest of this entry »

Roberts Acknowledges Some Of Star Citizen’s Woes In Tell-All Investigation

If you’re interested in crowdfunded space sandbox Star Citizen [official site], do set aside 45 minutes to settle down with a cup of tea and read Kotaku UK’s mega-feature on the game’s troubled development. Julian Benson has spent seven months talking with people who’ve been working on it, from displeased devs who wish to remain anonymous up to the big cheese himself, Chris Roberts. It’s a cracking look inside and a fine bit of work. Recommended!

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Star Citizen Shows Off Alpha 3.0’s Seamless World

Fancy space games are certainly more common now than when Star Citizen [official site] was announced but Cloud Imperium’s space ’em up is still the flashiest. The devs are still working on its core elements and pulling them together into a concrete whole, but that’s starting to look pretty dang swish all right. During Gamescom last week they showed off an hour-long gameplay preview of alpha 3.0, with two players in a ship flying down from space, through a planet’s atmosphere, to land at a settlement, wander around, and pick up a contract from a proper voice-acted NPC. Have a look:

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Take To The Stars With Star Citizen’s Free Fly Week

Star Citizen [official site] is an ambitious game inciting a fair share of both awe and controversy. The space sim has smashed crowdfunding records, raising over $100 million, and those numbers continue to climb three years later although the game’s is still in alpha. Star Citizen promises a lot, including ultra-powerful, as of yet imaginary, spaceships that cost thousands of dollars. The game’s future is still uncertain but now you can see for yourself what it’s like at this very moment.

Developers Cloud Imperium Games have launched another “Free Fly” trial, letting everyone blast off and rocket around for free until July 22nd.

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Star Citizen Backer Gets $2550 Refund After Attorney General of Los Angeles Gets Involved

A backer of Star Citizen [official site] has successfully received a refund of $2550 from Cloud Imperium Games after bringing his complaints about the company to the L.A. Attorney General and consumer watchdogs, including the Federal Trade Commission. He went on to publicly post his correspondence with all the people involved, so everyone can see how laborious the process was.

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Star Citizen Launches Another Free Trial Week

For millennia, humanity has stared at the skies on a Monday morning and thought “Blast me off this godforsaken rock and end me in nuclear fire.” We’re a dramatic sort. You can come close to that this Monday, though, as Star Citizen [official site] is holding another ‘Free Fly’ week until next Monday. All and sundry can peep at Cloud Imperium’s crowdfunded spaceship ’em up, poking around its modules to see how it’s coming on.

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Star Citizen’s Sandbox/Campaign Split Explained

This Sunday will see crowdfunded space ’em up Star Citizen [official site] split into two games, the MMO-y sandbox Star Citizen and the singleplayer campaign Squadron 42. Sort of. Not really. It’s two separate ‘packages’, at least. As this has evidently surprised some, developers Cloud Imperium Games have explained more about what it is, saying they’d “like to clear up some confusion about exactly what’s happening!”

In short, if you already own Star Citizen you’re fine. By which I mean the whole game previously sold as ‘Star Citizen’. Not the module/package/game/thing ‘Star Citizen’. Oh yes, I see where this can get confusing.

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Offblast! Star Citizen Free To Try This Week

You might hear a lot about Star Citizen [official site], about its grand visions for a sandbox universe and about its $107 million crowdfunded by selling virtual spaceships, but what’s the game actually like now? Is it worth paying for? Well, you can read Alec’s thoughts or you can now go see for yourself. For another few days, a ‘Free Fly’ event lets all and sundry sign up and play at exploring, shooting, questing, and socialising in Alpha 2.1.2.

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Star Citizen 2.0’s Big Problems & Bigger Improvements

It’s beginning to look a lot like Christmas a game. Maybe not a lot, actually, but certainly a little. Star Citizen [official site] 2.0, as the latest alpha update calls itself, is out now and tries to expand the scope of the long-in-the-making, $100 million space game in addition to improving its core fight’n’flight aspect. So the big question is: is now the time to give Chris Robert’s record-breaking comeback a try if you’re not someone who’s already backed it?

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Star Citizen Showcases Procedurally Generated Planets

Star Citizen [official site], you may have noticed, has received a fair amount of attention lately. That’s probably because it recently launched its Alpha 2.0 and also surpassed $100 million via its on-going crowd funding initiative – a total accrued in just over three years. If you’re not clued up on all that is Star Citizen, it’s well worth checking out Alec’s Star Citizen 101: What Is It And Why Is It Controversial? which should get you quickly up to speed. Done that? Good, now you can appreciate the following trailers which show off the game’s procedurally generated planets and how you’ll seamlessly explore them.

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Blast Off! Star Citizen Alpha 2.0 Released

“Scramble interceptors, make it so, call all cars, send in the clowns, and 3 2 1 blast off!” is what I imagine Chris Roberts shouted before smashing a big red button to launch Alpha 2.0 of Star Citizen [official site] on Saturday. “Nyoooommkkrrrrkkk!” he might have added, dashing around, his arms swept back like a sleek space fighter. I know that’s what I’d do, though you’ll need to give me $100 million to see that. Oh, yes! Its pre-order-o-crowdfunding has now passed $100 million too. “KERBLAMMOBLAM!” A weekend of milestones!

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Star Citizen Alpha 2.0 Rethinks Flight And Combat

There is much still unknown about Star Citizen [official site], the space game that’s been crowd-funded to the tune of almost $100 million (I summarised the strange situation to date here), but one of the things that is known is how its essential dogfighting works. The Arena Combat module has been around for a little while now, and while some backers are delighted at the chance to take their purchased spaceships out for a ride in it, there has been some grumbling about the flight model. Even devs Cloud Imperium Games seem to agree that it wasn’t quite hitting the high notes, as they’ve just announced detailed plans for a major overhaul.

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Star Citizen 101: What Is It And Why Is It Controversial?

Note: I’ve had quite a few people who either don’t follow games closely or only heard about Star Citizen [official site] relatively late in the day ask me to explain it to them. This piece is intended to break down a complicated situation for those people and others like them. If you already know the ins and outs of this most unprecedented tale of crowdfunding, spaceships and controversies, it will be of little use to you, though please do help to cast more light on the affair in comments below.

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Stars Amongst The Stars In Star Citizen

Hollywood actors including Harry Potter‘s Gary Oldman, Jay and Silent Bob Strike Back‘s Mark Hamill, Sliders‘ John Rhys-Davies, Volume‘s Andy Serkis, Eastenders‘ Craig Fairbrass, and GILLIAN CHUFFING ANDERSON are lending their voices and faces to Squardron 42, the single-player side of Star Citizen [official site].

Creator Chris Roberts’s years in Hollywood may not have produced much of note, but his crowdfunded space ’em up has let him pull together a pret-ty swish cast. Fresh from his debut at the CitizenCon shindig over the weekend, here’s an eerie virtual Gary Oldman spouting jingoism as a space-American:

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Now Hear This: Star Citizen FPS Dev Vid Goes Bang

Following a game’s development for funsies is a funny thing I still don’t fully understand, even after decades of doing it myself. I understand a bit more in These Here Modern Times when we sometimes pay for games before they’re finished – barely even started, sometimes – but still, sometimes I squint at new evidence of the existence of a game no one ever said wouldn’t exist and wonder “Why would I care?” Star Citizen [official site] may be a great game for this gamespotting, as it is seemingly trying to be every single type of game. Observe, a new video proving that its FPS side will indeed have sounds:

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The (48) Million Dollar Game: Star Citizen

The amount of money Star Citizen has made is getting slightly embarrassing now. It’s more than various small nations’ GDP. You could buy about five and a half tanks with it, or most of an ICBM. It’s roughly 1000 times the average yearly wage of someone living in the UK. A big pile of cash, essentially, sourced from 500,000 folk at an average of just under $100 a pop. Now Chris Roberts has announced what the plan is for the 50 million mark – Alien Languages. I’ve delved into the labyrinthine mess that is Star Citizen’s website to dig out the current state of the project as best I can. Onwards, comrades, to glory.

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