Posts Tagged ‘Co-op’

Zombie Vikings Looks Like Brawly, Grotty, Stabby Fun

I think I could be a little bit in love with Zombie Vikings, which chucks bearded Nordic glory out of the window in favor of something wonderfully, messily … different. Described as a “four-player co-op stab-you-in-a-gut-a-thon,” it’s the story of how Loki steals Odin’s last remaining eye and how the All-Father, embarrassed and determined to be not-blind again, summons four of the “most fearsome Zombie Vikings” to retrieve his missing organ.

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Lara Croft And The Dynamically Difficult Co-op Puzzles

Wait, do we go on 3 or 3 then go?

I haven’t mentioned Lara Croft and the Temple of Osiris since Square Enix announced it during E3 in June, not out of malice, just distraction. I’m sure dear Lara would understand me forever chasing exciting new treasures and adventures. We have an awful lot in common, really.

I had been slightly concerned that going from two-player co-op to four might signal a shift away from Guardian of Light‘s puzzling side, going more shooty-shooty, but am now reassured. A new video digs into how Crystal Dynamics are designing puzzles that scale from one player to four, so cooperation is still as important as bullets.

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She Sneaks, He Hacks: Clandestine’s Asymmetric Co-op

When social engineering fails...

Here’s a cracking idea for a co-op game: an asymmetric spy ’em up where one player’s a secret agent infiltrating facilities using stealth, social engineering, and violence, while the other is a remote hacker who cracks systems and feeds the agent information. That’s a real game. It’s Clandestine, made by Expeditions: Conquistador devs Logic Artists. You can buy it today on Early Access.

I was not at all surprised to learn that creative director Jonas Wæver was lead designer of remarkable Deus Ex mod The Nameless Mod.

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Co-bot: Titanfall Adding Co-op Survival

Botbuds.

A co-op wave survival mode is coming to Titanfall tomorrow in its next big update, Respawn have announced. With that basic news out the way, let’s focus on a tiny small bit. When players die in Frontier Defense mode, they don’t sit around idly in spectator mode like in many games. Nope, they’ll be circling above the battlefield in a chopper, raining inaccurate fire down from afar. That’s a lovely little touch, isn’t it? Down, but not out. Spectating can ruddy do one.

Soon it’ll also get an awfully clever-sounding mode, Deadly Ground, which changes regular levels so “the floor is covered in deadly electrified fog”. It’s The Floor Is Lava with guns and mechs.

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Assassin’s Creed Unity Just Wants You To Co-operate

With a title like its own, it would be dreadfully inappropriate were Assassin’s Creed Unity not to have co-op. So fortunately, it does. And Ubisoft wants to prove this to you, via the motion picture excitement of a trailer. Featuring much man walking slowly away from camera.

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Gather A Posse For A Fistful Of Gun


What do William H. Bonny and Craig T. Pearson have in common? Well, there are many things. Emilio Estevez has played us both in movies, we’re both wanted by 18th century law, Martin Sheen is our dad, and we were both killed by Pat Garret. But I have Billy The Kid beat, because I appear to have been mysteriously resurrected in the body of a pacifist games journalist, and can carry on the carnage in freebie multiplayer offline shooter Fistful Of Gun, while he is doomed to forever be remembered for starring in a terrible film about Dracula. Check mate, Kiddo.
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Delawere: AssCreed III’s Co-op Wolf Pack

There are no lycanthropes in AssCreed III but I might manage a smile if AssCreed IV, which will probably be the fifteenth game in the series, had all manner of shapeshifters and undead running around in its industrial British setting. The American Wolf Pack aren’t a band of teenwolves though, or indeed a group of increasingly unpleasant men with sore heads, but rather the teams of assassins in the game’s new co-op mode, details of which IGN has extracted. Teams of up to four will work together to take down mark(s) against the clock across 25 waves. The news from Comic Con is that the PC version will be here “before Christmas” (Edit: Ubisoft’s now claiming that the delay’s not real and we all just imagined it). Here’s some footage of Boston, with commentary.

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