Posts Tagged ‘Codemasters’

Dirt 4 first footage – the arcade/sim sweet spot returns?

I’ve usually had a lot of time for Codies’ racing games, despite only being a car person to the extent that I can replace the fuse for the cigarette lighter if push comes to shove. They tend to comfortably straddle the line between the cheerful anti-physics of arcade driving games and the stony-faced realism of the sim crowd, which is the sweet spot where I can convince myself that ‘yes, I am incredible race driver man!’

Dirt 4 [official site] sounds as though it’s a game consciously in search of that sweet spot, with Codies having previously talked of fusing Dirt Rally’s “realism” with the rather poppier Dirt 2 and 3’s “fun”. In trailer terms, that means spraying mud, near-misses and possibly inappropriate use of the word “banging” for its soundtrack.
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Micro Machines shows off tabletop fight-o-racing

That there new Micro Machines World Series [official site] actually looks like it might be fun. When Codemasters announced the tabletop racing game without even a screenshot I did worry it might be headed straight for the cheap and cheerful carousel of licensed software near the checkout. Now the first gameplay trailer is here, focused on its scrappy Battle Mode side, and hey, this does look like it might be fun.

Warning: turn your sound down a touch, as this trailer contains Brian Blessed. Read the rest of this entry »

Dirt 4 rolling out trucks, buggies, and procedural tracks

Codemasters today announced Dirt 4 [official site], a new entry in their racing series coming this June. Dirt 4 will have rally cars racing across track and field, same as ever, while also bringing back vehicles missing from the series for years: buggies and trucks. The option for procedurally-generated tracks is an interesting addition too. 2015’s Dirt Rally was good stuff — “It’s like slamming your genitals in the door of a washing machine on a cotton cycle,” one of the sad dads off the telly might say * — so Codies expanding their scope sounds grand. Read the rest of this entry »

Micro Machines World Series racing to PC in April

Micro Machines, I have just learned, barely exist as modern toys. Times and fads change, of course, but I would think miniature vehicles are a natty enough idea to endure as more than a handful of Star Wars spin-offs. How are abandoned children supposed to protect themselves against invading burglars? Tch! Well, Micro Machines are at least livelier in the world of video games, as Codemasters have a Micro Machines racer for pocket telephones and today announced they’re bringing a new one to PC in April. Say hullo to Micro Machines World Series [official site]. Read the rest of this entry »

Vroom Vroom! F1 2016 Released

The world’s largest sporting event may be going on (the RPS Summer Games, obvs) but not everyone’s invited. Apparently some old fella named Ian Lympics decrees what is and isn’t sport, and he has little time for anything invented after the 19th century. Undeterred, eSports ploughed on and held Dota 2’s International and motorEsports are now virtuavrooming in F1 2016 [official site]. Codemasters today released their latest Formula 1 racing sim, and after a couple of disappointing years it sounds like this is a solid addition. Vroom!

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Racy: F1 2016 Teases Multiplayer Championship Mode

Upcoming racer F1 2016 [official site] will be getting a new Multiplayer Championship mode, which will allow up to 22 players to race over the course of a whole season, overtaking each other and hitting the pit stop and generally having a great time, while you get repeatedly lapped by all your best friends. Because you are rubbish.

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Zoom Zoom: F1 2016 Lining Up 22-Player Multiplayer

When Codemasters announced F1 2016 [official site], they talked about safety cars and an improved career mode as the big exciting improvements to this year’s road-dolphin game. Pssh! Today they added that oh, yeah, now it supports full 22-player multiplayer too. That’s enough players in one race to fill a full Formula 1 starting grid without any AI drivers filling in. Also revealed today are Formation Laps, manual race starts, and more control with pit stops. Sim-u-like.

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