Posts Tagged ‘Codemasters’

Wot I Think: Dirt 4

This is my first time contributing to RPS, so I’m going to start out with a little (pertinent) information: I’ve driven a lot of cars. As an automotive journalist I’ve sat behind the wheels of everything from the aggressively unremarkable Dodge Dart to brilliant machines like the Mercedes-Benz SLS AMG Black Series, the Subaru WRX STi, the Audi R8 V10, a rally-prepped Ford Fiesta, and even a pair of formula cars. I’m pretty quick on tarmac.

Dirt 4 isn’t about tarmac, so I knew it would be a learning experience. In fact, I drove that Fiesta I mentioned a moment ago about 100 meters onto a rally stage, with Tim O’Neil and Ken Block on board, before I valiantly steered it into a ditch. Once I got it out of the ditch and en route again I made it down another half of the stage before reacquainting myself with the ditch. I swore to do better next time, but next time never came.

“Close enough”, I thought when I got this assignment, so I set up my sim gear and got to racing. Read the rest of this entry »

Dirt 4 screeches out

Parp parp! Codemasters released Dirt 4 [official site] on Friday night, continuing the adventures of those naughty cars who like driving in the mud. If you’ve not played the series before, I’ll explain that it’s basically the teen companion to Pixar’s Cars. Can Dirty Denise, Big Barry, Mudflap Mahendra, Tailpipe Tam, and Pete the Puddles win the race, save the day, and discover the true meaning of teamwork – and friendship? Watch the launch trailer for a few hints (note: no spoilers, though plenty of spoilers): Read the rest of this entry »

Dirt 4 first footage – the arcade/sim sweet spot returns?

I’ve usually had a lot of time for Codies’ racing games, despite only being a car person to the extent that I can replace the fuse for the cigarette lighter if push comes to shove. They tend to comfortably straddle the line between the cheerful anti-physics of arcade driving games and the stony-faced realism of the sim crowd, which is the sweet spot where I can convince myself that ‘yes, I am incredible race driver man!’

Dirt 4 [official site] sounds as though it’s a game consciously in search of that sweet spot, with Codies having previously talked of fusing Dirt Rally’s “realism” with the rather poppier Dirt 2 and 3’s “fun”. In trailer terms, that means spraying mud, near-misses and possibly inappropriate use of the word “banging” for its soundtrack.
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Micro Machines shows off tabletop fight-o-racing

That there new Micro Machines World Series [official site] actually looks like it might be fun. When Codemasters announced the tabletop racing game without even a screenshot I did worry it might be headed straight for the cheap and cheerful carousel of licensed software near the checkout. Now the first gameplay trailer is here, focused on its scrappy Battle Mode side, and hey, this does look like it might be fun.

Warning: turn your sound down a touch, as this trailer contains Brian Blessed. Read the rest of this entry »

Dirt 4 rolling out trucks, buggies, and procedural tracks

Codemasters today announced Dirt 4 [official site], a new entry in their racing series coming this June. Dirt 4 will have rally cars racing across track and field, same as ever, while also bringing back vehicles missing from the series for years: buggies and trucks. The option for procedurally-generated tracks is an interesting addition too. 2015’s Dirt Rally was good stuff — “It’s like slamming your genitals in the door of a washing machine on a cotton cycle,” one of the sad dads off the telly might say * — so Codies expanding their scope sounds grand. Read the rest of this entry »

Micro Machines World Series racing to PC in April

Micro Machines, I have just learned, barely exist as modern toys. Times and fads change, of course, but I would think miniature vehicles are a natty enough idea to endure as more than a handful of Star Wars spin-offs. How are abandoned children supposed to protect themselves against invading burglars? Tch! Well, Micro Machines are at least livelier in the world of video games, as Codemasters have a Micro Machines racer for pocket telephones and today announced they’re bringing a new one to PC in April. Say hullo to Micro Machines World Series [official site]. Read the rest of this entry »

Vroom Vroom! F1 2016 Released

The world’s largest sporting event may be going on (the RPS Summer Games, obvs) but not everyone’s invited. Apparently some old fella named Ian Lympics decrees what is and isn’t sport, and he has little time for anything invented after the 19th century. Undeterred, eSports ploughed on and held Dota 2’s International and motorEsports are now virtuavrooming in F1 2016 [official site]. Codemasters today released their latest Formula 1 racing sim, and after a couple of disappointing years it sounds like this is a solid addition. Vroom!

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Racy: F1 2016 Teases Multiplayer Championship Mode

Upcoming racer F1 2016 [official site] will be getting a new Multiplayer Championship mode, which will allow up to 22 players to race over the course of a whole season, overtaking each other and hitting the pit stop and generally having a great time, while you get repeatedly lapped by all your best friends. Because you are rubbish.

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Zoom Zoom: F1 2016 Lining Up 22-Player Multiplayer

When Codemasters announced F1 2016 [official site], they talked about safety cars and an improved career mode as the big exciting improvements to this year’s road-dolphin game. Pssh! Today they added that oh, yeah, now it supports full 22-player multiplayer too. That’s enough players in one race to fill a full Formula 1 starting grid without any AI drivers filling in. Also revealed today are Formation Laps, manual race starts, and more control with pit stops. Sim-u-like.

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F1 2016 Nyyyyyyyommming By On August 19th

F1 2016 [official site] will arrive on August 19th, smack bang in the middle of the current Formula 1 racing season, Codemasters announced today. That means you could play along with a fair few races while watching them on television, I suppose. You’d get to tell your mates “Well, actually, I had the fastest time in the Japanese Grand Prix but due to a minor technicality…” then trail off as you turn away to sip your drink.

For now, you can check out two new gameplay videos with professional racers taking a flying lap round F1 2016’s recreation of the European Grand Prix’s Baku street circuit:

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Have You Played… Cosmic Spacehead?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Confession time: I missed both The Secret of Monkey Island AND Day of the Tentacle when they first released in the early 90s. It’d take me several years to catch up and as such Cosmic Spacehead was my introduction to the point and click adventure genre. It blew my young mind.

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Zoom Zoom: F1 2016 Announced

Nyyyyyommm. Nyim! Vrooooim. Those onomatopoeias, and others like them, signal the whizzing-past of both cars and announcements of annual sequels. Which can only mean that Codemasters today announced F1 2016 [official site], the next in their Formula 1 drive ’em up series. What’s new and exciting this year? Well let me tell you! It’s bringing back a car that can drive in front of you for your safety and delight. Not even a Formula 1 car – just some old Mercedes-Benz pootling about on the track when it thinks the race will get too exciting. A ‘racedad’, I think is the technical term.

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Driveclub’s Evolution Studios Team Joining Codemasters

Though they’ve been around for seventeen years, you might not know Evolution Studios as all of their games – racing games, each and every one – has been released released on PlayStations. Sony bought the studio in 2007 but closed them this year. But! Happy ending: those autophiles at Codemasters today announced that they’re bringing the Evolution team under their racing wing. They haven’t announced any specific games yet but will be pootling onto non-Sony platforms now too, which will surely include our dear PC given how many games Codies sling our way.

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Have You Played… Fast Food Dizzy?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Dizzy is an egg. I had an egg for breakfast this morning. Therefore, Dizzy must be food. In Fast Food Dizzy, he is trying to eat all of the other food. What does it all mean? That the food chain coils back on itself and becomes the oroborous and that we are all somebody’s breakfast in the end.

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Dirrty Enough: Dirt Rally Skids Out Of Early Access

How dirty is dirty enough? Two Rs, says Christina Aguilera, and she’s a judge on The Voice so she should know. After seven months in Steam Early Access, skidding through mud and gyrating against pine trees, the racing game now known as Dirrt Rally [official site] has properly launched. It screeched out with a big update too, with a wintery track set in Sweden. Codemasters seem very proud of their snow physics. I’d expense a trip to roll around in the snow if I could too. Horace, do we have room in our budget for a trip to Sweden? It’s vital to my understanding of this news post.

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Eggscavated: Wonderland Dizzy Found And Freed

You might scoff at the rude ‘tude of ’90s video game mascots, but ’80s icons were weirder. Consider Dizzy, a puzzle-platforming egg with a face, hands, and feet. You may find it difficult to believe, but Dizzy was once so big that he (or a chap in a Dizzy costume) was lined up to present the 1989 Smash Hits Poll Winners Party – and pulled out after being mobbed backstage by a group of egg-crazed teenagers.

Steel yourselves, girls: Dizzy is back. His creators Philip and Andrew Oliver have rediscovered a Dizzy game they never finished, Wonderland Dizzy [official site], and released it finished-up for free.

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So-Soverlord – Overlord: Fellowship Of Evil Released

Overlord: Fellowship of Evil [official site] is not the new Overlord game I’ve been waiting for. While the original games were Pikmin-y doodads heavy on having your little demonic minion mates do the dirty work while you stood back, this co-op-packing spin off is far more action-RPG-y. Still, charging into battle as Netherghul with your human chums and a few minions backing you up still might be a lark. Maybe?

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Dirt Rally Update 0.8 Adds Finland Stages, New Cars

I’d like a future Dirt Rally [official site] update to add the ability to turn your engine off. Codemaster’s have focused their efforts on making cars which feel fun to throw around the game’s muddy rally tracks, but I’m bad at that. Instead I appreciate it for its hills, its snow, the way the headlights reflect off surfaces in the dark, and the forests which stretch off to the horizon. I don’t want to race around the latest update’s new Finland stages; I want to park in them. Watch a trailer below to breathe in the atmosphere for yourself.

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Minions, Ho! In Overlord: Fellowship Of Evil Trailer

Minions are big business nowadays, I gather from ignoring all the Despicable Me meme Thinkpieces and Hot Takes scrolling down Twitter. And yet, Codemasters are stepping away from their own brand of minions in Fellowship of Evil [official site]. Their upcoming spin-off of the Pikmin-with-jovial-murder series focuses more on player characters in co-op action.

Minions are still around to do your murderous bidding, mind. Lest people think that they’re gone, Codemasters have dropped a new trailer focused on the minions, showing snippets of gameplay and a few of the great hats (and not-hats) they’ll get to wear. Very important to Overlord, hats.

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Safety Car On Track: F1 2015 Released

Codemasters’ Formula 1 racing games hit a bit of a bump in the transition to a new console generation, meaning that here on PC we saw F1 2014 towards the end of the racing season, as ever, but F1 2015 [official site] is arriving a lot earlier this year. Today, in fact. It’s out now (and that’s after a one-month delay. You can buy it and play it right now.

A fair few folks are grumbling about poor performance and crashes, though.

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