Posts Tagged ‘Codemasters’

You Make Your Big Move: F1 2015 Talks Up New Handling

Codemasters announced this year’s Formula 1 game alongside last year’s, which looked a bit like a ‘Well, we aren’t quite ready for next-gen systems yet so how about if we just release next year’s early once we figure that out?’ gesture. With a June release scheduled, they’re now showing a few screenshots and talking about what’s new to F1 2015 [official site] other than flashier graphics.

Handling, mostly. The big ‘ooh let’s start talking about this’ blog post goes on about car handling a lot, which is probably important for a game essentially all about handling.

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Overlord Sputters Back Into Life, Cryptically

Overlord 3: Now Where Did I Leave My Hat?

There’s some fondness for old man Overlord ’round these parts, isn’t there? I mean, no-one’s filing it alongside Deus Ex or anything, but it was a jolly enough time, as I recall. Herding malevolent imps around, wanton cruelty for comic effect, being disparaging about humanity, that sort of thing. The hitherto two-game series is about to make some manner of comeback, depending on how much you want to read into cryptic teasing. Though it’s about as overt as cryptic can be.
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Have You Played… Fuel?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Fuel is not a great game, but it is a great idea. It offers a greatest hits compilation of the United States, letting you drive across a dystopian future version of Nevada’s deserts, Colorado’s rockies and Iowa’s fields.

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Unofficially Micro Machines: Toybox Turbos

Splash-splash.

It might not be called Micro Machines, but Toybox Turbos is clearly Codemasters following up on their vintage top-down toy car racing series. Taxis and buses race around kitchen tables, ramping off slices off cake, popping up out of toasters, skidding on spilt milk, and taking a shortcut through a drying rack, oh, it’s so very Micro Machines. It seems quite pleasant too. Toybox Turbos launched yesterday, and a demo’s out too with a fair few tracks to zip about on.

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Why Fuel Is Still A Showroom Of Videogame Possibilities

Starting today, every Sunday we’re going to pull out one of the best moments from Rock, Paper, Shotgun’s 141-year history. This week, Jim’s road trip around post-apocalyptic racing game Fuel, first published June 22nd 2009 with the title, “Fuel: Around The World In Eight Hours”. With The Crew just around the corner, a Mad Max game in-development and open-terrain survival games on the rise, the musings below are still relevant today.

When it was announced that Fuel, Asobo Studios’ apocalyptic open-world racer, boasted a daunting 5,560 square miles of terrain (14,400 kmĀ²), I immediately made a mental note to go mental, and drive around the entire world. Last week, having received some PC preview code from publisher Codemasters, I did precisely that.

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Hazard Flag: Colin McRae Rally Offering Refunds

Zoom zoom.

People who didn’t carefully read the fine print and look over vague statements with a cynical eye might assume that the game named Colin McRae Rally which Codemasters released last week on Steam was, you know, Colin McRae Rally. If they skimmed it, they might think they were getting a revamp of the 2000 sequel Colin McRae Rally 2.0. No, not that either. It’s actually a port of last year’s mobile game, also named Colin McRae Rally, which had tracks from CMR 2.0. Confused?

After complaints from people who discovered what they’d bought wasn’t what they wanted, Codies are now offering refunds and have made the store description less ambiguous.

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Nyyoooom: F1 2014 And 2015 Announced

That's, like, SO last-gen.

In the way that mood cycles can revolve around Christmas or birthdays, do diehard game fans slip into emotional rhythms around marketing cycles? Do Call of Duty fans start to feel excited around the start of May, fidgeting and laughing more than usual, expecting the announcement of the next annualised sequel? Is E3 why I grow increasingly angry and desperate to flee to a forest over May?

Late July brings announcements from Codemasters of their next Formula 1 race ‘em up, which is why you may have been anxiously checking your phone and inbox. But as well as F1 2014, today they announced another game too. One breaking the rhythm. A “next-gen” F1 game is coming earlier than usual next year. What does this mean? And how do you feel?

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