Sanctum 2, the follow-up to Coffee Stain Studios’ first-person tower defense titan, has been a known quantity for quite some time now – at least, insofar as we know that we know very little about how it all comes together. Sure, Coffee Stain’s been running a rather expansive dev blog, but games are sometimes known for their gameplay. Or so I have heard. But enough hearing; let’s see some things. What kind of things, you ask? How about guns, giblets, jump pads, bug mechs, four-player co-op, and several-hundred thousand graphics? The break beckons. Do not deny it. It becomes dangerously aggressive when spurned.