Posts Tagged ‘collectible card games’

Spawn Point: a guide to collectible card games

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Welcome to Spawn Point, where we take something wonderful from the world of gaming and explain what it is, why it’s worth your time and how to get involved. This time: collectible card games (or at least, the videogame kind).

Hello, I would like to collect some cards please. Of course, friend. We have a wide variety of fantasy themed cards, ranging from hostile dragon to raving ghoul to –

Hang on, what are these numbers? Oh, ignore those, they’re nothing to worry about. Look at this wizard! Read the rest of this entry »

Artifact pairs the best ideas of Dota with the best parts of card games

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You’ll often see characters in sci-fi stories play seemingly incomprehensible games like multi-dimensional space chess, and that’s basically what it’s like playing Artifact, Valve’s upcoming Dota-inspired card game. It’s an ambitious hybrid of the studio’s MOBA and Magic: The Gathering, and it works shockingly well. So much so that it only took two games for me to understand and get on board with Valve’s vision. Read the rest of this entry »

Faeria’s Core Set Removed “For The Greater Good”

The developers of fantasy card game Faeria [official site] are cutting a major pack of cards from the game’s shop. Until now the game had offered a Core Set with 256 cards for $50. But developers Abrakam are ripping that out for “the greater good”, saying that it gave too much power to those willing or able to pump the money into their card collections, while others were grinding to earn the same cards in random drops. They explain everything in a candid blog post where they admit that the community is likely to be split over the changes.

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Impressions: Duelyst

If this year’s E3 was anything to go by, 2015 may well prove to be the year of the collectible card game. All the big names seemed to have one, but none of them seemed to be able to tell you why theirs was the one you should play. For me, these johnny-come-latelys may have already been rather handily upstaged: none seemed to advertise anything like the ingenuity of the free-to-play Duelyst [official site], with its whip-smart mixture of card play and turnbased tactics, whereby you summon fantastical units to a gridded arena and duke it out until one general falls.

It’s in closed alpha at the moment, and I’ve been really enjoying it – though I feel I’ve barely scratched the surface of the strategies that are possible. Luckily, I’ve been able to pick the ample brains of Counterplay Games’ Keith Lee about Duelyst’s six factions, their varied tactics and the long-term ambitions to use the aggregated wins and losses of players to inform an ongoing epic narrative.

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Hearthstone Banwave Is Warning Shot To Botters

Given the tavern setting, surely

Beware, Hearthstone bot users. Well, beware-ish. Blizzard have followed up their forum post from August about botting being a violation of the Hearthstone terms of service and have banned several thousand Hearthstone accounts until 2015.

“As we’ve stated, fair play is at the core of the Hearthstone experience, and cheating and botting will not be tolerated,” said Blizzard via an official blog post by community manager, Christina ‘Zeriyah’ Sims. At the heart of the issue are third party programs which automate gameplay and let players earn gold, unlock card backs and so on.

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RuneScape Legends Takes A Card From Hearthstone

Living book looks a lot like pop up desert

Jagex, the company behind RuneScape, has announced HearthScape! Actually, that’s a lie. They’ve announced Chronicle: RuneScape Legends! It’s a collectible card game based on the RuneScape universe so you can see the possible influence of Blizzard’s recent Warcraft-based hit, Hearthstone, though.

The developers explain that the game will be “played out within the pages of a living book” and will feature such things as quest-building, letting you craft your own RPGs against enemies from the RuneScapeiverse and, of course, PvP.

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