Home and Hearthstone
Welcome to Spawn Point, where we take something wonderful from the world of gaming and explain what it is, why it’s worth your time and how to get involved. This time: collectible card games (or at least, the videogame kind).
Hello, I would like to collect some cards please. Of course, friend. We have a wide variety of fantasy themed cards, ranging from hostile dragon to raving ghoul to –
Hang on, what are these numbers? Oh, ignore those, they’re nothing to worry about. Look at this wizard! Read the rest of this entry »
Lane down your cards
You’ll often see characters in sci-fi stories play seemingly incomprehensible games like multi-dimensional space chess, and that’s basically what it’s like playing Artifact, Valve’s upcoming Dota-inspired card game. It’s an ambitious hybrid of the studio’s MOBA and Magic: The Gathering, and it works shockingly well. So much so that it only took two games for me to understand and get on board with Valve’s vision. Read the rest of this entry »
Feud for Thought
If this year’s E3 was anything to go by, 2015 may well prove to be the year of the collectible card game. All the big names seemed to have one, but none of them seemed to be able to tell you why theirs was the one you should play. For me, these johnny-come-latelys may have already been rather handily upstaged: none seemed to advertise anything like the ingenuity of the free-to-play Duelyst [official site], with its whip-smart mixture of card play and turnbased tactics, whereby you summon fantastical units to a gridded arena and duke it out until one general falls.
It’s in closed alpha at the moment, and I’ve been really enjoying it – though I feel I’ve barely scratched the surface of the strategies that are possible. Luckily, I’ve been able to pick the ample brains of Counterplay Games’ Keith Lee about Duelyst’s six factions, their varied tactics and the long-term ambitions to use the aggregated wins and losses of players to inform an ongoing epic narrative.
Read the rest of this entry »