Posts Tagged ‘Colossal Order’

Fyre it up! Cities: Skylines launches Concerts DLC

How difficult can organising a music festival be? Oh, right. Well! If you’ve got the moxie despite being woefully underqualified, you can now step up and organise concerts with the latest “mini-expansion” for city-builder Cities: Skylines [official site]. It lets players build festival grounds, host bands, and hopefully not end up with a musical mega-hell. It’s not a deep business simulation but might be a bit of fun to brighten up your city. Read the rest of this entry »

The Joy Of creating citizen stories in Cities: Skylines

Cities: Skylines [official site] is a game in which every single citizen has a name, home and (if you’re playing it reasonably effectively) job, but nobody matters in the slightest. For a game with such a chummy, chipper tone, it’s weirdly cold. Dozens of people might leave town in protest at your mayoral ineptitude, or tens of thousands of people might die in a freak sewage accident, and not only does the game not care, it doesn’t even try to make you care either.

There are eight million stories in the reasonably well-developed city, but if I want a human connection to any of them, I have to build it myself.
Read the rest of this entry »

Cities Skylines: Mass Transit and the war on cars

I’ve done a lot of terrible things in my two year quest to ruin as many lives as possible in Cities: Skylines [official site]. I’ve allowed the dead to fester in their homes, I’ve turned off heating and electricity in the dead of winter, and once, I made an entire city drink its own poo. But with the launch of the Mass Transit expansion, I’m turning over a new leaf. Instead of making things worse, I’m going to fix my city’s awful congestion problems and be hailed a hero of the people.

At least that’s the plan.

Read the rest of this entry »

Ding ding! Cities: Skylines Mass Transit DLC arrives

A new expansion for Cities: Skylines [official site], named Mass Transit, has arrived to expand the city-building manage ’em up’s public transport. The expansion adds ferries, monorails, cable cars, and — for those building modernist cities of tomorrow — blimps, along with new transport-y challenges, new policies, new road types, and new canal bits. Aw, it’s not for you. It’s more of a Shelbyville expansion. Read the rest of this entry »

Cities: Skylines – Mass Transit disembarking May 18th

I don’t really ‘get’ driving cars in cities. Having always lived places where I can get everywhere I need by foot, bus, train, or bike, I am bamboozled by city-building games nudging me to build intersections resembling Celtic knots. I’m relieved that Cities: Skylines [official site] will focus on public transport in its next expansion, Mass Transit, which publishers Paradox have announced will launch on May 18th. Mass Transit will bring new forms of public transport, from ferries to whimsically utopian blimps, along with new transit hubs to ease interchanges. Here, have a look at all this in a new trailer: Read the rest of this entry »

Paradox are bringing devs and games to Rezzed

in my experience, paradox always arrive by blimp

As long-time readers will know, I don’t believe there’s any possibility of a party unless someone brings a strategy game to the dancefloor. This year, EGX Rezzed is going to be party central. For the first time, Paradox will have a presence at the show, in the form of three playable games (including the just-announced Steel Division: Normandy 44’s multiplayer) and two developer sessions. They’re both on the Friday, with Cities: Skylines up first at 12PM and Stellaris following at 2PM. In the former, you’ll hear Colossal Order’s CEO on continuous development post-release, and working with a large community, and in the latter Stellaris’ game director will talk about the first year post-release, and the major expansion, Utopia.

Read the rest of this entry »

Cities: Skylines getting blimps in Mass Transit DLC

Blimps. They’re big, they’re full of hot air, they’re historically prone to crashing to earth in an unstoppable blaze. If you like blimps then we have good news for you. The physical manifestation humankind’s hubris can soon be added to your bustling metropolis in Cities: Skylines [official site] as part of the Mass Transit DLC pack, which is also adding ferries, monorails and cable cars. This is so that your commuters can get to work more efficiently. I don’t know what right-thinking member of the public would get the 7am zeppelin every morning, but the mayors of Cities: Skylines have never been ones to indulge sensible policies.
Read the rest of this entry »

Why road-building in Cities: Skylines is a pleasure

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Cities: Skylines [official site].

Cities: Skylines is a game about building roads. Its lovely set of road-building tools allow you to scribe beautiful curved boulevards into the gentle slopes and combes of virgin lands, and it has inspired 19-page forum topics entitled Show Us Your Interchanges and Steam Workshop lists 24,482 interchange designs.

Oh, and an incidental byproduct of a good road system is the growth of a city around it.

Read the rest of this entry »

Best Cities: Skylines mods

Cities: Skylines [official site] is one of those games that if given the chance will swallow you whole. Like any simulation game worth its salt, it’s comprised of so many moving parts that only by digging deep into its systems, mechanics and quirks can you hope to scratch its veneer and begin to understand what makes it tick. It’s a wonderful game once you do, but getting there can be a daunting task – even for the most tenacious of players.

User-made mods, of which there are now thousands, make this process a wee bit easier. It’s been the best part of two years since Alec shared his favourites (which are absolutely worth checking out), however the following list gathers the ones I’ve come to find essential in crafting my own homegrown cities and keeping my populace happy.

That last part might be a lie, but I swear that’s not my fault. (It totally is.)

Read the rest of this entry »

Cities: Skylines’ new Natural Disasters expansion is spectacularly horrifying

I’m impressed they waited this long. Using earthquakes and hurricanes to play skyscraper dominoes has long been the alpha and the omega feature of citybuilder games (if you didn’t trash the suburbs with an alien invasion, you weren’t playing Sim City 2000 right). It’s taken Cities: Skylines [official site] 19 months to do the entirely obvious thing, and I’m glad to say it’s done it in style. Its new natural disasters are absolutely terrifying.
Read the rest of this entry »

There goes the neighbourhood! Cities Skylines welcomes Natural Disasters next week

Some say a comet will fall from the sky, followed by meteor showers and tidal waves. Yeah, but they only heard that in a song, so what do they know?

If you, like me, kneel at your bedside to whisper the prayer “Lord Godzilla, rise from your slumber and scour humanity from the Earth with your purifying nuclear fire”, you may be comforted by apocalyptic visions in the upcoming Cities: Skylines [official site] expansion. Natural Disasters won’t bring rampaging monsters to the spunky build ’em up (as far as I know) but it will rain meteors, wash sins away with tsunami, and all that good stuff. The wait is almost over, as publishers Paradox have announced Natural Disasters will launch on November 29th. They’ve shown it off in a new trailer too. Read the rest of this entry »

Cities: Skylines Wiped Out In Natural Disasters Trailer

Several cities in the popular construction sim Cities: Skylines [official site] have been destroyed or heavily damaged by a freak series of natural disasters. A tornado, earthquake, forest fire, meteor impact and flood all occurred within seconds of each other and devastated a number of metropolises, killing thousands of tiny people who do not really exist. Footage of the deadly phenomenon was captured by the developers of the game, who are thrilled with the result. Warning: the following video footage contains images some viewers may find mildly interesting.

Read the rest of this entry »

Cities: Skylines Art Deco DLC Celebrates Player Content

There are tons of ways to modify your Cities: Skylines [official site] experience. With official DLC packs that incorporate anything from bustling nightlife to horrific apocalyptic scenarios, and a bustling modding community, the custom city-building experience you’ve dreamed of is right at your fingertips.

Paradox Interactive this week launched a new content pack to honor its talented player content creators. The first Cities: Skylines Content Creator Pack is titled Art Deco, and features the work of Matt ‘Shroomblaze’ Crux.

Read the rest of this entry »

Armageddon It! Cities: Skylines Disasters Expansion

Building and running a safe and efficient city can be fun, sure. Cities: Skylines [official site] is already great for that. You know what’s also fun? Smashing things. Cities: Skylines is now trying harder with that. Publishers Paradox today announced a new expansion for Colossal Order’s city-builder, named Natural Disasters. Oh yes!

Read the rest of this entry »

Gooaal! Cities: Skylines Adds Free Football Stadium DLC

With Euro 2016 ‘kicking off’ [a technical footballing term meaning ‘throwing a wobbler’ -ballkicking ed.] tomorrow, Cities: Skylines [official site] has brought football home with a little free DLC. The ‘Match Day’ DLC lets players build a stadium in their city, pick kit colours for their home team, earn a cut of ticket sales, enact stadium-related policies, and – oh god help – try to deal with the increased traffic of match day.

This is accompanied by a new update which gives the city-building game’s pre-order bonus DLC bits to all players. Hello, bouncy castles and botanical gardens!

Read the rest of this entry »

Wot I Think: Cities Skylines – Snowfall

I have been inside a sauna and I believe the health benefits are dubious at best. Snowfall, the latest expansion for Cities: Skylines [official site], disagrees with me. It reckons that saunas are both recreational and restorative, a mix of a clinic and a park. Build one and your citizens will send a flood of smiles bursting out of your city like souls ascending to heaven. I don’t understand why this is. When I sat in a sauna EVERYTHING WAS HOT and the AIR ITSELF WAS HOT and don’t even get me started on the door or the floor or what it was like to even move an inch.

However, this concludes the design disagreements that I have with Snowfall, which I think is a rather lovely and charming addition to Skylines. Let me explain why.

Read the rest of this entry »

Cities: Skylines Adding World-Changing ‘Theme Editor’

Ah that's pleasant!

I do like ‘the Paradox approach’ to expansions, where the paid additions are accompanied by big free updates with new things for all players. So sure, city-building sim Cities: Skylines [official site] will be playing with snow and trams in the Snowfall expansion next Thursday, but developers Colossal Order are also working on new things for everyone. I do like the look of the ‘Theme Editor’ letting folks retheme the world to look like, say, another planet. Or covering it in Dolph Lundgren. Have a look:

Read the rest of this entry »

Cities: Skylines Snowfall Sweeping In On February 18th

I haven’t played it in a few months, but I think about Cities: Skylines [official site] every other day. I’m full of unresolved intent: to build new kinds of cities, dig further into the last expansion, to go hunting for new mods on the Steam Workshop. Perhaps the next expansion, Snowfall, will be when I make these goals a reality. We now know it’s due for release on February 18th.

Read the rest of this entry »

The RPS Advent Calendar, Dec 9th – Cities: Skylines

What is the best simulation game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Cities: Skylines!

Read the rest of this entry »

Cities: Skylines Now Allows For Even Bigger Cities

Cities: Skylines [official site] paved its way into our hearts by being a good citybuilder, but much of its appeal lay in the game succeeding where the prior SimCity had failed. Mainly: by giving us space. Space to build roads and buildings without pressing against the almost immediate issue of tiny landmasses. Which makes it all the more exciting that the most recent patch has just increased building limits by another 50%.

Read the rest of this entry »