Posts Tagged ‘Colossal Order’

Cities: Skylines Adding World-Changing ‘Theme Editor’

Ah that's pleasant!

I do like ‘the Paradox approach’ to expansions, where the paid additions are accompanied by big free updates with new things for all players. So sure, city-building sim Cities: Skylines [official site] will be playing with snow and trams in the Snowfall expansion next Thursday, but developers Colossal Order are also working on new things for everyone. I do like the look of the ‘Theme Editor’ letting folks retheme the world to look like, say, another planet. Or covering it in Dolph Lundgren. Have a look:

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Cities: Skylines Snowfall Sweeping In On February 18th

I haven’t played it in a few months, but I think about Cities: Skylines [official site] every other day. I’m full of unresolved intent: to build new kinds of cities, dig further into the last expansion, to go hunting for new mods on the Steam Workshop. Perhaps the next expansion, Snowfall, will be when I make these goals a reality. We now know it’s due for release on February 18th.

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The RPS Advent Calendar, Dec 9th – Cities: Skylines

What is the best simulation game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Cities: Skylines!

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Cities: Skylines Now Allows For Even Bigger Cities

Cities: Skylines [official site] paved its way into our hearts by being a good citybuilder, but much of its appeal lay in the game succeeding where the prior SimCity had failed. Mainly: by giving us space. Space to build roads and buildings without pressing against the almost immediate issue of tiny landmasses. Which makes it all the more exciting that the most recent patch has just increased building limits by another 50%.

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Wot I Think – Cities: Skylines After Dark

After Dark is the first expansion for Colossal Order and Paradox’s well-received citybuilder Cities: Skylines [official site], and is focused on tourism, leisure and neon-lit night skies. It’s out today, and here’s what I made of it.

What could have been a goodwill-killer has turned into yet another poke in the eye for EA’s approach to ill-fated SimCity. Cities: Skylines had flung the doors open to modding from day one, and by now it’s unbelievably simple to render the entire game essentially unrecognisable, and massively improved, with a just a few clicks. With all this free stuff raining down, what possible point would there be in a paid add-on?

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Cities: Skylines After Dark Expansion Due Sept 24th

Based on my experiences with Hollyoaks Later, Baywatch Nights, and Late Night Woman’s Hour, I expect the Cities: Skylines [official site] expansion ‘After Dark’ to focus on drug addiction, werewolves, and online dating. According to both Adam’s preview and a press release before me announcing a release date, that is untrue. But do you believe everything you read on the Internet?

Come September 24th, we can investigate for ourselves whether it does really add day and night cycles, night life, taxis, and other after-dark odds and ends – or picking up drugged-out werewolves on Tinder.

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Crime, Clubs And Beach Bars: Cities Skylines – After Dark

Delving into the glamour, glitz and grime of nightlife, Cities: Skylines’ first expansion, After Dark, introduces revamped crime mechanics, specialised commercial areas, beachfront entertainment and a day/night cycle. We’ve been looking at the expansion in the company of developers Colossal Order.

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Dig It: Cities Skylines Adds Tunnels

this is the steepest slope possible, not representative of ALL tunnels

Soon, you’ll be able to add tunnels to your urban creations in Cities: Skylines [official site]. Even before the game had been released, Colossal Order had told me that tunnels were the one big feature they had been hoping to include at launch. I think the eventual outcome was the best possible scenario – the game was lovely at launch, mods instantly started to make it even lovelier, and now the tunnels are arriving in the form of a free update later this week.

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Fly Above Your Cities: Skylines Creations In CityCopter

When I wrote about the CityCopter mod for Cities: Skylines earlier this month, it was just a video of a prototype which hoped to introduce a little SimCopter to the now reigning city builder champ. In the comments on the post, reader Beanbee wrote, “Way to miss a trick mod. Why on earth is Ride of the Valkyries not playing with random emergency scanner background laced in?”

Well, Mr. Beanbee, the mod is available to download and play now, and the launch trailer below meets half your request.

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Building A Self-Sufficient City In Cities: Skylines – Part Two

Welcome to the second instalment of my attempt to recreate an arcology in Cities: Skylines. As those of you who read the first part will know, I’m not talking about the bubble-topped utopia palaces of SimCity 2000 – I’m talking about a real arcology in the real world. Like Masdar City.

Masdar City is a sustainable, self-contained settlement under construction in the desert south-west of Abu Dhabi in the United Arab Emirates. It was originally supposed to have been completed by 2014, but the global financial crisis has meant that right now it just consists of a handful of office blocks. I’ve recreated the detailed plans for the city in Cities: Skylines, and I’m about to see if anyone actually wants to live in the paradise that I’ve created.

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