Posts Tagged ‘Colossal Order’

Wot I Think: Cities Skylines – Snowfall

I have been inside a sauna and I believe the health benefits are dubious at best. Snowfall, the latest expansion for Cities: Skylines [official site], disagrees with me. It reckons that saunas are both recreational and restorative, a mix of a clinic and a park. Build one and your citizens will send a flood of smiles bursting out of your city like souls ascending to heaven. I don’t understand why this is. When I sat in a sauna EVERYTHING WAS HOT and the AIR ITSELF WAS HOT and don’t even get me started on the door or the floor or what it was like to even move an inch.

However, this concludes the design disagreements that I have with Snowfall, which I think is a rather lovely and charming addition to Skylines. Let me explain why.

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Cities: Skylines Adding World-Changing ‘Theme Editor’

Ah that's pleasant!

I do like ‘the Paradox approach’ to expansions, where the paid additions are accompanied by big free updates with new things for all players. So sure, city-building sim Cities: Skylines [official site] will be playing with snow and trams in the Snowfall expansion next Thursday, but developers Colossal Order are also working on new things for everyone. I do like the look of the ‘Theme Editor’ letting folks retheme the world to look like, say, another planet. Or covering it in Dolph Lundgren. Have a look:

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Cities: Skylines Snowfall Sweeping In On February 18th

I haven’t played it in a few months, but I think about Cities: Skylines [official site] every other day. I’m full of unresolved intent: to build new kinds of cities, dig further into the last expansion, to go hunting for new mods on the Steam Workshop. Perhaps the next expansion, Snowfall, will be when I make these goals a reality. We now know it’s due for release on February 18th.

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The RPS Advent Calendar, Dec 9th – Cities: Skylines

What is the best simulation game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Cities: Skylines!

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Cities: Skylines Now Allows For Even Bigger Cities

Cities: Skylines [official site] paved its way into our hearts by being a good citybuilder, but much of its appeal lay in the game succeeding where the prior SimCity had failed. Mainly: by giving us space. Space to build roads and buildings without pressing against the almost immediate issue of tiny landmasses. Which makes it all the more exciting that the most recent patch has just increased building limits by another 50%.

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Wot I Think – Cities: Skylines After Dark

After Dark is the first expansion for Colossal Order and Paradox’s well-received citybuilder Cities: Skylines [official site], and is focused on tourism, leisure and neon-lit night skies. It’s out today, and here’s what I made of it.

What could have been a goodwill-killer has turned into yet another poke in the eye for EA’s approach to ill-fated SimCity. Cities: Skylines had flung the doors open to modding from day one, and by now it’s unbelievably simple to render the entire game essentially unrecognisable, and massively improved, with a just a few clicks. With all this free stuff raining down, what possible point would there be in a paid add-on?

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Cities: Skylines After Dark Expansion Due Sept 24th

Based on my experiences with Hollyoaks Later, Baywatch Nights, and Late Night Woman’s Hour, I expect the Cities: Skylines [official site] expansion ‘After Dark’ to focus on drug addiction, werewolves, and online dating. According to both Adam’s preview and a press release before me announcing a release date, that is untrue. But do you believe everything you read on the Internet?

Come September 24th, we can investigate for ourselves whether it does really add day and night cycles, night life, taxis, and other after-dark odds and ends – or picking up drugged-out werewolves on Tinder.

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