Posts Tagged ‘Colossal Order’

Paradox are bringing devs and games to Rezzed

in my experience, paradox always arrive by blimp

As long-time readers will know, I don’t believe there’s any possibility of a party unless someone brings a strategy game to the dancefloor. This year, EGX Rezzed is going to be party central. For the first time, Paradox will have a presence at the show, in the form of three playable games (including the just-announced Steel Division: Normandy 44’s multiplayer) and two developer sessions. They’re both on the Friday, with Cities: Skylines up first at 12PM and Stellaris following at 2PM. In the former, you’ll hear Colossal Order’s CEO on continuous development post-release, and working with a large community, and in the latter Stellaris’ game director will talk about the first year post-release, and the major expansion, Utopia.

Read the rest of this entry »

Cities: Skylines getting blimps in Mass Transit DLC

Blimps. They’re big, they’re full of hot air, they’re historically prone to crashing to earth in an unstoppable blaze. If you like blimps then we have good news for you. The physical manifestation humankind’s hubris can soon be added to your bustling metropolis in Cities: Skylines [official site] as part of the Mass Transit DLC pack, which is also adding ferries, monorails and cable cars. This is so that your commuters can get to work more efficiently. I don’t know what right-thinking member of the public would get the 7am zeppelin every morning, but the mayors of Cities: Skylines have never been ones to indulge sensible policies.
Read the rest of this entry »

Why road-building in Cities: Skylines is a pleasure

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Cities: Skylines [official site].

Cities: Skylines is a game about building roads. Its lovely set of road-building tools allow you to scribe beautiful curved boulevards into the gentle slopes and combes of virgin lands, and it has inspired 19-page forum topics entitled Show Us Your Interchanges and Steam Workshop lists 24,482 interchange designs.

Oh, and an incidental byproduct of a good road system is the growth of a city around it.

Read the rest of this entry »

Best Cities: Skylines mods

Cities: Skylines [official site] is one of those games that if given the chance will swallow you whole. Like any simulation game worth its salt, it’s comprised of so many moving parts that only by digging deep into its systems, mechanics and quirks can you hope to scratch its veneer and begin to understand what makes it tick. It’s a wonderful game once you do, but getting there can be a daunting task – even for the most tenacious of players.

User-made mods, of which there are now thousands, make this process a wee bit easier. It’s been the best part of two years since Alec shared his favourites (which are absolutely worth checking out), however the following list gathers the ones I’ve come to find essential in crafting my own homegrown cities and keeping my populace happy.

That last part might be a lie, but I swear that’s not my fault. (It totally is.)

Read the rest of this entry »

Cities: Skylines’ new Natural Disasters expansion is spectacularly horrifying

I’m impressed they waited this long. Using earthquakes and hurricanes to play skyscraper dominoes has long been the alpha and the omega feature of citybuilder games (if you didn’t trash the suburbs with an alien invasion, you weren’t playing Sim City 2000 right). It’s taken Cities: Skylines [official site] 19 months to do the entirely obvious thing, and I’m glad to say it’s done it in style. Its new natural disasters are absolutely terrifying.
Read the rest of this entry »

There goes the neighbourhood! Cities Skylines welcomes Natural Disasters next week

Some say a comet will fall from the sky, followed by meteor showers and tidal waves. Yeah, but they only heard that in a song, so what do they know?

If you, like me, kneel at your bedside to whisper the prayer “Lord Godzilla, rise from your slumber and scour humanity from the Earth with your purifying nuclear fire”, you may be comforted by apocalyptic visions in the upcoming Cities: Skylines [official site] expansion. Natural Disasters won’t bring rampaging monsters to the spunky build ’em up (as far as I know) but it will rain meteors, wash sins away with tsunami, and all that good stuff. The wait is almost over, as publishers Paradox have announced Natural Disasters will launch on November 29th. They’ve shown it off in a new trailer too. Read the rest of this entry »

Cities: Skylines Wiped Out In Natural Disasters Trailer

Several cities in the popular construction sim Cities: Skylines [official site] have been destroyed or heavily damaged by a freak series of natural disasters. A tornado, earthquake, forest fire, meteor impact and flood all occurred within seconds of each other and devastated a number of metropolises, killing thousands of tiny people who do not really exist. Footage of the deadly phenomenon was captured by the developers of the game, who are thrilled with the result. Warning: the following video footage contains images some viewers may find mildly interesting.

Read the rest of this entry »