Posts Tagged ‘Combat Mission’

The Flare Path: Welcomes Combative Commenters

Hefty, persuasive, and reeking of spruce-scented Eau de Ardennes, the new Bulge-themed Combat Mission unquestionably deserves a Flare Path After Action Report. The trouble is, after seven days of snowy slaughter, fraught forest probes and costly cottage clearing, I’m now in no fit state to shepherd Shermans or put plucky pixeltruppen in harm’s way. Worn to a frazzle by delicate tactical decision-making and teeth-rattling mortar stonks, I’ve totally exhausted my capacity for command. There is a battle yarn waiting below the break, but to unspool it I’m going to need your help. Read the rest of this entry »

The Flare Path: Full Steam Astern

The labyrinthine Steam department store now stocks mind-blowingly rich historical strategy epics, military-grade battle sims, and flight sim add-ons so dense they can punch through Chobham armour like it was damp loo roll. Is there any chance My Wargame of 2014 will be appearing on its shelves any time soon? Read the rest of this entry »

The Flare Path: Continuum

What a con! So far ‘2015’ feels a lot like a re-badged ‘2014’. I know you shouldn’t look a free update in the mouth, but gosh, a few improvements would have been nice. How much longer must we wait for that Ebola fix… that promised ‘Peace in South Sudan’ scenario? Surely ISIL-seeking killer bees and colourblind-friendly rainbows don’t take that long to code. I’m beginning to think the devs behind this cruel-yet-compelling massively-multiplayer Homo sapiens sim don’t care a jot for us end users. Read the rest of this entry »

The Flare Path: A Ponce In A Ponsse

Forestry was one of the industries the Industrial Revolution forgot. The tools used by a British forestry worker at the start of the Twentieth Century would have been instantly recognizable to a forestry worker of 1700. It would be another two decades before the oil dripping, smoke breathing dragon of progress appeared in the UK’s pine stands and oak woods. First came the lumbering tractor, then the chainsaw, an increasingly portable petrol-fuelled marvel that quickly saw off the crosscut saw and eventually banished the axe too. Finally, in the 1990s, something truly remarkable arrived. A machine that, in favourable terrain, made a hard-working chainsaw flourisher look like a hopeless slacker, an anachronism, an irrelevance. Read the rest of this entry »

The Flare Path: Belt-Fed, Bipod-Mounted, Beer-Cooled

For the last three years this column has used an ancient bolt-action Lee-Metford to dispense sim and wargame news. This week, as an experiment, we’ll be trialling a far more modern fact flinger, the MG 42K. According to its manual, this Mauser-manufactured marvel can fire 20 separate story snippets in under a minute! Obviously, the high ROF comes at a price. Accuracy – “especially at the end of long bursts” – can be “slightly compromised” says the bumph. Give me a second to insert my ear plugs and press my cheek against the porcelain-cool steel stock, and we’ll set about finding out what “slightly compromised” means. Read the rest of this entry »

The Flare Path: Where Cold Callers Get A Frosty Reception

Peddlers of enchanted swords, bullpup energy weapons, and painfully unimaginative religions don’t tend to linger long on the doorstep of FP Towers. Once they’ve clocked the knuckle tats and knobkerrie, and felt the hot breath of Galland, Wittmann, and Fozziwig on their faces/groins, most scamper away like spooked hares. Quite how Kerberos Productions managed to talk their way into my front parlour and persuade me to interrupt Combat Mission: Market Garden previewing to play Ground Pounders is a mystery up there with “Why, in thirty-odd years of PC wargame design, has no-one produced a decent English Civil War title?” and “Who in the Air Ministry thought the Rotabuggy was a good idea?”. Read the rest of this entry »

The Flare Path: High Calibre Cat Pictures

Meet Unimog, the Flare Path mouser. He owes his name to his love of clambering and off-piste adventure. Why, this very morning I spotted the little scamp nosing around inside the turret of a Steel Beasts Pro Personal Edition story, sharpening his claws on a free chunk of Combat Mission Fortress Italy: Gustav Line, and enjoying a nap atop the warm fuselage of an obscure chopper sim demo. Read the rest of this entry »