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Posts tagged “combat”

Feature: Little rats and burly men

Why it feels great to hit things in Vermintide 2

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Warhammer: Vermintide 2 [official site]. In designing Vermintide II’s melee combat, Mats Andersson ran through the same preset level 50 times a day for two years. This hodgepodge of the game’s most distinctive areas, enemies and swarms makes no sense and it looks…

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Stark Footage Of The Game Of Thrones RPG

I'm starting to feel like an embedded reporter in Westeros. There are too many games of Games of Thrones. Cyanide's take is an RRPG (sic) in the same vein as Dragon Age II. The combat system's tweak to that format means that instead of pausing battles to pick the best strategic outcome, things instead just run very slowly. I believe it's their criticism of how…

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Feature: Skip to the end

Escape! Escape! Embracing Skippable Combat

The argument was made by Jennifer Hepler six years ago. Back then the BioWare writer argued that if dialogue can be skipped in games, then why not combat? Ignoring the hideous treatment Hepler has received this week, and we will be*, the argument remains a truly excellent one, and one I want to explore.

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Bunny Homicides: Grim Overgrowth Footage

I'll be honest and say I had a slight prejudice against Wolfire's bunny Overgrowth. Everytime I've looked in on it, I felt like the Arthur and his knights at the Cave of Caerbannog. But this morning the mists cleared, and Overgrowth tossed a Holy Hand Grenade of a video, tearing my cynical innards with the glorious sharpnel of truth. The video below of Alpha 166's…

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