Posts Tagged ‘Comcept’

Mighty No. 9’s Latest Trailer Is A Bit Underwhelming

“Do you like awesome things that are awesome?” asks the latest trailer for Mighty No. 9 [official site] – the incoming 2D Mega Man-a-like from Comcept, Mega Man co-creator Keiji Inafune’s new studio – before showing off a sequence of largely underwhelming visuals and grating dad-voiced narration. It then suggests we: “make bad guys cry like an anime fan on prom night.” A month before release, I was honestly hoping for something a bit more substantial.

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Mighty No. 9 Mega-Manning Up In June

Mighty No 9 [official site] has a new release date, one that might actually stick: June 21st in North America and Asia, and the 24th elsewhere. Mighty No. 9, to refresh your memory so tired from all these things we’re expected to internalise in this day and age, is a new Mega Man-ish 2D shooty platformer from Comcept, the studio founded by Mega Man co-creator Keiji Inafune. They took to Kickstarter in September 2013 and drew a remarkable $3,845,170 (about £2.6 million) – still the fifth-highest amount a video game has raised on the crowdfunding site. Many miss that little roboman.

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Mega Late, Man: Mighty No. 9 Delayed Again

Mega Man ‘em up Mighty No. 9 [official site] was due to launch in two weeks, but the Man spiritual successor from creator Keiji Inafune has ended up delayed once again. This time, wonky multiplayer is to blame. It’s now expected in spring, which could put it a year behind the April 2015 launch pitched when it was on Kickstarter. Hey, making games is tricky, and not all problems can be solved by exploding robots. Very few can, in my experience. Apparently crying children are not at all cheered by you filling their remote-controlled BB-8 with firecrackers, no matter how colourful the flames are.

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Comcept’s ReCore Coming To Windows 10 Too

Keija Inafune and his studio Comcept are working away on their own Mega Man ‘em up Mighty No. 9, we’ve mentioned plenty, but so far we’ve overlooked their action-adventure-ish sort of a mystery robot-friend game… thing ReCore [official site]. That’s because, until today, it had only been lined up for an Xbox One release. Publishers Microsoft have quietly revealed that it’s coming to PC too, though it will require Windows 10. The game’s a bit of a mystery so, er, here’s a cinematic trailer showing a scavenger and her dog-shaped robot buddy:

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Mighty No. 9 Mega-Busting Into February 2016

Every time I see the name Mighty No. 9 [official site], something in me sees it as Wonderful 101 and my heart skips a beat. But hey, a new Mega Man-ish game from the co-creator of the mega-busting robot is still a pretty exciting idea – enough for folks to bung it $3,845,170 on Kickstarter. When will we found out how the reality rises to that dream? In both ages and no time at all.

Following an indefinite delay from its planned September launch (itself a delay from the April release its Kickstarter billed), Mighty No. 9 now has a new release date: February 9th (possibly the 12th for us, depending whether digital oceans interfere). Sooner than that, though, a demo (also delayed) is now out for Kickstarter backers.

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Mighty No 9 Legends: Comcept Crowdfunding Red Ash

With Mighty No. 9 almost out (it’s due in September), developers Comcept have turned to Kickstarter again to crowdfund another Mega Man ‘em up. This time, they’re thinking along the lines of open-world action-RPG Mega Man Legends.

They’re rounded up a few Mega Man Legends folks and launched a Kickstarter seeking $800,000 (£515k) to make Red Ash [official site]. The pitch is pretty barebones, with only art and ideas to show for it, but Red Ash is already drawing big bucks in pledges. Curiously, a second Kickstarter is running for an anime studio to make a movie set in the same world.

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Retronaut: Another Mighty No. 9 Gameplay Trailer

Keiji Inafune’s decision to create Mighty No. 9 [official site], presumably by chanting “Mega Man” into an old mirror until it was called into existence like some sort of eternal Gilgamesh, suggests the kind of industry power I too hope to one day yield. “What year is this?” I’d bellow to my staff. “It’s 2015, Ma’am,” they squeak and shudder. Then, as if planned ahead of time, I’d point knowingly at the Blossom fan club newsletter I’ve been writing on my IBM and remind them it’s 1994 and it has been for over 20 years.

This is the sort of dedication to retro I expect went into Mighty No. 9.

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