Posts Tagged ‘Command-&-Conquer’

Spawn Point: how to get into real-time strategy

spawn-pont-company-of-heroes

Hello. This is Spawn Point, a new not-quite-regular feature in which we take a genre, series or other facet of gaming culture, and try to convince you to give it a shot. It might be those hero shooters you’ve always wanted to get into, or that terrifying space game played by thousands of jerks. We’ll briefly explain the thing, followed by some ways for you to breach it.

First up, it’s… the real-time strategy. Read the rest of this entry »

Repair Facility: Three Hours With Renegade-X

Let’s take a moment to appreciate the mere existence of Renegade-X. It’s a fan-made re-make and successor to Command & Conquer: Renegade, the short-lived first-person spin-off from Westwood’s real-time strategy series. It was released first as an Unreal Tournament 3 mod in 2009, and on Wednesday it was re-born as a free, standalone, open beta, made with the blessing of Electronic Arts. I’ve spent a few hours fighting for the GDI and Nod, and it’s crazy how much game is here. It’s a delightful thing that it was all made by a group of volunteers, as an expression of love for a nearly forgotten game from twelve years ago.

Right. Moment over. Now let’s talk about why I haven’t had any fun with it in those hours I’ve spent playing.

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Nod And Smile: C&C-Inspired FPS Renegade-X Released

Renegade-X, which we previously reported would be released on its release date, has now been released on its release date. The Command & Conquer-inspired multiplayer shooter is now in open beta and available to download for free, although it looks like the official site is getting a bit hammered.
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C&C Renegade X Is Still Being Released On Its Release Date

With official C&C games staggering dazedly around development limbo at the moment, our need for a tasty bit of NOD must instead be sated by the fan community. Renegade-X is a modders’ ambitious and apparently impressive attempt to redo EA’s ill-fated FPS-RTS spin-off Renegade, and it’s been in the works for quite a while now. Last November brought news that a version 1 release would arrive on February 26th; today brings news that a version 1 release will arrive on February 26th. Er. Well, I suppose someone meeting a projected release date, especially in oft-unpredictable modland, is news of a sort. Anyway, it’s a handy reminder for your diaries, plus there’s an extensive new trailer to look at, showing plenty of in-game shootybangery.
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EA Looking To Resume Command & Conquer At New Studio

The plot, it thickens – like an ultra-syrupy plot milkshake or a rail-thin wisp of a plot that’s been secretly lifting plot weights for plot months. A few weeks ago, EA announced that it had canceled EA Victory’s free-to-play Command & Conquer pseudo-reboot and closed down the studio altogether. This left the series’ future very much in doubt, especially given that Victory had been established largely for the sole purpose of propelling the storied war machine ever onward. But now Blue’s News has dug up a rather interesting tidbit: an EA support statement on refunds (posted not long after the cancellation announcement) specifically mentions that previously activated early beta access “will be honored once production of this title resumes under a new studio.” Good news? Kinda! But it’s also rather sad, when you think about it.

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Defeat: EA Cancels Command & Conquer, Closes Victory

Well now, here’s a surprise. I knew some players weren’t altogether on board with EA’s latest Command & Conquer pseudo-reboot, but I had heard decent-ish things by and large. Apparently, however, the nay-screamers outnumbered the yea-sayers, because EA’s elected to reduce the whole project to a shower of raining, Frostbite-3-friendly rubble. But that’s just the beginning, er, of the end. In addition, EA is completely disbanding and shutting down longtime RTS studio EA Victory. A sad day indeed.

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Command & Conquer To Revisit Red Alert, Tiberium

Why, I remember when this place was just fields, far as the eye could see. [explodes]

EA’s free-to-play reimagining of Command & Conquer just keeps on growing. Next year, it’ll slowly but surely roll out a full single-player campaign set in the Generals universe, replete with triumphant returns (or cackling callbacks) from the Global Liberation Army and revamped Chinese and US factions. But how exactly will these missions release? And what lies beyond, after what essentially constitutes Command & Conquer Generals 2 has given up all of its tiny, suicidally obedient ghosts? Victory Games explained in a new video, and let’s just say that they haven’t forgotten the legendary RTS series’ legacy.

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Command & Conquer Dev Diary Explains Things


Electronic Arts and Victory Games send word of one of those explanatory videos, where serious people talk about how games are made. Specifically how the forthcoming Command & Conquer gets made. It all seems pretty exciting, and no one appears glum says “well, we go into this big glass building every day, and eventually a game happens.” In fact, this video makes the work of just building a single RTS unit seem a bit like putting a man into space, with lots of people and technology in which things spin and explode. (But just on a computer screen of course.)

Sign ups for the new C&C beta are taking place on the site, if that’s your cup of tiberium.
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Command & Conquer Has Generals From All Walks Of Life

Should give you a general sense of what it's all about

The game formerly known as Generals 2, probably also known within internal EA circles as ‘please rescue the franchise after we repeatedly tried to murder it with really silly decisions’ but officially known as simply Command & Conquer has fully broken cover at last. In what way? Well, this week is E3. I’ll give you three guesses as to how an upcoming videogame might try to promote itself right now, and the first two don’t count.
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Ace Of Base: EA Talks Command & Conquer’s Roots

Command & Conquer‘s march into free-to-play territory has been fraught with confusion. Will it have single-player? Won’t it? Is it even technically Command & Conquer Generals 2 anymore? I guess not, seeing as EA’s taken to shaving off that grizzled, battle-tested moniker in favor of the simple, sprightly Command & Conquer. And that, it would seem, wasn’t some careless “why not?” decision made on a whim. “We need to kind of wash the stain of C&C 4 away,” said lead designer Samuel Bass. The goal? To go back to the series’ roots. By, er, using Generals as a blueprint. I guess Victory’s reasoning kind of makes sense in video form. See the whole thing after the break.

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General Admission: Command & Conquer Beta Early 2013

Blue draws my attention to a blogpost over at the Command & Conquer website. The game, which is free to play and seemingly distanced from the Generals 2 subtitle, is set to have “the longest running beta phase in franchise history”, beginning in the first half of 2013. I don’t think that “longest running” C&C beta means a great deal, it’d be surprising if the first free to play release didn’t have a lengthy beta. The post doesn’t contain much information about how the free to play model will be implemented, but it does come right out and admit the problems of previous games and then says it’ll all be ‘different’ this time

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Command and Conquer Single Player Hinted At

Construction Possibly Under Completion

The forthcoming Frostbite-powered free to play Command and Conquer sequel will be enjoying a single player campaign after all, as an interview by Polygon with Frank Gibeau, president of EA Labels announces, going back on the previous No-Single Player reveal. Or will it? It’s not actually that clear. Gibeau sounded perhaps a little defensive in his statement, talking more about fan reaction than detailing the actual game development. The relevant quote: “Does that mean it’s not going to have single-player? No, that’s something we’ve obviously heard loud and clear that is important to people.”

Is that official confirmation of a big story-driven campaign mode? No, that’s a confusingly worded, ambiguous double-negative.

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C&C: The Browser Game: The Trailer

The music's not changed, anyway

Right, this will get tongues a-wagging. C&C Tiberium Alliances is the next reboot of the Nod vs GDI universe, and as we discovered earlier it’s a browser-based “epic strategy MMO” using the dark magicks of HTML5. Here’s what it’s going to look like. In short, like C&C classic in some ways and yet… not. Really not.
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Browse’n’Bash: C&C Tiberium Alliances

Update: we now also know that this will indeed be free to play, and that the beta kicks off tomorrow.

Oho, looks as though we’re actually getting two new Command & Conquer games. We know about the Frostbyte-powered, militaristic Generals 2, but the Tiberium universe yet lives too. Command & Conquer: Tiberium Alliances is a browser-based, HTML 5-powered “epic strategy MMO” which “allows players to experience C&C in a brand new way.” Primarily by being able to access it from most any browser – they seem to be thinking about mobile devices here too. The MMO bit revolves around playing with or against your friends and forming alliances on a “dynamically updating map”. Despite all this new-fangled newness, the brief website maintains this is “hardcore strategy.” On dev duties are Battleforge chaps Phenomic.

There’ll be a closed beta soon, though the URL for it is deaded. Now working. Gogogo!

Chums In Conquer: C&C Alliances Rumoured

again! again!

My brain: C&C news is big news, we should report it!
My soul: But it’s just a rumour of the name of the rumoured new C&C game that a division of Bioware is rumoured to be making. Rumour, rumour, rumour, and even if it’s true it doesn’t reveal anything about the game.
My brain: Maybe it does – ‘Command & Conquer Alliances’ could mean a lot of things. Like, NOD and the GDI palling up? Or they’re merging all the different C&C universes? Or a co-op focus?
My soul: Or it’s just a random word added after the colon, like Hitman: Subtitle. You take these things too seriously, man.
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Bioware Making Command & Conquer?


A little more of the new Bioware game was shown last night, giving us a glimpse of APCs. Meanwhile the various nodes of the internet were at work, speculating that the new game could be either Command & Conquer or even a Mercenaries game. Or even Army Of Two. It won’t be that. (I hope.) The best lead is the clue that was in this LinkedIn profile, which stated at the artist worked for Victory Games, which was formed from EA LA to make C&C games. Combine this with the apparent disappearance of Visceral, another LA-based EA studio, and you have a bunch of devs who could have formed into this new studio. This could, it is speculated, be a new Los Angeles-based Bioware studio working on the old faithful.

Sounds like a jenga tower of theorising to me. And I think it’s time for a new IP, anyway… We’ll find out soon enough.

Red Redemption: C&C RA1 in RA3

That is a whole lot of red

[This was written at 11.30am, but our scheduler messed up. Hooray! – Retroactive Ed] I should be at the Eurogamer Expo right now, but instead I’ve been stuck on a train for the last few hours, diverted through the darkest and most obscure reaches of the South-East, because this is crappy old Britain and its greedily-privatised public transport infrastructure is totally capable of efficiently dealing with day-to-day problems. I have a laptop, but the only game on it is Diablo 3. So I won’t be playing that. Hey, DRM? Screw you. Screw you right in the ear.

The battery-sapping miracles of phone tethering allow me to at least bring you this brief missive, which isn’t actually intended to be about my travel gripes – those are a beige alert at best – but instead about an ambitious mod for Command & Conquer: Red Alert 3, which enthusiastically recreates the original, purer Red Alert within this the more recent C&C’s shiny, full-3D engine. Read the rest of this entry »

Command Command & Conquer

This is Commander Conkers. I know I've made that joke before, but piss off, I love it.

Welcome back, commander. We know EA’s deathless strategy titan C&C is due for yet another reboot, but we don’t really know anything about what form it will take. Turns out EA – or at least their new strategy studio Victory Games – haven’t entirely worked it out yet either. Hence, they’ve put out an open call for suggestions and requests from players. It’s been a bit of confused old dear of late, but hopefully with fans’ help this once and future RTS king can be restored to its former glories.
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New C&C Official, Details Later This Year

That'll be an ironic name in about four years.

Monday this week we had a surprise. A new Command & Conquer game! This was surprising on two counts. Firstly, EA had rather publicly given up on the series last year. Secondly, there was no build up, no tiresome PR campaign. Just POW! News! So of course it was an accident. The site so keenly spotted by VE3D was hastily pulled, the story buried. But fortunately by the magic of caching Alec was able to fetch the important details. Our hearts were set to Believe*. And now EA, perhaps sooner than they’d hoped, have made the news official.

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