Posts Tagged ‘Compulsion Games’

We Happy Few to get one more update before launch

As We Happy Few [official site] marches towards release, Compulsion Games have decided to reconsider the future of the dystopian survival game’s Early Access updates. Now there’s only going to be one more before launch.

The original plan included two future updates: the Joy update, and then a later one that would introduce the new Parade District. But as anyone who has had to flee from the overzealous police officers of Wellington Wells knows, plans sometimes need to change.

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We Happy Few is getting a movie adaptation

Pill-popping survival game We Happy Few [official site] is getting adapted for the big screen, reports Variety, in further proof that the film industry has not abandoned their ill-fated quest for a good videogame movie. Producers dj2 are working on the project, a company who’ve got their fingers in many similar pies, including a TV series based on Life Is Strange and films for Sleeping Dogs and Sonic the Hedgehog. Definitely chasing that dream, then.
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We Happy Few finds some joy in major update

We Happy Few [official site] is much less of a downer following a major update. The game, which is a fusion of crafting, survival and first-person narrative action adventure, was released into Early Access in July and my first experiences with it were disheartening. A short introduction has you control lead character Arthur Hastings at work, redacting history, and then escaping into the underground when the true nature of his colleagues and environment is revealed. He sees the truth when he stops taking his Joy, which is a more potent form of Huxley’s Soma, and swiftly ends up in the blitzed rubble at his home village’s outskirts with all the other downers.

On its initial release, I found the game as drab as Hasting’s surroundings.

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We Happy Few Gets Big Early Access Update

We Happy Few [official site] is in Early Access at the moment. It’s the dystopian survival game set in a drug-addled English city in the sixties. The trailers and concept art makes it look like something in the vein of The Prisoner, but from what various RPS-ers have played it really doesn’t make good on that promise yet.

But, for those of you who did pick it up, this week the development team at Compulsion Games are deploying an update to the game which takes into account a bit of the Early Access feedback. There’s stuff like bringing down the difficulty of the survival element so you go a bit longer between naps, snacks and slurps and some waypoint/map alterations. There are also combat changes, looting tweaks and the all-important assurance that “Basic rubber duck is now throwable”.

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We Happy Few: Wonderful Setting, Tired Structure

We Happy Few [official site] is a singleplayer, first-person survival game, set in an alt-history, 1960s-esque England in which the well-to-do all scoff ‘Joy’ pills to ensure an ordered society, while the less fortunate ‘Downers’ are locked out and left to live in squalor and madness. You play as Arthur, a clerk off his pills and starting to glimpse the stark truth of things, and cast out among the Downers as a result. There, you must craft and fight to say alive, and find a way to some presumed better place.

Strange timing. There am I thinking, “hey, We Happy Few owes quite a bit to Sir, You Are Being Hunted,” and then Big Robot (headed by Jim Rossignol, formerly of this parish) only go and announce their new game. The cosmic ballet continues.

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Psychedelic Survival: We Happy Few Hits Early Access

Sure, you’ve survived the zombie apocalypse, the icepocalypse, the nuclear apocalypse, and even the mythical indiepocalypse, but can you survive in a dystopian ’60s English city where everyone’s hepped up on goofballs? We Happy Few [official site] launched into early access today so you can test yourself. I’m not usually one for survival-y games but I do like We Happy Few’s ideas of social-ish survival, where tripping townsfolk may leave you alone if they don’t realise you’re not off your tits.

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The First Five Minutes Of We Happy Few Look Great

We Happy Few [official site], you may recall, is an upcoming crowdfunded first-person social survival game from Contrast devs Compulsion Games. Besides its vibrant aesthetic, it poses an interesting premise: you’re trapped in an alternate 1960s England where everyone in town is high on a hallucinatory happy drug called Joy but you’re just coming off it. Problem is, this town hates “downers” and if they realise you’re one there’ll be hell to pay. It’s sort-of BioShock, sort-of Orwell’s 1984, sort-of Huxley’s A Brave New World.

We Happy Few is heading to Early Access in July, Complusion announced at E3, and they’ve shared a look at its opening sequence too:

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We Happy Few’s Fledgling Dystopian Survival Experience

Punch ups are a reglar occurance for me

We Happy Few [official site] is, I think, the only survival game with permadeath whose conceit has intrigued me enough that I’ve wanted to stick with it in spite of the insistence that humans lose water at the rate of your average sieve and that anyone can build advanced machinery with enough scavenged scrap metal. That said, I’ve just died for the sixth time and I’m feeling ever-more like the desperate and downcast character I’m playing.

We Happy Few is Compulsion Games’ current project. Its world is the city of Wellington Wells, where a perky, authoritarian bubble called Hamlyn is separated from World War II ruins known as the Garden District by a series of bridges and security checkpoints. The checkpoints are designed to keep Downers – people who aren’t taking their happy pills (“Joy” in the game parlance) – on the ruined side of the river. The idea is to find a way from the ruins where you spawn to the other side of the river and then figure out a way to escape.

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Trippy Social Survival: We Happy Few On Kickstarter

H-hello there.

We Happy Few‘s [official site] The Prisoner-ish vibe caught my eye before but gosh oh golly, the game looks more interesting than I’d initially hoped. Developers Compulsion Games (them lot behind Contrast) have launched a Kickstarter campaign to fund development, and what they’re showing is awfully interesting.

It’s a first-person survival game where stealth often involves being clearly visible and visibly happy. Roaming the streets of an odd ’60s town, you’ll greet folks pleasantly and avoid doing anything which lets on that you, unlike them, are not doped up to your eyeballs on pills that make people violently happy. So how do you intend to escape the town or get food to stay alive?

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See Hints Of The Prisoner In Contrast Devs’ We Happy Few

Happy happy joy hoy

We Happy Few [official site] brings The Prisoner to mind. It’s set in an odd, colourful urban area where everyone is behaving strangely and some weird omniscient character sure is trying to keep you eye on you. While nonconformity in the classic English spy-fi show mostly got Patrick McGoohan a good gassing or drugging, it looks like We Happy Few’s protagonist will be met with a little more violence. I’d rather be bopped with a nice big ballon than be twatted with a shovel.

It’s the next game from Contrast developers Compulsion Games, the one they’d teased with talk of masks, drugs, and memory loss. Here, tell me this trailer it’s not Prisoner-ish:

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Contrast Follow-Up To Feature Masks, Drugs, Memory Loss

Not that this lady seems freaky at all

Compulsion – the studio behind 2013’s cabaret shadow platformer Contrast – have semi-announced their next project.

The details on offer at the moment are scant, with even the name a mystery, but the developers confirm that the game will not be a sequel to Contrast:

“We haven’t ruled out doing one in the future, but after so long working on Contrast, we wanted to make something fresh. Something new and exciting. It involves masks, drugs and memory loss, but we swear it’s not a swinger’s party.”

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Wot I Think: Contrast

An appropriate title indeed. ‘Contrast‘ refers to the fact this platformer (of sorts) involves switching between light and shadow in order to solve puzzles, and to the disparity between the glitz and glamour of old Paris’ surface and the thuggery and domestic disharmony beneath such Moulin Rouge trappings. Sadly, and unintentionally, it’s all too easy to take it to mean the contrast between Contrast’s appealing style and concept, and its humdrum, chore-like reality.
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Shadow Run: Contrast

Contrast does trailers really well, and really badly. The previous teaser trailer was a fine thing, but left it a bit obscure what was game and what was cutscene. The new trailer is another absolutely gorgeous thing – a real pleasure to watch – but I still don’t feel any wiser about the game.

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The Soaring ’20s: Contrast Platforms On The Shadows

Shadows are total freeloaders. Don’t get me wrong: they look nice and all, but they don’t really do much of anything. Mine just tags along behind me, growing and shrinking at will, taunting me with its substantial insubstantial superpowers. But what if your shadow could be your superpower? That’s the premise of Contrast, a platforming adventure set in a “surreal 1920s dreamscape”. Your character, a little girl named Didi’s imaginary friend, can shift between the tangible foreground and a wispy world of shadows. The short version? She can jump off stuff she totally shouldn’t be able to jump off. It all looks nicely stylish, because shadows are also effortlessly cooler-looking than us. The jerks.

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