Posts Tagged ‘consoles’

PS VR vs PC VR, And Why It All Depends On Sony

The bloom has slowly been coming off VR’s rose on PC, as expensive hardware, floor space requirements, image quality issues, cabling woes, the delay to Oculus Touch controllers and too many underwhelming, bite-size launch titles transformed this from beautiful dream to compromised reality. The show’s not over, of course: this is but generation one, from both a software and hardware perspective, but it needs a new fire lit under it.

Meanwhile, on PlayStation, the excitement is on the rise rather than the wane.

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Week in Tech: The PC is Doomed, Long Live the PC!

Transparent aluminum?!

Or maybe it’s the other way round. Anyway, the Xbox One only has 16 ROPs. I know, 16 ROPs. The humiliation. The humanity! Nvidia’s GeForce 6800 had 16 ROPs in 2004. No idea what I’m on about? It’s cheap point scoring from a smug PC evangelist, of course, but also just a single entry in a long list of reasons why the PC is looking pretty clever now the new consoles are roaming the wild. On the other hand, I’ve had a grope around the latest factoids and rumours relating to PC processors for the next year or so and the shape of things to come feels awfully familiar. Maybe the prophets of doom are right, after all… Read the rest of this entry »

RPS Asks: What Are Your Plans For The New Consoles?

This November is a very big month in gaming. It’s traditionally the biggest month in the gaming calendar, but this one knocks the others into a hat so cocked it’s balancing on its brim. It sees the release of both the Xbox One, and the PS4. That’s enormous – previous console releases have been staggered, the PS2 appearing a year and a half before the Xbox, the Xbox 360 beating the PS3 to the shelves by a full year. That was all seven long years ago, and this time the battle is head to head, just a week separating the two black boxes’ arrival into the world. With them comes a slew of launch titles, some exclusive, some cross-platform, and what both Microsoft and Sony must be hoping will be their biggest Christmas ever. So where does that leave you, the fine looking PC gamer?

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Week In Tech: Hands On With Those New Games Consoles

Ha, sorry. Not really. But it got your attention. And there’s a thin tendril of truth in it. It’s been a busy week in hardware and in my mortal hands I hold a laptop containing AMD’s Jaguar cores. The very same cores as found in the freshly minted games consoles from Microsoft and Sony. So what are they like and what does it mean for PC gaming?

Meanwhile, Nvidia drops a price bomb of the bad kind and Intel has some new chips on the way. Read on for the gruesome details. Read the rest of this entry »

Half-Life Dreamcast Gets A PC Port

Spaaaace hugs!

Way back in the year 2000 I had a very brief stint on Dreamcast magazine, DC-UK. I won’t bore you with the details of my quick departure: just imagine the most dramatic escape scene you can, then double it. But while I was there I happened across a preview disc with Half-Life on it. I say preview, the damn thing was nearly complete and I played a tonne of it on that bizarre controller. It was cancelled. As is the way of these things, the code found it’s way onto The Google and now someone’s ported it to the PC.
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Crytek Say The PC Is A Generation Ahead

The PC version will surely outshine the competition.

There’s never been any doubt that the PC has always been at the forefront of gaming technology. But it comes in waves. There’s a reason why many companies didn’t touch the consoles until the most recent generation, the PC always too far ahead in terms of graphics and tech for their ambitions to be realised elsewhere. Although for quite a few years now it’s become an equal race. Not realistically – the PC has been artificially held back as a consequence of cross-platform development, its current capabilities barely realised by this generation of developers. As has been the case previously, there comes a point where developers start to see the possibilities away from the plastic boxes, and the PC once more has its day. It’s my opinion that that time is coming, and it feels rather validated by Crytek recently telling EDGE that the PC is a generation ahead of the consoles.

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PlayStation 3 For Me (And You)

GamesIndustry.biz have an interview up with NCSoft (Guild Wars, City of Heroes) boss Geoff Heath. In it Geoff explains that he believes PC users will end up buying a PS3:

I think there is a difference between PC and console players but there’s overlap as well. Our view long term is that people who have traditionally only played on PC will actually now start transitioning to PS3. Once they figure out what PS3 does, I think that take-up will get greater and greater.

It’s a fair bet – did anyone not own a PS2 at some point?

Geoff is also rather keen on getting more PC gamers playing NCSoft games, hinting that they might not just be bringing out more of that fantasy elf-tweaking stuff:

We’re going to have all sorts of stuff. I’m sure some of them will fail, but we can’t keep recycling the goblins and the swords.

I think that will grow the market. There’s 2 million people playing Guild Wars, but there are 198 million people in Europe with PCs and broadband who aren’t playing Guild Wars. So I say, let’s go get them.

Go get ‘em! Yes.