Posts Tagged ‘Consortium’

Deus Ex Plus Die Hard: Consortium – The Tower

As pitches go, Consortium: The Tower [official site] has a bloody good line up its sleeve. Like its predecessor, it’s a science fiction game set in a single environment. You can talk, fight or sneak your way past or through encounters, and many events will happen even if you’re not there to see or influence them. Everything takes place in real-time and though the fourth wall trembles and breaks, the emphasis is on immersion. And that pitch line? “Imagine the original Deus Ex combined with the film Die Hard.” OK. I am.

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The RPG Scrollbars: Time And Seasons In RPGs

The times change, and we change with the times. Or in the case of RPGs, not. I’ve always felt this a bit of a shame, especially in games like World of Warcraft, where your character is officially hanging around long enough to see the leaves fall off the trees and the snow to cover up the capital cities. That’s why I was quite keen on both Fallout 4 taking the time to redecorate Diamond City a little for at least Halloween and Christmas, and last week, to see a mod take the next step and give the Commonwealth a makeover for all seasons in a way that nobody’s really tried since Lords of Midnight 3 way back in the 90s. Whole minutes of fun with the system clock there!

But then as now, it’s hard not to start wondering how time could be given its due as more than the fire in which bad movies turn out to be even worse than they initially seemed. Maybe it could be our friend too, and in so many interesting ways.

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Have You Played… Consortium?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Consortium [official site] is one of those games that’s kinda hard to recommend… but I really respect and wish more people would play. I know. Contradiction. Let me explain. With words.

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Consortium: The Tower Prophecy Trailer Falls On London

I haven’t played Consortium [official site], but I’ve read enough to know I should. Consortium was an RPG which favored social interaction over combat, a story that could turn out a dozen different ways, and an ambitious attempt to create a lot of the things people say they want.

So maybe you also want a follow-up, set in a new place, with new characters, but expanding on the same ideas. That’s what Consortium: The Tower Prophecy [official site] aims to be, and there’s a teaser trailer below.

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How To Eat Your Cake: Consortium And The Fourth Wall

We can’t keep saying video games are a young medium. We’ve been saying it since I was your age (or since you were mine, if that fits better), and besides, the last few years have finally shown that there’s plenty of room for games that do more than idly amuse us. Consortium is one such game.

Unlike any RPG I can name, Consortium throws you in with no map, no introductory cutscenes or tutorial. When you start, you don’t choose a character, you sign a disclaimer. It’s disorientating and strange, and immediately different, dedicated fully to its central conceit; you the player are accessing a satellite, provided by the developer, iDGi, that allows you to control a man known as Bishop 6, on board an aircraft, in the year 2042.

It nails role playing as a person in a specific situation, to an extent no other game has. Paradoxically, it achieves this by telling you nothing.

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Consort With Consortium On January 8th

The 2014th year of this Earth’s existence could be off to a very good start, at least in terms of game releases. Along with the news that Nidhogg will finally be available, after four centuries of appearances at conventions and underground LAN parties, the fascinating narrative of sci-fi RPG Consortium will also be on sale. Release is set for January 8th and we’ll have full thoughts on the finished product shortly. Meanwhile, my thoughts on the first couple of hours are available should you need to crank up your anticipation mechanisms.

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Impressions: Consortium

A couple of hours into the pre-release version of Consortium, I realised that I was playing a version of the ‘One City Block’ RPG. The location is an aircraft rather than a collection of streets and buildings, but the philosophy holds up. Create a manageable location, a believable population to inhabit it, and provide the player with enough freedom of expression to define their role in the events that unfold. It’s an unusual sci-fi adventure game with a splendidly credible cast of characters and a strong sense of mystery.

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Consortium Wins Its Space Race On Kickstarter

Sir! We're pushing the FoV as far as we can. She can't take much more!
What would happen if you popped a party popper in space? That is the question that Interdimensional Games will have to tweet at Commander Hadfield, because their impressive space RPG Consortium has just achieved warp speed (was funded) on Kickstarter. The Source Engine game of space intrigue on a fully-realised space ship should be arriving in July of this year, ahead of all the other space games that are coming out. In celebration, they’ve released a video showing the visual history of the game, and I have placed it on the other side of this event horizon.
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Impressions: Consortium

When I first saw Consortium, I wasn’t sure what to think. There was fictional science occurring, that much was clear, but to what end? A couple of weeks ago, determined to learn more about this mysterious first-person adventure/RPG, I had the opportunity to play an early build and came away filled with wisdom and excitement. Now that the project is back on Kickstarter, I shall share both. From what I’ve played, Consortium shows itself to be a tight experience, heavy on communication and choice, and riddled with the unexpected. But what exactly is it?

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