After a week of rumours and leaked images, Microsoft’s Xbox Adaptive Controller is finally official – and it works with Windows 10 PCs, too. Designed to let people with limited mobility play games with their own button, joystick and switch setups, the controller is a fantastic step toward making games more accessible to those who can’t use a traditional Xbox controller or mouse and keyboard. Read the rest of this entry »
Posts Tagged ‘controller’
Mad Catz, the controller company known for their plastic guitars and mice which look like cars from a cyberpunk anime, has filed for voluntary bankruptcy. The company has ceased operations, its directors and officers have resigned, and they’re starting liquidation. Mad Catz have been in financial trouble for a fair while and tried to turn it around, including selling their Saitek flight sim line to Logitech in September, but this looks like the end. Read the rest of this entry »
A belter of a Steam update launched last night, bringing better controller support and finally adding a way to move installed games around your hard drives. The controller changes let Xbox pads and generic X-Input controllers use the fancy Steam Controller configuration tools, playing with controllers in games which don’t officially support ’em and rebinding as you please. Hooray, lessy faffing in folders or finding tools. Read the rest of this entry »
As the Commander in XCOM 2 [official site] played simulated battles from inside what was essentially a combination onesie/bubblebath/bed, why shouldn’t you slump on the sofa to play? A new patch today has added proper controller support to Firaxis’s turn-based tactical alienblaster. It may be handy for sofaplay, for giving that clawed mousehand a rest, and for players with certain disabilities. The makers suggest another use too: using a controller with the debug camera to have a nosey through the Avenger, seeing what your soldiers are up to. Read the rest of this entry »
Saitek, the makers of a great many switch-covered peripherals for controlling planes, trains, and and automobiles, have been sold for $13 million (about £10 million) in cash. Saitek was owned by fellow controller company Mad Catz, who bought them in 2007, but now they march under the banner of peripheral giants Logitech. (I recommend Saitek’s Pro Flight™ Rudder Pedals for marching simulators – the differential braking really sells the footfeel.)
Oh aye, video game announcements are dandy with their noises and colours and all that, but what will you play them on? Hardware. So while it’s not the flashest of E3 news, it’s still worth mentioning that Microsoft have announced an updated Xbox One wireless controller. The important bit here is that it’ll come with Bluetooth support which means an end – FINALLY – to Microsoft charging ridiculous prices for dongles to use wireless Xbontrollers on PC. Twenty flipping quid they’ve charged!
Oh, and MS are starting an online shop letting folks customise Xbone controllers with all sorts of garish colour combinations – like some phones, sneakers etc. offer.
The Oculus press conference is happening in LA right now ahead of next week’s E3. You might already be watching the livestream, but if not, here’s the news so far: your cutting-edge system shock virtual reality future will be controlled with an XBox One Controller and an adapter.
A fair bit of time has passed since EGX Rezzed but I wanted to mention a controller I saw at the show. It’s made out of a shoe tree and forms part of Robin Baumgarten’s one dimensional dungeon crawler, Line Wobbler.
Line Wobbler plays out on a 5 metre LED strip. Your job is to move the green blob to the far end of the strip without hitting either bright orange bits (lava) or red blobs (enemies). Enemies can be killed by twanging the shoe tree spring to make it vibrate. Getting to the end of the strip means you complete a level and are returned to the start of the strip for the next part of the challenge. All in all there were nine levels when I tried it. Here’s a video so you can see it in action:
Mastering a game you love can be bittersweet. You’ve conquered the highest peak and can see the whole world beneath you, but where from here? You could try hacking limbs off or plucking your eyes out. Or using a weird controller, I guess, if you’re less prone to dramatics.
Benjamin ‘bearzly’ Gwin has been challenging himself with Dark Souls for a while, beating it with one single finger, with the plastic drums and guitar controllers of Rock Band, and, now, the bongo drum controller from GameCube rhythm ’em up Donkey Konga.
How do you make Super Hexagon even bloody harder to play? Why, you chuck a weird musical instrument into the mix, of course. The theramin: it’s the new precision controller.
Here’s a neat video shot at the 2014 ZooMachines Festival, demonstrating one of the projects assembled in 48 hours as part of the festival’s gamejam. It’s a home-made controller that uses a theremin as input source, here used to play various simple games (including my beloved Super Hexagon).
If you want a PC gamepad, conventional wisdom goes, just get an Xbox 360 controller. It’s a great pad, it’s what every game expects you to have, it works without adaptors or utilities, and it feels nice, and look, just get an Xbox 360 pad; it’s the least faff. But what about the Xbox One controller? What about its less-rubbish d-pad and its tweaked thumbsticks and buttons and special vibrations?
Microsoft today finally released Windows drivers for the new Xbox One controller, which, to my grasping hands, is even better than the 360 pad. There’s a bit more faff this time though.
The absolute best thing about the completely bonkers Sinister PC game controller’s Kickstarter is they appear to have made a mock-up out of papier mache and Lego. I’m not sure I can cope with anything so adorable. The hand-painted buttons! This mad Transformer-looking device frankly scares me – it looks like it will ker-char-ker-cher its way around my hand, until I’ve got A ROBOT HAND, and then it will go around doing robot hand crimes and I’ll get the blame. However, this feature isn’t mentioned anywhere in the pitch video, which is below.
We’ve heard tell of the Steam controller‘s ins and outs (and ups and downs and lefts and rights and Bs and As and starts) from many a developer, but still skepticism reigns. And with good reason: Valve’s haptics-powered Franken-pad is kinda bonkers. But now, at the very least, we can see – with eyes or echolocation – how it functions moment-to-moment. Go below to see it power through Portal 2, Civilization V, Counter-Strike: Global Offensive, and Papers Please.
Are you ready to have the way you play PC games revolutionised? No? Well tough, because a man said it’s going to happen. News from Consumer Electronics Show suggests that there’s a push to convince us we need a six-axis/Wii remote/wavy throwy gun-style controller for the PC, and no less than Valve are providing the shouting. The attack is coming from three companies, peripheral manufacturer Razer, Sixense, a motion tracking tech company, and them there Valve lot, who appear to be suggesting it’s how we should be playing Left 4 Dead 2.
Scanning the hardy Blues News, I initially mistook the headline ‘Peregrine Glove’ to be a most peculiarly-named videogame. Instead, it’s one of those totally, gloriously, ridiculous batshit controllers that occasionally make an inevitably doomed play to replace or augment the venerable keyboard. This experimental hand-wrapping has the autocue-based blessing of one of the world’s top DoTA players, so perhaps this time PC gaming controls really will be revolutionised…
(Er. I didn’t Photoshop that slogan onto the image, lest you’re worrying.)
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Bristol-based peripheral boffins Saitek have announced that they’ve launched the latest in their range of moulded-plastic control devices. Now we don’t usually cover hardware here on RPS, but Saitek have a special place in hearts – not least because we once had a drink with one of their designers, who told us wild tales of all their weird prototypes that lay in their basements, rejected and dust-laden. Oh how we lamented the lack loss of those unloved experiments. Some made it through however, such as the optimistically-named CYBORG CONTROLLER.