Glitch was an ambitious 2D MMO that focused on crafting and socialising instead of combat or grinding. It launched its original beta in early 2009, came out of beta in September 2011, went back into beta that November due to a lack of accessibility or depth, and finally closed down in November 2012.
Or maybe that wasn’t final. Maybe that was just the beginning of something else. Tiny Speck, the developers of Glitch, have just released all the game’s artwork and some of its code into the public domain. That means you can now use it for whatever you want, including new commercial games.
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