Posts Tagged ‘Counter-Strike: Global Offensive’

Have You Played… Counter-Strike?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Not Global Offensive. Not Source. I’m talking the original Counter-Strike. The Half-Life mod; the game that was more popular than its online competitors combined; the game that in many ways pioneered both games as services and games as playable alphas; the game that spawned two follow-ups but which even right now, as I’m writing this, has 20,211 concurrent players through Steam.

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How Counter-Strike: Global Offensive’s Economy Works

In Pop Flash, a series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches and crushing defeats to understand the culture and meta of Valve’s everlasting competitive FPS.

Counter-Strike’s weapon skins are as numerous as they are glamorous. The very best in tactical fashion, they’re bright, they’re weird, they’re occasionally very expensive. Some of us don’t care for them, but many more do. They’ve been a phenomenal success, so much so that the rarest knives sell for more than the Steam wallet’s cap of $500, and betting and trading sites are springing up all over the web.

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Counter-Strike Global Offensive Guide: Tips For Beginners

In Pop Flash, a series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches and crushing defeats to understand the culture and meta of Valve’s everlasting competitive FPS.

This week I want to go right back to basics. Counter-Stike has been around since 1999, but every week new players log onto the Global Offensive servers. I hope this post will help those players get into the game quickly and enjoy its competitive nature from the start. Have a browse through, try some things, find what works for you. The most important thing is to have fun and enjoy the game whether you’re playing competitively or just for laughs. Obviously, this piece isn’t really aimed at experienced players, but if you’d like to give some extra tips in the comments they’re totally welcome.

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Is Early Access A Good Thing For Players Or Developers?

Early Access games are here to stay, but is that cause for concern or celebration? We gathered to discuss whether early access benefits developers or players in its current state, and how we’d make it better. Along the way, we discussed the best alpha examples, paying for unfinished games, our love of regularly updated mods, Minecraft and the untapped potential of digital stores.

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Globally Offensive: Let’s Talk About Abuse in CS:GO

In Pop Flash, a series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches and crushing defeats to understand the culture and meta of Valve’s everlasting competitive FPS.

This week, I’ll be discussing abuse and toxic behaviour in the CS:GO community. Before we get to it, let me reiterate that I am madly in love with Counter-Strike. It’s simply one of the best team games out there. This piece, however, is meant to highlight one important issue that I think we can overcome.

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How Do You Make A Professional Counter-Strike Map?

In Pop Flash, a new series of insights into Counter-Strike: Global Offensive [official site], Emily Richardson looks past the amazing clutches, crushing defeats and humiliating knives in the face to understand the culture and meta of Valve’s everlasting competitive FPS. Why is it so popular? What the hell is that Scottish guy saying? And why can’t anyone resist opening those damn crates?

This week, I spoke to veteran level designer Shawn ‘FMPONE’ Snelling about map design in Counter-Strike and what it’s like to construct levels for the most punishing and rewarding of FPS games. Having worked on the recent Cache and Season remakes, and some more famous maps besides, Shawn is known for his immaculate art style and well-balanced, flavourful levels.

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Guns & Medals: Team Fortress 2 Takes Tips From CS:GO

Guns! Guns! Guns!

I am fascinated by how Valve apply lessons from one game to another, building on ideas or outright copying bits from one game to another. Team Fortress 2 [official site] fed Counter-Strike: Global Offensive with ideas of cosmetic customisation bits, CS: GO built on them and tied them into its Operations, and now those expanded ideas are returning to TF2.

Today will see the launch of the Gun Mettle Campaign in TF2. For $6, players will get challenges offering the reward of new weapon skins and mores. The update will also bring new maps and big balance tweaks and more that’ll be free. Also, NEW COMIC!

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