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Posts tagged “crafting”

Feature: “Content doesn’t stand in the way of content.”

How Astroneer makes crafting fun

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Astroneer [official site]. Astroneer is a space game about hoovering up alien materials with a magic gun and listening to them plop into your backpack. And in this Astroneer has cracked something very special in crafting and resource management: it’s actually fun. Developer System Era Software…

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Feature: Don’t Recycle

Crafting Mechanics Are Unfit For Purpose

Bethesda have a spectacular talent for making moth-eaten ideas feel like revolutionary concepts: Fallout 4 [official site] will let you play a property baron who constructs not just houses but connected settlements from bits of duct tape and broken globe. I was beside myself with excitement at this news – giddy, even – but not because of any particular flair on display in the five-minute…

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Building A Sky Caper: Windforge

Skyscraper is an odd word. Natural, perhaps, that it came into use but extremely strange that it's now a standardised part of the lexicon. It's as if the common term for a mine was a landwounder or, for a dam, riverblocker. Except those are more literal. There's a poetry to skyscraper, so how about calling an oil rig a seaspoiler or a turbine a windwrestler?…

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Spacecraft: Blockade Runner

It seems like everywhere I look there are games springing up with procedurally generated worlds and fully destructible environments. That’s partly because I spend most of my waking hours looking at websites for in development, ambitious indie projects, but I’m still surprised by how many of the things there are. There are 3D and 2D choices, there are more complex iterations and this one here…

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Sea Craft: Scuba

Interactive experiences in which tiny little people dig into the ground and build stuff with the things they find there are the only game in town. And when I say ‘town’ I mean your town as well as mine. When given the choice between fighting in a modern war or building a house made out of dirt, today’s gamer will reach for his trusty pickaxe…

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