Posts Tagged ‘Creative Assembly’

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

Should you wait for Total War: Warhammer 2’s DLC?

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When Total War: Warhammer launched last year, it was a marked departure for the series – though not, perhaps, quite as dramatic as 2005’s Spartan: Total Warrior – and contained no dearth of experiments and new ideas. It was exciting to see all of those changes to the formula, but it wasn’t until the addition of key pieces of DLC, introducing new campaigns and mechanics, that it really came into its own. So with Total War: Warhammer 2 [official site] arriving today, you might be wondering if you should hold off. But you shouldn’t worry; this sequel is an entirely different animal.

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Spawn Point: how to get into real-time strategy

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Hello. This is Spawn Point, a new not-quite-regular feature in which we take a genre, series or other facet of gaming culture, and try to convince you to give it a shot. It might be those hero shooters you’ve always wanted to get into, or that terrifying space game played by thousands of jerks. We’ll briefly explain the thing, followed by some ways for you to breach it.

First up, it’s… the real-time strategy. Read the rest of this entry »

Total War’s Warhammer expert on why we all love Skaven

Rats

Ever been alone in a box with someone who knows an unusual amount about anthropomorphic rats? I have. The creators of fantasy strategy crossover Total War: Warhammer II [official site] were at Gamescom last week, showing off their endlessly quibbling goblins and skeleton men. So I sat down for a chat with lead writer Andy Hall, a man who’s spent 18 years scribbling fine detail into the Warhammer universe. I’m a bit out of my depth, knowing little about it, but he’s amiable and enthusiastic throughout. He tells me about how he bends the rules of this dark world, ponders the reasons everyone loves the ratty Skaven, and reveals his dream Warhammer crossover.
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Survey: What are your strategy gaming habits?

survey

Occasionally it’s helpful know what games you’re playing and what you think of a genre or specific game. That’s why we’re pointing you towards this survey about strategy games. It’ll only take a few minutes to fill in and it asks simple questions about what you play, how often you play, and your expected future habits. Some of the questions deal specifically with Total War: Warhammer 2 and the results will be shared with Creative Assembly, but your answers will help us understand your interests better, too. If you have a few minutes to help out, we’d appreciate it!

Wot I Think: Total War: Warhammer – Norsca DLC

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From the unpleasantly chilly northern edge of Total War: Warhammer’s [official site] Old World comes its final DLC faction: Norsca. These mammoth-loving Viking analogues, despite being a minor faction that don’t quite have the star power of the Orcs or Empire, manage to encapsulate and then build on all that’s great about Creative Assembly’s post-release armies. They’re aggressive, experimental and blessed with an exotic and intimidating roster of warriors and monsters.

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Total War: Warhammer 2 is taking everything further

I’m watching a lizard, riding a gargantuan dinosaur, beating the snot out of a dragon. A lizard, riding a lizard, fighting a lizard. And they’re surrounded by countless High Elves and Lizardmen, duking it out over an ancient ruin. A dinosaur carrying a solar cannon shoots the dragon and then goes berserk, trampling the pointy-eared archers who haven’t been flung aside. Total War: Warhammer 2 [official site] revels in the absurdity of it all.

The Lizardmen don’t seem like a faction that could have existed in the first game. They’re bolder and weirder – far away from the armies of the historical Total Wars. Warhammer 2, in general, feels like a significant departure from the tried and tested formula of the series. Read the rest of this entry »

Revisiting and rating Total War: Warhammer and its DLC

Since launching last year, Total War: Warhammer’s [official site] digital facsimile of Games Workshop’s weird fantasy universe has grown considerably. The Old World’s become nice and fat with new factions, campaigns, units and mechanics, and now it’s finished. So this is a pretty good time to jump in, especially if you’ve been holding out for every piece of DLC. But oh no! There’s so much of it! If you get the wrong one, you might never forgive yourself. That’s why you’d best stick with me to find out which ones are crackers and which are stinkers.

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