Posts Tagged ‘Croteam’

Serious Sam 4 Drafts Talos Principle Writer

“ᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!” is the only line of dialogue I can remember from any of the Serious Sam games.

Despite this, developers Croteam are bringing in some big wordguns for Serious Sam 4. Jonas Kyratzes, one of the writers of Croteam’s fine philosophical robopuzzler The Talos Principle, and development/life partner Verena Kyratzes will be writing the screenplay for the backpedalling FPS, the gang announced today. My spies have managed to reconstruct shredded early drafts salvaged from the office bins, and I’m excited to exclusively bring you a line of actual 100% real genuine SS4 dialogue.

Read the rest of this entry »

Wot I Think: The Talos Principle – Road To Gehenna

The Talos Principle [official site] arrived very late in 2014, such that it erroneously missed out on the Game Of The Year accolades it unquestionably deserved. It had puzzles to match the exquisite Portal 2, and a story which fascinatingly and engagingly explored the philosophy of consciousness and existence. But hurrah, it can now return to our attention some seven months later with the addition of Road To Gehenna – an extensive expansion pack with a whole new story. Here’s wot I think:

Read the rest of this entry »

The Talos Principle’s Road To Gehenna Opens In Two Weeks

A return to lasersHere’s something I’ve been looking forward to for a few months (except I’d forgotten about *actively* looking forward to it and was more excited-but-put-it-on-the-back-burner-until-reminder-emails-arrived). The Talos Principle‘s [official site] expansion, Road to Gehenna, is out on 23 July.

That’s soon!

Read the rest of this entry »

April Fo- Wait, Really? Talos Principle’s Serious Sam DLC

I’m with Graham on Make Frivolous Fun Things Day. I respect developers who come up with goofy jokes for April Fools’ Day then actually follow through on them, though I’d like ’em even more if they made goofy things whenever they wanted rather than wait until the sanctioned day, a day when I’ll be suspicious of everything odd even when its makers swears blind it is real.

So I was wary when The Talos Principle [official site] Croteam announced they’d added the voice of Serious Sam from the eponymous shooty shooty murderfest series to their quiet puzzle game. But no, they really have, and it’s free for a few days. The game’s on sale too.

Read the rest of this entry »

Take The Road To Gehenna With Talos Principle Expansion

Uriel disapproves of your aqueduct.

Listen up, fans of robot philosophy puzzlers: The Talos Principle [official site] is getting an expansion called Road To Gehenna.

Or, as Alice’s first draft for this news story put it, “Talos Principle, that game about lasers and jumping, is getting more lasers and jumping.”

The four-episode expansion is set in the same world as The Talos Principle but…

[SPOILERS WARNING FOR THE ORIGINAL GAME – TURN BACK ALL YE WHO HAVE NOT COMPLETED IT]

Read the rest of this entry »

Wot I Think: The Talos Principle

Croteam’s The Talos Principle has a combination of neatly designed puzzles and philosophical pondering. It tickled my brainbuds and got inside my head in that way which sees you drawing diagrams of levels while on the tube or puzzling them out as you lie in bed pretending sleep might turn up at any moment. It’s one of my favourite games from 2014.

The game breaks neatly into two parts: there’s the Portal-esque first person puzzle element where you figure out how to reach and collect tetromino puzzle pieces which are used to advance you through the world; there’s also a philosophical/existential aspect which gradually feeds you scraps of text from a corrupted archive and asks you to consider things like the nature of consciousness and what it means to be human.

I’ll talk about the puzzles first.

Read the rest of this entry »

The Talos Principle: A Placeholder POV

Always jam tomorrow, never jam today

The embargo for talking about The Talos Principle is over but I’m still pondering my way through a few of its more obscure puzzles. Consider this, then, a kind of placeholder for our review. A placeholder that tells you that so far (about three quarters of the way through?) it’s been a really good experience. One of the standout games I’ve played in 2014.

Read the rest of this entry »